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December 9, 2015 13:21
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Programa para gerar a logica de um jogo de caca palavras
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var lines = 10; | |
var columns = 10; | |
var abc = ["a", "b", "c", "d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","x","w","y","z"]; | |
var index = abc.length; | |
var words = ["apple","bitch","fast","datass"]; | |
var mapWords = []; | |
var gameBoard = [[]]; | |
for(i = 0 ;i < words.length;){ | |
var initialMapColumn = (Math.floor(Math.random() * columns)); | |
var initialMapLine = (Math.floor(Math.random() * lines)); | |
var horizontal = (Math.random() * 1) > 0.5; | |
//horizontal | |
if (horizontal){ | |
if((words[i].length + initialMapColumn) < columns){ | |
mapWords.push({initialCol: initialMapColumn, initialLine: initialMapLine, word: words[i], horizontal: true}); | |
i += 1; | |
}else{ | |
//vertical | |
if(words[i].length + initialMapLine < lines){ | |
mapWords.push({initialCol: initialMapColumn, initialLine: initialMapLine, word: words[i], horizontal: false}); | |
i += 1; | |
}else{ | |
//vertical | |
if(words[i].length + initialMapLine < lines){ | |
mapWords.push({initialCol: initialMapColumn, initialLine: initialMapLine, word: words[i], horizontal: false}); | |
i += 1; | |
} | |
} | |
} | |
} | |
} | |
for(y = 0;y < lines;y++){ | |
var line = []; | |
for (x = 0;x<columns;x++){ | |
line.push(abc[Math.floor(Math.random() * index)]); | |
} | |
gameBoard.push(line); | |
} | |
for(x in mapWords){ | |
if(mapWords[x].horizontal){ | |
for(i = 0 ; i < mapWords[x].word.length;i++){ | |
gameBoard[mapWords[x].initialLine][mapWords[x].initialCol+i] = (mapWords[x].word.charAt(i)); | |
} | |
}else{ | |
for(i = 0 ; i < mapWords[x].word.length;i++){ | |
gameBoard[mapWords[x].initialLine+i][mapWords[x].initialCol] = (mapWords[x].word.charAt(i)); | |
} | |
} | |
} | |
for (i =1;i<gameBoard.length;i++){ | |
console.log(gameBoard[i]) | |
} | |
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