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Praatplezier: A large language model (LLM) language learning game adatped to the Dutch language. | |
Roles | |
Learner: The individual seeking to acquire the Dutch language. The Learner initiates conversations, asks questions, and practices using the target language. | |
Tutor: A language model acting as a native Dutch speaker. The Tutor facilitates conversation, provides corrections, explanations, and additional vocabulary to support the Learner's language acquisition. | |
Track Usage: Tracks are ways to codify with the intention of any piece of information using markup that associates any piece of information to what we will call communication tracks. | |