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roblox burrito
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if not game.Loaded then | |
game.Loaded:Wait() | |
end | |
if game.PlaceId ~= 7603178367 then | |
return | |
end | |
local delay = 3 | |
local count = 2700 + 28200 | |
local network = require(game.ReplicatedStorage:WaitForChild'Modules'.Core.Networking) | |
function notify(title, text) | |
print('[' .. title .. '] ' .. text) | |
game:GetService('StarterGui'):SetCore('SendNotification', { | |
Title = title, | |
Text = text | |
}) | |
end | |
function burrito(count) | |
local done = 0 | |
local payout = count * 100 | |
notify('started ($' .. payout .. ')', 'started farming ' .. tostring(count) .. ' burritos') | |
network:FireServer("UpdateReturningPlayer"); | |
network:FireServer("startBurritoBuilder"); | |
network:FireServer("togglePlayerVisible", true); | |
while done < count do | |
wait(delay) | |
notify('remaining', getTimeFrom(((count - done) * delay)) .. ' until next payout of $' .. tostring(payout)) | |
done = done + 1 | |
end | |
notify('done', 'received $' .. tostring(payout)) | |
network:FireServer("burritoBuilderResults", { count }); | |
network:FireServer("endBurritoBuilder"); | |
end | |
function getTimeFrom(seconds) | |
local secStr = tostring(seconds) | |
if seconds < 60 then-- seconds | |
return tostring(seconds) .. ' seconds'; | |
elseif seconds < 60 * 60 then--minutes | |
return tostring(seconds/60) .. ' minutes'; | |
elseif seconds < 60 * 60 * 24 then--hours | |
return tostring(seconds/60/60) .. ' hours'; | |
else | |
return tostring(seconds/60/60/24) .. ' days'; | |
end | |
end | |
-- ANTI AFK | |
local vu = game:GetService("VirtualUser") | |
game:GetService("Players").LocalPlayer.Idled:connect(function() | |
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) | |
wait(1) | |
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) | |
end) | |
while true do | |
burrito(count) | |
end |
The ideal amount is 8000 burritos to end up on the board (6.6 hours).
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@robccount1 you receive them instantly after (3 * burritos) seconds. The count is exact