- 2011 - A trip through the Graphics Pipeline 2011
- 2013 - Performance Optimization Guidelines and the GPU Architecture behind them
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
Papers I like Pt. 1 Papers I like Pt. 2
Let's start meta:
- Lamport - State the Problem Before Describing the Solution (1978). … 1-page memo. Read it.
- Herlihy - Wait-free synchronization (1991) … Truly seminal. Lucid + enough good ideas for 4 papers easily.
- Cook - How complex systems fail (1998) … 4 pages that anyone working on/with complex systems should read.