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Striped line Makie
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using LinearAlgebra | |
@recipe(Stripy) do scene | |
Attributes(; | |
Makie.default_theme(scene, Lines)..., | |
n = 3, | |
offset = 10, | |
) | |
end | |
Makie.conversion_trait(::Type{<:Stripy}) = PointBased() | |
function Makie.plot!(p::Stripy) | |
scene = Makie.parent_scene(p) | |
function _normal_and_scalar(p1, p2) | |
vec = LinearAlgebra.normalize(p2 - p1) | |
norm = Point2(-vec[2], vec[1]) | |
return norm, 1.0 | |
end | |
function _normal_and_scalar(p1, p2, p3) | |
d1 = LinearAlgebra.normalize(p2 - p1) | |
vec = LinearAlgebra.normalize(p3 - p2) + d1 | |
norm = LinearAlgebra.normalize(Point2(-vec[2], vec[1])) | |
return norm, dot(norm, Point2(-d1[2], d1[1])) | |
end | |
screenpoints = lift(p, Makie.f32_conversion_obs(scene), scene.viewport, scene.camera.projectionview, p[1], p.n, p.offset, ignore_equal_values = true | |
) do f32c, vp, pv, points, n, offset | |
newpoints = [Point2(NaN) for _ in 1:(length(points) * n + (n - 1))] | |
projected = [Point2f(Makie.project(scene, :data, :pixel, point)) for point in points] | |
for i in eachindex(projected) | |
if i == 1 | |
normal, scalar = _normal_and_scalar(projected[1], projected[2]) | |
elseif i == length(projected) | |
normal, scalar = _normal_and_scalar(projected[end-1], projected[end]) | |
else | |
normal, scalar = _normal_and_scalar(projected[i-1], projected[i], projected[i+1]) | |
end | |
for j in 1:n | |
idx = i + (j - 1) * (length(points) + 1) | |
newpoints[idx] = projected[i] + (1 / scalar) * normal * ((j - 1) / (n - 1) * n * offset) | |
end | |
end | |
newpoints | |
end | |
attr = copy(p.attributes) | |
delete!(attr, :n) | |
delete!(attr, :offset) | |
lines!(p, screenpoints; attr..., space = :pixel) | |
end | |
Makie.data_limits(p::Stripy) = Rect3f(p[1][]) | |
Makie.boundingbox(p::Stripy, space::Symbol = :data) = Makie.apply_transform_and_model(p, Makie.data_limits(p)) | |
stripy(cumsum(randn(20)); n = 5, color = :red, offset = 3) |
Author
jkrumbiegel
commented
Nov 22, 2024

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