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October 24, 2024 17:23
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perlin noise function in lua
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-- Permutation table with indices 0-255 repeated | |
local p = { | |
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142, | |
8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117, | |
35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168,68,175,74,165,71, | |
134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41, | |
55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89, | |
18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226, | |
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182, | |
189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,221,153,101,155,167,43, | |
172,9,129,22,39,253,19,98,108,110,79,113,224,232,178,185,112,104,218,246,97, | |
228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,14,239, | |
107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254, | |
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 | |
} | |
-- Double the permutation table | |
for i = 0, 255 do | |
p[i + 256] = p[i + 1] | |
end | |
-- Helper function to fade values for smoother interpolation | |
local function fade(t) | |
return t * t * t * (t * (t * 6 - 15) + 10) | |
end | |
-- Helper function for gradient calculation | |
local function grad(hash, x, y, z) | |
local h = hash % 16 | |
local u = h < 8 and x or y | |
local v = h < 4 and y or ((h == 12 or h == 14) and x or z) | |
return ((h % 2) == 0 and u or -u) + ((h % 3) == 0 and v or -v) | |
end | |
-- Linear interpolation helper function | |
local function lerp(t, a, b) | |
return a + t * (b - a) | |
end | |
-- Main Perlin noise function | |
function perlin(x, y, z) | |
-- Add small offset to prevent floating point errors | |
x = x + 0.1 | |
y = y or 0 + 0.1 | |
z = z or 0 + 0.1 | |
-- Calculate unit cube that contains the point | |
local X = math.floor(x) % 256 | |
local Y = math.floor(y) % 256 | |
local Z = math.floor(z) % 256 | |
-- Get relative xyz coordinates of point within cube | |
x = x - math.floor(x) | |
y = y - math.floor(y) | |
z = z - math.floor(z) | |
-- Compute fade curves for xyz | |
local u = fade(x) | |
local v = fade(y) | |
local w = fade(z) | |
-- Hash coordinates of cube corners | |
local A = p[X + 1] + Y | |
local AA = p[A + 1] + Z | |
local AB = p[A + 2] + Z | |
local B = p[X + 2] + Y | |
local BA = p[B + 1] + Z | |
local BB = p[B + 2] + Z | |
-- Add blended results from 8 corners of cube | |
local result = lerp(w, | |
lerp(v, | |
lerp(u, | |
grad(p[AA + 1], x, y, z), | |
grad(p[BA + 1], x - 1, y, z) | |
), | |
lerp(u, | |
grad(p[AB + 1], x, y - 1, z), | |
grad(p[BB + 1], x - 1, y - 1, z) | |
) | |
), | |
lerp(v, | |
lerp(u, | |
grad(p[AA + 2], x, y, z - 1), | |
grad(p[BA + 2], x - 1, y, z - 1) | |
), | |
lerp(u, | |
grad(p[AB + 2], x, y - 1, z - 1), | |
grad(p[BB + 2], x - 1, y - 1, z - 1) | |
) | |
) | |
) | |
-- Return result in range [-1, 1] | |
return result | |
end |
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