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jmitchell89 / CustomPBR.cs
Last active May 10, 2018 09:21
Unity Custom PBR shader node
// Custom PBR Sub Shader
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Experimental.Rendering.LightweightPipeline