Created
July 4, 2020 15:20
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| # mainloop pseudopython | |
| while True: | |
| for character in room.characters: | |
| Queue unhandled_actions | |
| unhandled_actions.push(character.decide_action()) | |
| while unhandled_actions not empty: | |
| action = unhandled_actions.pop() | |
| execute(action) | |
| for reaction in get_reactions(action): | |
| unhandled_actions.push(reaction) | |
| for character in room.characters: | |
| character.inbox.push(action) | |
| # decide_action implementations for the player and npcs | |
| function player.decide_action(): | |
| for action in player.inbox.actions: | |
| print(action) | |
| return read_action_from_input() | |
| function npc.decide_action(): | |
| reactions = [] | |
| for action in npc.inbox.actions: | |
| npc.change_internal_state(action) | |
| reactions.push(npc.get_possible_reactions()) | |
| reactions.push(npc.get_default_actions()) | |
| return npc.pick_best_action(reactions) |
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