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using System; | |
using System.Diagnostics; | |
using System.Reflection; | |
using System.Runtime.CompilerServices; | |
using System.Runtime.InteropServices; | |
using System.Security; | |
using System.Security.Permissions; | |
[assembly: CompilationRelaxations(8)] | |
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] | |
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] | |
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] | |
[assembly: AssemblyVersion("0.0.0.0")] | |
[module: UnverifiableCode] | |
public static class Program | |
{ | |
[StructLayout(LayoutKind.Auto)] | |
[CompilerGenerated] | |
private struct <Boom>d__1 : IAsyncStateMachine | |
{ | |
public int <>1__state; | |
public AsyncVoidMethodBuilder <>t__builder; | |
private void MoveNext() | |
{ | |
try | |
{ | |
throw new Exception("Boom!"); | |
} | |
catch (Exception exception) | |
{ | |
<>1__state = -2; | |
<>t__builder.SetException(exception); | |
} | |
} | |
void IAsyncStateMachine.MoveNext() | |
{ | |
//ILSpy generated this explicit interface implementation from .override directive in MoveNext | |
this.MoveNext(); | |
} | |
[DebuggerHidden] | |
private void SetStateMachine(IAsyncStateMachine stateMachine) | |
{ | |
<>t__builder.SetStateMachine(stateMachine); | |
} | |
void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) | |
{ | |
//ILSpy generated this explicit interface implementation from .override directive in SetStateMachine | |
this.SetStateMachine(stateMachine); | |
} | |
} | |
private static void Go() | |
{ | |
Boom(); | |
} | |
[AsyncStateMachine(typeof(<Boom>d__1))] | |
private static void Boom() | |
{ | |
<Boom>d__1 stateMachine = default(<Boom>d__1); | |
stateMachine.<>t__builder = AsyncVoidMethodBuilder.Create(); | |
stateMachine.<>1__state = -1; | |
AsyncVoidMethodBuilder <>t__builder = stateMachine.<>t__builder; | |
<>t__builder.Start(ref stateMachine); | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
public static class Program { | |
static void Go(){ | |
Boom(); | |
} | |
static async void Boom(){ | |
throw new Exception("Boom!"); | |
} | |
} |
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