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/// <summary> | |
/// Run an action after the specified delay | |
/// </summary> | |
/// <param name="delayMillis">millisecond delay before running an action</param> | |
/// <param name="doOnce">action to run</param> | |
public static void RunOneShot(int delayMillis, Action doOnce) | |
{ | |
if (delayMillis <= 0) throw new ArgumentException("RunOneShot delayMillis argument must be greater than 0"); | |
if (doOnce == null) throw new ArgumentException("RunOneShot doOnce argument cannot be null"); | |
// create a one-shot timer | |
var t = new System.Timers.Timer(delayMillis) { AutoReset = false, Enabled = true }; | |
// define the handler to be called at the elapsed time | |
t.Elapsed += (caller, e) => | |
{ | |
// dispose the timer because it is only used once | |
var timer = caller as System.Timers.Timer; | |
if (timer != null) | |
{ | |
timer.Dispose(); | |
} | |
// run the provided action | |
doOnce(); | |
}; | |
// make it happen | |
t.Start(); | |
} |
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