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Created May 2, 2013 20:36
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Raspberry Pi Videocube modified files for demonstrating the flipping when proprietary tunnels are enabled.
/*
Copyright (c) 2012, Broadcom Europe Ltd
Copyright (c) 2012, OtherCrashOverride
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the copyright holder nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// A rotating cube rendered with OpenGL|ES. Three images used as textures on the cube faces.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <unistd.h>
#include "bcm_host.h"
#include "GLES/gl.h"
#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "cube_texture_and_coords.h"
#include "triangle.h"
#include <pthread.h>
#define PATH "./"
#define IMAGE_SIZE_WIDTH 1920
#define IMAGE_SIZE_HEIGHT 1080
#ifndef M_PI
#define M_PI 3.141592654
#endif
typedef struct
{
uint32_t screen_width;
uint32_t screen_height;
// OpenGL|ES objects
EGLDisplay display;
EGLSurface surface;
EGLContext context;
GLuint tex;
// model rotation vector and direction
GLfloat rot_angle_x_inc;
GLfloat rot_angle_y_inc;
GLfloat rot_angle_z_inc;
// current model rotation angles
GLfloat rot_angle_x;
GLfloat rot_angle_y;
GLfloat rot_angle_z;
// current distance from camera
GLfloat distance;
GLfloat distance_inc;
} CUBE_STATE_T;
static void init_ogl(CUBE_STATE_T *state);
static void init_model_proj(CUBE_STATE_T *state);
static void reset_model(CUBE_STATE_T *state);
static GLfloat inc_and_wrap_angle(GLfloat angle, GLfloat angle_inc);
static GLfloat inc_and_clip_distance(GLfloat distance, GLfloat distance_inc);
static void redraw_scene(CUBE_STATE_T *state);
static void update_model(CUBE_STATE_T *state);
static void init_textures(CUBE_STATE_T *state);
static void exit_func(void);
static volatile int terminate;
static CUBE_STATE_T _state, *state=&_state;
static void* eglImage = 0;
static pthread_t thread1;
/***********************************************************
* Name: init_ogl
*
* Arguments:
* CUBE_STATE_T *state - holds OGLES model info
*
* Description: Sets the display, OpenGL|ES context and screen stuff
*
* Returns: void
*
***********************************************************/
static void init_ogl(CUBE_STATE_T *state)
{
int32_t success = 0;
EGLBoolean result;
EGLint num_config;
static EGL_DISPMANX_WINDOW_T nativewindow;
DISPMANX_ELEMENT_HANDLE_T dispman_element;
DISPMANX_DISPLAY_HANDLE_T dispman_display;
DISPMANX_UPDATE_HANDLE_T dispman_update;
VC_RECT_T dst_rect;
VC_RECT_T src_rect;
static const EGLint attribute_list[] =
{
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 16,
//EGL_SAMPLES, 4,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE
};
EGLConfig config;
// get an EGL display connection
state->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(state->display!=EGL_NO_DISPLAY);
// initialize the EGL display connection
result = eglInitialize(state->display, NULL, NULL);
assert(EGL_FALSE != result);
// get an appropriate EGL frame buffer configuration
// this uses a BRCM extension that gets the closest match, rather than standard which returns anything that matches
result = eglSaneChooseConfigBRCM(state->display, attribute_list, &config, 1, &num_config);
assert(EGL_FALSE != result);
// create an EGL rendering context
state->context = eglCreateContext(state->display, config, EGL_NO_CONTEXT, NULL);
assert(state->context!=EGL_NO_CONTEXT);
// create an EGL window surface
success = graphics_get_display_size(0 /* LCD */, &state->screen_width, &state->screen_height);
assert( success >= 0 );
dst_rect.x = 0;
dst_rect.y = 0;
dst_rect.width = state->screen_width;
dst_rect.height = state->screen_height;
src_rect.x = 0;
src_rect.y = 0;
src_rect.width = state->screen_width << 16;
src_rect.height = state->screen_height << 16;
dispman_display = vc_dispmanx_display_open( 0 /* LCD */);
dispman_update = vc_dispmanx_update_start( 0 );
dispman_element = vc_dispmanx_element_add ( dispman_update, dispman_display,
0/*layer*/, &dst_rect, 0/*src*/,
&src_rect, DISPMANX_PROTECTION_NONE, 0 /*alpha*/, 0/*clamp*/, 0/*transform*/);
nativewindow.element = dispman_element;
nativewindow.width = state->screen_width;
nativewindow.height = state->screen_height;
vc_dispmanx_update_submit_sync( dispman_update );
state->surface = eglCreateWindowSurface( state->display, config, &nativewindow, NULL );
assert(state->surface != EGL_NO_SURFACE);
// connect the context to the surface
result = eglMakeCurrent(state->display, state->surface, state->surface, state->context);
assert(EGL_FALSE != result);
// Set background color and clear buffers
glClearColor(0.15f, 0.25f, 0.35f, 1.0f);
// Enable back face culling.
glEnable(GL_CULL_FACE);
glMatrixMode(GL_MODELVIEW);
}
/***********************************************************
* Name: init_model_proj
*
* Arguments:
* CUBE_STATE_T *state - holds OGLES model info
*
* Description: Sets the OpenGL|ES model to default values
*
* Returns: void
*
***********************************************************/
static void init_model_proj(CUBE_STATE_T *state)
{
float nearp = 1.0f;
float farp = 500.0f;
float hht;
float hwd;
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glViewport(0, 0, (GLsizei)state->screen_width, (GLsizei)state->screen_height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
hht = nearp * (float)tan(45.0 / 2.0 / 180.0 * M_PI);
hwd = hht * (float)state->screen_width / (float)state->screen_height;
glFrustumf(-hwd, hwd, -hht, hht, nearp, farp);
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_BYTE, 0, quadx );
reset_model(state);
}
/***********************************************************
* Name: reset_model
*
* Arguments:
* CUBE_STATE_T *state - holds OGLES model info
*
* Description: Resets the Model projection and rotation direction
*
* Returns: void
*
***********************************************************/
static void reset_model(CUBE_STATE_T *state)
{
// reset model position
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.f, 0.f, -50.f);
// reset model rotation
state->rot_angle_x = 45.f; state->rot_angle_y = 30.f; state->rot_angle_z = 0.f;
state->rot_angle_x_inc = 0.5f; state->rot_angle_y_inc = 0.5f; state->rot_angle_z_inc = 0.f;
state->distance = 40.f;
}
/***********************************************************
* Name: update_model
*
* Arguments:
* CUBE_STATE_T *state - holds OGLES model info
*
* Description: Updates model projection to current position/rotation
*
* Returns: void
*
***********************************************************/
static void update_model(CUBE_STATE_T *state)
{
#if 0
// update position
state->rot_angle_x = inc_and_wrap_angle(state->rot_angle_x, state->rot_angle_x_inc);
state->rot_angle_y = inc_and_wrap_angle(state->rot_angle_y, state->rot_angle_y_inc);
state->rot_angle_z = inc_and_wrap_angle(state->rot_angle_z, state->rot_angle_z_inc);
#endif
state->distance = inc_and_clip_distance(state->distance, state->distance_inc);
glLoadIdentity();
// move camera back to see the cube
glTranslatef(0.f, 0.f, -state->distance);
#if 0
// Rotate model to new position
glRotatef(state->rot_angle_x, 1.f, 0.f, 0.f);
glRotatef(state->rot_angle_y, 0.f, 1.f, 0.f);
glRotatef(state->rot_angle_z, 0.f, 0.f, 1.f);
#endif
}
/***********************************************************
* Name: inc_and_wrap_angle
*
* Arguments:
* GLfloat angle current angle
* GLfloat angle_inc angle increment
*
* Description: Increments or decrements angle by angle_inc degrees
* Wraps to 0 at 360 deg.
*
* Returns: new value of angle
*
***********************************************************/
static GLfloat inc_and_wrap_angle(GLfloat angle, GLfloat angle_inc)
{
angle += angle_inc;
if (angle >= 360.0)
angle -= 360.f;
else if (angle <=0)
angle += 360.f;
return angle;
}
/***********************************************************
* Name: inc_and_clip_distance
*
* Arguments:
* GLfloat distance current distance
* GLfloat distance_inc distance increment
*
* Description: Increments or decrements distance by distance_inc units
* Clips to range
*
* Returns: new value of angle
*
***********************************************************/
static GLfloat inc_and_clip_distance(GLfloat distance, GLfloat distance_inc)
{
distance += distance_inc;
if (distance >= 120.0f)
distance = 120.f;
else if (distance <= 40.0f)
distance = 40.0f;
return distance;
}
/***********************************************************
* Name: redraw_scene
*
* Arguments:
* CUBE_STATE_T *state - holds OGLES model info
*
* Description: Draws the model and calls eglSwapBuffers
* to render to screen
*
* Returns: void
*
***********************************************************/
static void redraw_scene(CUBE_STATE_T *state)
{
// Start with a clear screen
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
// Need to rotate textures - do this by rotating each cube face
glRotatef(270.f, 0.f, 0.f, 1.f ); // front face normal along z axis
// draw first 4 vertices
glDrawArrays( GL_TRIANGLE_STRIP, 0, 4);
// same pattern for other 5 faces - rotation chosen to make image orientation 'nice'
glRotatef(90.f, 0.f, 0.f, 1.f ); // back face normal along z axis
glDrawArrays( GL_TRIANGLE_STRIP, 4, 4);
glRotatef(90.f, 1.f, 0.f, 0.f ); // left face normal along x axis
glDrawArrays( GL_TRIANGLE_STRIP, 8, 4);
glRotatef(90.f, 1.f, 0.f, 0.f ); // right face normal along x axis
glDrawArrays( GL_TRIANGLE_STRIP, 12, 4);
glRotatef(270.f, 0.f, 1.f, 0.f ); // top face normal along y axis
glDrawArrays( GL_TRIANGLE_STRIP, 16, 4);
glRotatef(90.f, 0.f, 1.f, 0.f ); // bottom face normal along y axis
glDrawArrays( GL_TRIANGLE_STRIP, 20, 4);
eglSwapBuffers(state->display, state->surface);
}
/***********************************************************
* Name: init_textures
*
* Arguments:
* CUBE_STATE_T *state - holds OGLES model info
*
* Description: Initialise OGL|ES texture surfaces to use image
* buffers
*
* Returns: void
*
***********************************************************/
static void init_textures(CUBE_STATE_T *state)
{
//// load three texture buffers but use them on six OGL|ES texture surfaces
glGenTextures(1, &state->tex);
glBindTexture(GL_TEXTURE_2D, state->tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, IMAGE_SIZE_WIDTH, IMAGE_SIZE_HEIGHT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/* Create EGL Image */
eglImage = eglCreateImageKHR(
state->display,
state->context,
EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer)state->tex,
0);
if (eglImage == EGL_NO_IMAGE_KHR)
{
printf("eglCreateImageKHR failed.\n");
exit(1);
}
// Start rendering
pthread_create(&thread1, NULL, video_decode_test, eglImage);
// setup overall texture environment
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
// Bind texture surface to current vertices
glBindTexture(GL_TEXTURE_2D, state->tex);
}
//------------------------------------------------------------------------------
static void exit_func(void)
// Function to be passed to atexit().
{
if (eglImage != 0)
{
if (!eglDestroyImageKHR(state->display, (EGLImageKHR) eglImage))
printf("eglDestroyImageKHR failed.");
}
// clear screen
glClear( GL_COLOR_BUFFER_BIT );
eglSwapBuffers(state->display, state->surface);
// Release OpenGL resources
eglMakeCurrent( state->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
eglDestroySurface( state->display, state->surface );
eglDestroyContext( state->display, state->context );
eglTerminate( state->display );
printf("\ncube closed\n");
} // exit_func()
//==============================================================================
int main ()
{
bcm_host_init();
printf("Note: ensure you have sufficient gpu_mem configured\n");
// Clear application state
memset( state, 0, sizeof( *state ) );
// Start OGLES
init_ogl(state);
// Setup the model world
init_model_proj(state);
// initialise the OGLES texture(s)
init_textures(state);
while (!terminate)
{
update_model(state);
redraw_scene(state);
}
exit_func();
return 0;
}
/*
Copyright (c) 2012, Broadcom Europe Ltd
Copyright (c) 2012, OtherCrashOverride
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the copyright holder nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Video deocode demo using OpenMAX IL though the ilcient helper library
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "bcm_host.h"
#include "ilclient.h"
static OMX_BUFFERHEADERTYPE* eglBuffer = NULL;
static COMPONENT_T* video_render = NULL;
static void* eglImage = 0;
void my_fill_buffer_done(void* data, COMPONENT_T* comp)
{
if (OMX_FillThisBuffer(ilclient_get_handle(video_render), eglBuffer) != OMX_ErrorNone)
{
printf("OMX_FillThisBuffer failed in callback\n");
exit(1);
}
}
// Modified function prototype to work with pthreads
void *video_decode_test(void* arg)
{
const char* filename = "/opt/vc/src/hello_pi/hello_video/test.h264";
eglImage = arg;
if (eglImage == 0)
{
printf("eglImage is null.\n");
exit(1);
}
OMX_VIDEO_PARAM_PORTFORMATTYPE format;
OMX_TIME_CONFIG_CLOCKSTATETYPE cstate;
COMPONENT_T *video_decode = NULL, *video_scheduler = NULL, *clock = NULL;
COMPONENT_T *list[5];
TUNNEL_T tunnel[4];
ILCLIENT_T *client;
FILE *in;
int status = 0;
unsigned int data_len = 0;
int packet_size = 80<<10;
memset(list, 0, sizeof(list));
memset(tunnel, 0, sizeof(tunnel));
if((in = fopen(filename, "rb")) == NULL)
return (void *)-2;
if((client = ilclient_init()) == NULL)
{
fclose(in);
return (void *)-3;
}
if(OMX_Init() != OMX_ErrorNone)
{
ilclient_destroy(client);
fclose(in);
return (void *)-4;
}
// callback
ilclient_set_fill_buffer_done_callback(client, my_fill_buffer_done, 0);
// create video_decode
if(ilclient_create_component(client, &video_decode, "video_decode", ILCLIENT_DISABLE_ALL_PORTS | ILCLIENT_ENABLE_INPUT_BUFFERS) != 0)
status = -14;
list[0] = video_decode;
// create video_render
//if(status == 0 && ilclient_create_component(client, &video_render, "video_render", ILCLIENT_DISABLE_ALL_PORTS) != 0)
if(status == 0 && ilclient_create_component(client, &video_render, "egl_render", ILCLIENT_DISABLE_ALL_PORTS | ILCLIENT_ENABLE_OUTPUT_BUFFERS) != 0)
status = -14;
list[1] = video_render;
// create clock
if(status == 0 && ilclient_create_component(client, &clock, "clock", ILCLIENT_DISABLE_ALL_PORTS) != 0)
status = -14;
list[2] = clock;
memset(&cstate, 0, sizeof(cstate));
cstate.nSize = sizeof(cstate);
cstate.nVersion.nVersion = OMX_VERSION;
cstate.eState = OMX_TIME_ClockStateWaitingForStartTime;
cstate.nWaitMask = 1;
if(clock != NULL && OMX_SetParameter(ILC_GET_HANDLE(clock), OMX_IndexConfigTimeClockState, &cstate) != OMX_ErrorNone)
status = -13;
// create video_scheduler
if(status == 0 && ilclient_create_component(client, &video_scheduler, "video_scheduler", ILCLIENT_DISABLE_ALL_PORTS) != 0)
status = -14;
list[3] = video_scheduler;
set_tunnel(tunnel, video_decode, 131, video_scheduler, 10);
//set_tunnel(tunnel+1, video_scheduler, 11, video_render, 90);
set_tunnel(tunnel+1, video_scheduler, 11, video_render, 220);
set_tunnel(tunnel+2, clock, 80, video_scheduler, 12);
// setup clock tunnel first
if(status == 0 && ilclient_setup_tunnel(tunnel+2, 0, 0) != 0)
status = -15;
else
ilclient_change_component_state(clock, OMX_StateExecuting);
if(status == 0)
ilclient_change_component_state(video_decode, OMX_StateIdle);
memset(&format, 0, sizeof(OMX_VIDEO_PARAM_PORTFORMATTYPE));
format.nSize = sizeof(OMX_VIDEO_PARAM_PORTFORMATTYPE);
format.nVersion.nVersion = OMX_VERSION;
format.nPortIndex = 130;
format.eCompressionFormat = OMX_VIDEO_CodingAVC;
//#define DISABLE_BRCM_TUNNELS
#ifdef DISABLE_BRCM_TUNNELS
OMX_PARAM_BRCMDISABLEPROPRIETARYTUNNELSTYPE brcm_tunnel;
memset(&brcm_tunnel, 0, sizeof(OMX_PARAM_BRCMDISABLEPROPRIETARYTUNNELSTYPE));
brcm_tunnel.nSize = sizeof(OMX_PARAM_BRCMDISABLEPROPRIETARYTUNNELSTYPE);
brcm_tunnel.nVersion.nVersion = OMX_VERSION;
brcm_tunnel.nPortIndex = 131;
OMX_GetParameter(ILC_GET_HANDLE(video_decode), OMX_IndexParamBrcmDisableProprietaryTunnels, &brcm_tunnel);
brcm_tunnel.bUseBuffers = 1;
OMX_SetParameter(ILC_GET_HANDLE(video_decode), OMX_IndexParamBrcmDisableProprietaryTunnels, &brcm_tunnel);
#endif
if(status == 0 &&
OMX_SetParameter(ILC_GET_HANDLE(video_decode), OMX_IndexParamVideoPortFormat, &format) == OMX_ErrorNone &&
ilclient_enable_port_buffers(video_decode, 130, NULL, NULL, NULL) == 0)
{
OMX_BUFFERHEADERTYPE *buf;
int port_settings_changed = 0;
int first_packet = 1;
ilclient_change_component_state(video_decode, OMX_StateExecuting);
while((buf = ilclient_get_input_buffer(video_decode, 130, 1)) != NULL)
{
// feed data and wait until we get port settings changed
unsigned char *dest = buf->pBuffer;
// loop if at end
if (feof(in))
rewind(in);
data_len += fread(dest, 1, packet_size-data_len, in);
if(port_settings_changed == 0 &&
((data_len > 0 && ilclient_remove_event(video_decode, OMX_EventPortSettingsChanged, 131, 0, 0, 1) == 0) ||
(data_len == 0 && ilclient_wait_for_event(video_decode, OMX_EventPortSettingsChanged, 131, 0, 0, 1,
ILCLIENT_EVENT_ERROR | ILCLIENT_PARAMETER_CHANGED, 10000) == 0)))
{
port_settings_changed = 1;
if(ilclient_setup_tunnel(tunnel, 0, 0) != 0)
{
status = -7;
break;
}
ilclient_change_component_state(video_scheduler, OMX_StateExecuting);
// now setup tunnel to video_render
if(ilclient_setup_tunnel(tunnel+1, 0, 1000) != 0)
{
status = -12;
break;
}
// Set egl_render to idle
ilclient_change_component_state(video_render, OMX_StateIdle);
// Enable the output port and tell egl_render to use the texture as a buffer
//ilclient_enable_port(video_render, 221); THIS BLOCKS SO CANT BE USED
if (OMX_SendCommand(ILC_GET_HANDLE(video_render), OMX_CommandPortEnable, 221, NULL) != OMX_ErrorNone)
{
printf("OMX_CommandPortEnable failed.\n");
exit(1);
}
if (OMX_UseEGLImage(ILC_GET_HANDLE(video_render), &eglBuffer, 221, NULL, eglImage) != OMX_ErrorNone)
{
printf("OMX_UseEGLImage failed.\n");
exit(1);
}
// Set egl_render to executing
ilclient_change_component_state(video_render, OMX_StateExecuting);
// Request egl_render to write data to the texture buffer
if(OMX_FillThisBuffer(ILC_GET_HANDLE(video_render), eglBuffer) != OMX_ErrorNone)
{
printf("OMX_FillThisBuffer failed.\n");
exit(1);
}
}
if(!data_len)
break;
buf->nFilledLen = data_len;
data_len = 0;
buf->nOffset = 0;
if(first_packet)
{
buf->nFlags = OMX_BUFFERFLAG_STARTTIME;
first_packet = 0;
}
else
buf->nFlags = OMX_BUFFERFLAG_TIME_UNKNOWN;
if(OMX_EmptyThisBuffer(ILC_GET_HANDLE(video_decode), buf) != OMX_ErrorNone)
{
status = -6;
break;
}
}
buf->nFilledLen = 0;
buf->nFlags = OMX_BUFFERFLAG_TIME_UNKNOWN | OMX_BUFFERFLAG_EOS;
if(OMX_EmptyThisBuffer(ILC_GET_HANDLE(video_decode), buf) != OMX_ErrorNone)
status = -20;
// wait for EOS from render
ilclient_wait_for_event(video_render, OMX_EventBufferFlag, 90, 0, OMX_BUFFERFLAG_EOS, 0,
ILCLIENT_BUFFER_FLAG_EOS, 10000);
// need to flush the renderer to allow video_decode to disable its input port
ilclient_flush_tunnels(tunnel, 0);
ilclient_disable_port_buffers(video_decode, 130, NULL, NULL, NULL);
}
fclose(in);
ilclient_disable_tunnel(tunnel);
ilclient_disable_tunnel(tunnel+1);
ilclient_disable_tunnel(tunnel+2);
ilclient_teardown_tunnels(tunnel);
ilclient_state_transition(list, OMX_StateIdle);
ilclient_state_transition(list, OMX_StateLoaded);
ilclient_cleanup_components(list);
OMX_Deinit();
ilclient_destroy(client);
return (void *)status;
}
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