#define's in C++ code are a terrible way to define collections, but they are commonplace in legacy code. After a few years of refining my approach, this is what I have come up with to replace them.
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username=myusername | |
password=mysupersecretpassword |
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void BetterApproach() | |
{ | |
{ | |
shared_ptr<TooManyResponsibilities> root(new TooManyResponsibilities()); | |
{ | |
shared_ptr<Responsibility1> first = static_pointer_cast<Responsibility1>(root); | |
{ | |
shared_ptr<Responsibility2> second = static_pointer_cast<Responsibility2>(root); |
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$val = (Get-ItemProperty -path 'HKCU:\SOFTWARE\Microsoft\Windows\CurrentVersion\Themes\Personalize').AppsUseLightTheme | |
$newval = -Not $val | |
Set-ItemProperty -Path HKCU:\SOFTWARE\Microsoft\Windows\CurrentVersion\Themes\Personalize -Name AppsUseLightTheme -Value $newval | |
Set-ItemProperty -Path HKCU:\SOFTWARE\Microsoft\Windows\CurrentVersion\Themes\Personalize -Name SystemUsesLightTheme -Value $newval |
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auto resort = ExternalInterface_GetSkiResort("Tahoe"); | |
auto blackRuns = resort.GetRunsByDifficulty(resort.Resort, SkiRunDifficultyRating::Black); | |
//Process the runs list | |
resort.Destroy(resort.Resort); | |
blackRuns.Destroy(blackRuns.Collection); |
I recently had need for a C++ collection which could be accessed with multiple keys. Specifically, I had an object that I wanted to look up either by name or id (in O(1) time). One way to do this is to create two unordered_maps – one keyed by id and another by name, but that is error-prone. I ended up finding a boost class which will do this. It took me a while get it working, so I thought I would share the result.