This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sep 15 12:14:17 wordgrams(UnityFramework)[2089] <Notice>: [UniversalDeepLink load] | |
Sep 15 12:14:17 wordgrams(UnityFramework)[2089] <Notice>: [UniversalDeepLink swizzle] | |
Sep 15 12:14:17 wordgrams(UnityFramework)[2089] <Notice>: Added instance method `_Universal_Deep_Link_Plugin_Application:didFinishLaunchingWithOptions:` of UniversalDeepLinkAppDelegate to UnityAppController with success | |
Sep 15 12:14:17 wordgrams(UnityFramework)[2089] <Notice>: Exchanged instance method `_Universal_Deep_Link_Plugin_Application:didFinishLaunchingWithOptions:` with `application:didFinishLaunchingWithOptions:` in UnityAppController | |
Sep 15 12:14:17 wordgrams(UnityFramework)[2089] <Notice>: Replaced instance method `application:didFinishLaunchingWithOptions:` of UniversalDeepLinkAppDelegate from UnityAppController with success | |
Sep 15 12:14:17 wordgrams(UnityFramework)[2089] <Notice>: Added instance method `_Universal_Deep_Link_Plugin_Application:openURL:options:` of UniversalDeepLinkAppDelegate to UnityAppController with success | |
Sep |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[INFO] 0ms - Loading intcode v3 machine from source-data/input-day-09a.txt | |
[INFO] 0ms - [EXEC - 0] MUL IMM IMM POS | |
[INFO] 0ms - [EXEC - 1] LT POS IMM POS | |
[INFO] 0ms - [EXEC - 2] JIT POS IMM | |
[INFO] 0ms - [EXEC - 3] ADD IMM IMM POS | |
[INFO] 0ms - [EXEC - 4] REL IMM | |
[INFO] 0ms - [EXEC - 5] REL REL | |
[INFO] 0ms - [EXEC - 6] REL POS | |
[INFO] 0ms - [EXEC - 7] REL REL | |
[INFO] 0ms - [EXEC - 8] REL REL |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public virtual void PitchBy(float amount) { | |
Vector3 originalPosition = gameboardCamera.transform.position; | |
Vector3 originalAngle = gameboardCamera.transform.eulerAngles; | |
if (!orbitOriginSet) { | |
verticalMoveOrigin = gameboardCamera.transform.position + (gameboardCamera.transform.forward * manager.vertical_orbit_radius); | |
orbitOriginSet = true; | |
} | |
float yRotation = gameboardCamera.transform.localEulerAngles.y; | |
float zRotation = gameboardCamera.transform.localEulerAngles.z; | |
gameboardCamera.transform.RotateAround(verticalMoveOrigin, Vector3.Cross(gameboardCamera.transform.forward, Vector3.up), amount * manager.sensitivity_pitch); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public virtual void PitchBy(float amount) { | |
Vector3 originalPosition = gameboardCamera.transform.position; | |
Vector3 originalAngle = gameboardCamera.transform.eulerAngles; | |
if (!orbitOriginSet) { | |
float camPitchAngle = gameboardCamera.transform.localEulerAngles.x; | |
verticalMoveOrigin = gameboardCamera.transform.position + (gameboardCamera.transform.forward * manager.vertical_orbit_radius); | |
orbitOriginSet = true; | |
} | |
float yRotation = gameboardCamera.transform.localEulerAngles.y; | |
float zRotation = gameboardCamera.transform.localEulerAngles.z; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "GridShader" { | |
Properties { | |
_GridThickness ("Grid Thickness", Float) = 0.01 | |
_GridSpacing ("Grid Spacing", Float) = 10.0 | |
_GridColour ("Grid Colour", Color) = (1.0, 1.0, 1.0, 1.0) | |
_BaseColour ("Base Colour", Color) = (1.0, 0.0, 0.0, 0.0) | |
} | |
SubShader { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public void Run(){ | |
ThreadPool.QueueUserWorkItem((o) => | |
{ | |
while (true) | |
{ | |
TcpClient client = server.AcceptTcpClient(); | |
ThreadPool.QueueUserWorkItem((c) => | |
{ | |
try{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public void Run(){ | |
ThreadPool.QueueUserWorkItem((o) => | |
{ | |
while (true) | |
{ | |
TcpClient client = server.AcceptTcpClient(); | |
ThreadPool.QueueUserWorkItem((c) => | |
{ | |
try{ | |
ProcessNewClient(client); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"entityTemplateId": "e_chest_basic", | |
"inherits": "e_base", | |
"components": { | |
"asset" : { | |
"defaultPrefab" : { | |
"path" : "UI/BasicChest" | |
} | |
}, | |
"shop" : { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"entityTemplateId": "e_chest_basic", | |
"inherits": "e_base", | |
"components": { | |
"asset" : { | |
"defaultPrefab" : { | |
"path" : "UI/BasicChest" | |
} | |
}, | |
"shop" : { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"Reference" :{ | |
"TestValue": "A" | |
} | |
} |
NewerOlder