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title Tiny Procedural Dungeon | |
author Jere | |
homepage twitter.com/jjmajava | |
run_rules_on_level_start | |
(zoomscreen 13x11) | |
======== | |
OBJECTS | |
======== | |
Background | |
darkblue darkgreen | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Floor1 | |
darkblue #18212b | |
11111 | |
10010 | |
10011 | |
11110 | |
10010 | |
Floor2 | |
darkblue #18212b | |
11111 | |
10010 | |
11100 | |
10010 | |
10001 | |
Floor3 | |
darkblue #18212b | |
11111 | |
10010 | |
11101 | |
10100 | |
10100 | |
Floor4 | |
darkblue #18212b | |
11111 | |
10100 | |
11100 | |
10011 | |
10010 | |
startzone , | |
transparent | |
NS | |
green | |
SS | |
yellow | |
WS | |
blue | |
ES | |
red | |
Safe | |
transparent | |
Edge # | |
grey darkgrey | |
00010 | |
11111 | |
01000 | |
11111 | |
00010 | |
HWall | |
grey darkgrey | |
00010 | |
11111 | |
01000 | |
11111 | |
00010 | |
VWall | |
grey darkgrey | |
00010 | |
11111 | |
01000 | |
11111 | |
00010 | |
RogueR | |
orange brown green darkgreen darkbrown darkred lightblue | |
322.6 | |
.30.6 | |
.5530 | |
033.. | |
4..4. | |
RogueL | |
orange brown green darkgreen darkbrown darkred lightblue | |
6.223 | |
6.03. | |
0355. | |
..330 | |
.4..4 | |
Target | |
black darkgreen darkblue #161e27 | |
00000 | |
10000 | |
12000 | |
12100 | |
12120 | |
Door | |
darkgrey darkbrown black | |
11111 | |
01221 | |
11111 | |
01111 | |
11111 | |
Open | |
darkbrown | |
00... | |
00... | |
00... | |
00... | |
0.... | |
SecretDoor | |
grey darkgrey red | |
00010 | |
11111 | |
01200 | |
11111 | |
00010 | |
BuildLevel B | |
transparent | |
Corner | |
transparent | |
FOW | |
black | |
FU | |
transparent | |
FD | |
transparent | |
FL | |
transparent | |
FR | |
transparent | |
( | |
FU | |
darkgreen | |
..0.. | |
.000. | |
..0.. | |
..0.. | |
..... | |
FD | |
darkgreen | |
..... | |
..0.. | |
..0.. | |
.000. | |
..0.. | |
FL | |
darkgreen | |
..... | |
.0... | |
0000. | |
.0... | |
..... | |
FR | |
darkgreen | |
..... | |
...0. | |
.0000 | |
...0. | |
..... | |
) | |
( CREATURES ) | |
Bat | |
black #161e27 | |
00.00 | |
.000. | |
..0... | |
..... | |
.111. | |
======= | |
LEGEND | |
======= | |
. = Background | |
Player = RogueL or RogueR | |
Wall = Edge or HWall or VWall | |
Obstacle = Wall or Door | |
Sides = SS or NS or ES or WS | |
Dungeon = vwall or hwall or door or secretdoor or open or corner | |
C = Edge and Corner | |
Path = FU or FD or FL or FR or Player | |
Floor = Floor1 or Floor2 or Floor3 or Floor4 | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Floor | |
startzone b | |
Target | |
NS SS | |
ES WS | |
Door Open | |
Wall SecretDoor Player Bat | |
Corner | |
Safe | |
FU FD FL FR | |
FOW | |
====== | |
RULES | |
====== | |
( Start buildlevel ) | |
(------------------) | |
( Floor ) | |
late [ b ][ no floor ] -> [ b ][ random floor ] | |
( 1st vertical wall ) | |
late random right [ b ][ | startzone | ] -> [ b ][ ws | vwall door | es ] | |
late vertical [ b ][ vwall | no wall ] -> [ b ][ vwall | vwall ] | |
late [ b ][ wall | no wall ] -> [ b ][ wall | safe ] | |
late [ b ][ es | no wall ] -> [ b ][ es | es ] | |
late [ b ][ ws | no wall ] -> [ b ][ ws | ws ] | |
late horizontal [ b ][ door | ... | sides ] -> [ b ][ door | ...| ] | |
late vertical [ b ][ Wall | | | ] -> [ b ][ wall | safe | safe | safe ] | |
( 1st horizontal wall, east side ) | |
late random up [ b ][ | es no safe | ] -> [ b ][ ss | hwAll door | ns ] | |
late horizontal [ b ][ hwall | no wall ] -> [ b ][ hwall | hwall ] | |
late [ b ][ Wall | no Wall ] -> [ b ][ Wall | Safe ] | |
late [ b ][ ns | no wall ] -> [ b ][ ns | ns ] | |
late late [ b ][ ss | no wall ] -> [ b ][ ss | ss ] | |
late vertical [ b ][ door | ... | sides ] -> [ b ][ door | ... | ] | |
( 2nd horizontal wall, west side ) | |
late random up [ b ][ | ws no safe | ] -> [ b ][ ss | hwAll door | ns ] | |
late horizontal [ b ][ hwall | no wall ] -> [ b ][ hwall | hwall ] | |
late [ b ][ Wall | no Wall ] -> [ b ][ Wall | Safe ] | |
late [ b ][ ns | no wall ] -> [ b ][ ns | ns ] | |
late [ b ][ ss | no wall ] -> [ b ][ ss | ss ] | |
late vertical [ b ][ door | ... | sides ] -> [ b ][ door | ...| ] | |
late [ b ][ safe ] -> [ b ][ ] | |
late horizontal [ b ][ Wall | | | ] -> [ b ][ Wall | Safe | Safe | safe ] | |
( 2nd vertical wall, north east ) | |
late random right [ b ][ | ns es no safe | ] -> [ b ][ ws | VwAll door | es ] | |
late vertical [ b ][ vwall | no wall] -> [ b ][ vwall | vwall ] | |
late [ b ][ Wall | no Wall ] -> [ b ][ Wall | Safe ] | |
late [ b ][ es | no wall ] -> [ b ][ es | es ] | |
late [ b ][ ws | no wall ] -> [ b ][ ws | ws ] | |
vertical horizontal [ b ][ door | ... | sides ] -> [ b ][ door | ...| ] | |
( 3rd verticall wall, south east ) | |
late random right [ b ][ | ss es no safe | ] -> [ b ][ ws | VwAll door | es ] | |
late vertical [ b ][ vwall | no wall] -> [ b ][ vwall | vwall ] | |
late [ b ][ Wall | no Wall ] -> [ b ][ Wall | Safe ] | |
late [ b ][ es | no wall ] -> [ b ][ es | es ] | |
late [ b ][ ws | no wall ] -> [ b ][ ws | ws ] | |
late horizontal [ b ][ door | ... | sides ] -> [ b ][ door | ...| ] | |
( 4th vertical wall, north west ) | |
late random right [ b ][ | ns ws no safe | ] -> [ b ][ ws | VwAll door | es ] | |
late vertical [ b ][ vwall | no wall] -> [ b ][ vwall | vwall ] | |
late [ b ][ Wall | no Wall ] -> [ b ][ Wall | Safe ] | |
late [ b ][ es | no wall ] -> [ b ][ es | es ] | |
late [ b ][ ws | no wall ] -> [ b ][ ws | ws ] | |
late horizontal [ b ][ door | ... | sides ] -> [ b ][ door | ...| ] | |
( 5th vertical wall, south west ) | |
late random right [ b ][ | ss ws no safe | ] -> [ b ][ ws | VwAll door | es ] | |
late vertical [ b ][ vwall | no wall] -> [ b ][ vwall | vwall ] | |
late [ b ][ Wall | no Wall ] -> [ b ][ Wall | Safe ] | |
late [ b ][ es | no wall ] -> [ b ][ es | es ] | |
late [ b ][ ws | no wall ] -> [ b ][ ws | ws ] | |
late horizontal [ b ][ door | ... | sides ] -> [ b ][ door | ...| ] | |
late [ b ][ safe ] -> [ b ][ ] | |
( 3rd horizontal wall, totally random ) | |
late vertical [ b ][ wall | | ] -> [ b ][ wall | safe | safe ] | |
late random [ b ][ sides no safe no wall ] -> [ b ][ hwall door ] | |
late horizontal [ b ][ hwall | no wall ] -> [ b ][ hwall | hwall ] | |
late [ b ][ safe ] -> [ b ][ ] | |
late vertical [ b ][ door | ... | sides ] -> [ b ][ door | ...| ] | |
( 6th vertical wall, totally random ) | |
late horizontal [ b ][ wall | | ] -> [ b ][ wall | safe | safe ] | |
late random [ b ][ sides no safe no wall ] -> [ b ][ vwall door ] | |
late vertical [ b ][ vwall | no wall ] -> [ b ][ vwall | vwall ] | |
late [ b ][ safe ] -> [ b ][ ] | |
( 4th horizontal wall, for really high rooms ) | |
late vertical [ b ][ wall | | | | ] -> [ b ][ wall | safe | safe | safe | safe ] | |
late random [ b ][ sides no safe no wall ] -> [ b ][ hwall door ] | |
late horizontal [ b ][ hwall | no wall ] -> [ b ][ hwall | hwall ] | |
late [ b ][ safe ] -> [ b ][ ] | |
late vertical [ b ][ door | ... | sides ] -> [ b ][ door | ...| ] | |
( 7th vertical wall, for really wide random ) | |
late horizontal [ b ][ wall | | | | ] -> [ b ][ wall | safe | safe | safe | safe ] | |
late random [ b ][ sides no safe no wall ] -> [ b ][ vwall door ] | |
late vertical [ b ][ vwall | no wall ] -> [ b ][ vwall | vwall ] | |
late [ b ][ safe ] -> [ b ][ ] | |
late [ b ][ sides ] -> [ b ][ ] | |
( One extra door ) | |
late [ b ][ hwall | vwall ] -> [ b ][ hwall safe | vwall safe ] | |
late [ b ][ wall | wall | door | wall | wall ] -> [ b ][ wall safe | wall safe | door safe | wall safe | wall safe ] | |
late random [ b ][ wall no edge no safe ] -> [ b ][ wall door ] | |
late [ b ][ door | door ] -> [ b ][ door | ] | |
( One SECRET door ) | |
late random [ b ][ door ] -> [ b ][ door SecretDoor ] | |
( Detect new corners ) | |
late horizontal [ b ][ hwall | wall no hwall ] -> [ b ][ hwall | wall corner ] | |
late vertical [ b ][ vwall | wall no vwall ] -> [ b ][ vwall | wall corner ] | |
( Remove wall under the doors ) | |
late [ b ][ door wall ] -> [ b ][ door ] | |
( Make one bat! ) | |
late random [ b ][ no wall no door ] -> [ b ][ bat ] | |
( Set Player and Target ) | |
late random [ b ][ no wall no door ] -> [ b ][ random player ] | |
late random [ b ][ no wall no door no player ] -> [ ][ target ] | |
( PATH ) | |
late [ path no player ] -> [ ] | |
startloop | |
late left [ Path | no Path no wall no door ] -> [ Path | FR ] | |
late up [ Path | no Path no wall no door ] -> [ Path | FD ] | |
late right [ Path | no Path no wall no door ] -> [ Path | FL ] | |
late down [ Path | no Path no wall no door ] -> [ Path | FU ] | |
endloop | |
( FOW ) | |
late [ ] -> [ FOW ] | |
late [ path ] -> [ path no FOW ] | |
late [ wall | no FOW no wall ] -> [ wall no FOW | ] | |
late [ door | no FOW ] -> [ door no FOW | ] | |
late [ wall no FOW no corner | corner FOW ] -> [ wall | corner no FOW ] | |
( CRAWL ) | |
[ left player ] -> [ left roguel ] | |
[ right player ] -> [ right roguer ] | |
[ > Player | SecretDoor ] -> [ Player | Door ] | |
[ > Player | Door ] -> [ Player | Open ] | |
( CRITTERS ) | |
[ bat ] -> [ randomdir bat ] | |
( Exit, clear dungeon, trigger BuildLevel ) | |
[ dungeon ][ action player target ] -> [ ][ action player target ] | |
[ action player target ] -> [ b ] | |
============== | |
WINCONDITIONS | |
============== | |
======= | |
LEVELS | |
======= | |
Message Press x to descend the satairs to the next level. | |
C#########################C | |
#b....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
#.....,,,,,,,,,,,,,,,.....# | |
C#########################C | |
( | |
TODO | |
- Ulkonurkat eivät saa kadota levelin putsauksessa. | |
- Huoneen ulkopuoliset nurkan viereiset ovet eivät saa pljastua vahingossa. | |
- ovien eteen blokkerit | |
- seinänvierustebn erottaminen asettelussa | |
BACKLOG | |
- Leveleiden laskeminen | |
- Liikkuvia, seuraavia ötököitä | |
- inventaario | |
- terveys | |
- reaaliaikainen vuoropohjainen systeemi | |
- taistelu | |
- terveys | |
- nälkä | |
- aarteet, tarvikkeet | |
- featuret | |
- erilaiset luolat | |
- ansat | |
Tarviketyypit | |
- Aseet: tikari, miekka, iso miekka... Keihäs? | |
- Haarniskat: nuttu, nahka, ketju, rauta... | |
- Juomat: parannus, nopeus, sekoilu, | |
Ansat | |
- Kuoppa? | |
- Räjähdys? | |
- Loukku? | |
Erikoiskohteet / -huoneet | |
- Hauta: tönäisy saattaa herättää aaveen? | |
- Alttari? | |
- Lähde: satunnainen juoma? | |
- Veden täyttämä huone? | |
- Pylväitä? | |
Monstereita | |
- Lepakko: Seuraa/hyökkää vain lähellä olleessaan, muuten liikkuu satunnaisesti | |
- Rotta: Kuten lepakko, mutta seuraa | |
- Goblin/örkki | |
- Koboldi: pöllii jotain ja pakenee? | |
- Vuorenpeikko? | |
- Hämähäkki (tekee verkkoja) | |
- Aave | |
- Jonkilainen mato/käärme/wyrmi? | |
- Jakaantuva lima? | |
- | |
) | |
) |
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