Created
April 2, 2025 14:15
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Makie slopeline length in screen space
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using LinearAlgebra: normalize | |
f = Figure() | |
ax1 = Axis(f[1, 1]) | |
slope1 = 2 | |
data1 = [1 0; slope1 1] * randn(2, 500) | |
scatter!(ax1, data1, alpha = 0.1) | |
ax2 = Axis(f[1, 2]) | |
slope2 = -0.5 | |
data2 = [1 0; slope2 1] * randn(2, 500) | |
scatter!(ax2, data2, alpha = 0.1) | |
linkyaxes!(ax1, ax2) | |
function slopeline!(ax, pos, slope; length = 50, kwargs...) | |
points = lift(ax.scene.viewport, ax.scene.camera.projectionview) do _, _ | |
pos_screen = Makie.project(ax.scene, pos) | |
pos_delta = Makie.project(ax.scene, pos + Point(1, slope)) | |
d = normalize(pos_delta - pos_screen) | |
offset = d * length / 2 | |
[pos_screen - offset, pos_screen + offset] | |
end | |
lines!(ax, points; space = :pixel, kwargs...) | |
end | |
slopeline!(ax1, Point2(0, 0), slope1, linewidth = 2) | |
slopeline!(ax2, Point2(0, 0), slope2, linewidth = 2) | |
f |
Author
jkrumbiegel
commented
Apr 2, 2025
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