Created
April 19, 2012 00:02
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Simple code to generate a binary .STL file
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#!/usr/bin/env python3 | |
import sys | |
import struct | |
import math | |
class Vertex: | |
def __init__(self, x,y,z): | |
self.val = [x,y,z] | |
def to_stl(self): | |
return struct.pack('fff',self.val[0],self.val[1],self.val[2]) | |
class Triangle: | |
def __init__(self, v1,v2,v3, n1): | |
self.verts = [v1,v2,v3] | |
self.norms = n1 | |
def to_stl(self): | |
return self.norms.to_stl() + self.verts[0].to_stl() + self.verts[1].to_stl() + self.verts[2].to_stl() + struct.pack('H', 0) | |
class STL_File: | |
def __init__(self, msg=None): | |
self.tris = [] | |
if msg is None: | |
self.header = (80*' ').encode('utf-8') | |
else: | |
if len(msg)>80: | |
self.header=msg[0:80].encode('utf-8') | |
else: | |
self.header = (msg + (80-len(msg))*' ').encode('utf-8') | |
def add_tri(self, tri): | |
self.tris.append(tri) | |
def to_stl(self): | |
rval = self.header | |
rval += struct.pack('I', len(self.tris)) | |
for t in self.tris: | |
rval += t.to_stl() | |
return rval | |
def main(args): | |
verts = [Vertex(0,0,0), | |
Vertex(1,0,0), | |
Vertex(0,1,0), | |
Vertex(0,0,1), | |
] | |
norms = [Vertex(0,0,-1), | |
Vertex(0,-1,0), | |
Vertex(-1,0,0), | |
Vertex(1/math.sqrt(3),1/math.sqrt(3),1/math.sqrt(3)), | |
] | |
tris = [Triangle(verts[0],verts[1],verts[2], norms[0]), | |
Triangle(verts[0],verts[1],verts[3], norms[1]), | |
Triangle(verts[0],verts[2],verts[3], norms[2]), | |
Triangle(verts[1],verts[2],verts[3], norms[3]), | |
] | |
bob = STL_File() | |
bob.add_tri(tris[0]) | |
bob.add_tri(tris[1]) | |
bob.add_tri(tris[2]) | |
bob.add_tri(tris[3]) | |
with open(args[0], 'wb') as outf: | |
outf.write(bob.to_stl()) | |
# print(bob.to_stl(), file=outf) | |
if __name__=='__main__': | |
main(sys.argv[1:]) |
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