Created
April 21, 2023 15:50
-
-
Save jmpinit/8a66d5bc8ea552d95d181e1adcfe580e to your computer and use it in GitHub Desktop.
Flip a 3D point over a line defined by two 3D points
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
export function flipPointOverLine(linePoint1, linePoint2, point) { | |
// Calculate the vector that represents the line direction | |
const lineVector = vec3.create(); | |
vec3.subtract(lineVector, linePoint2, linePoint1); | |
vec3.normalize(lineVector, lineVector); | |
// Calculate the projection of the point onto the line | |
// relative to the start of the line | |
const pointToLinePoint1 = vec3.subtract(vec3.create(), point, linePoint1); | |
const dotProduct = vec3.dot(pointToLinePoint1, lineVector); | |
const projection = vec3.scale(vec3.create(), lineVector, dotProduct); | |
// Calculate the reflection of the point across the line | |
const reflection = vec3.create(); | |
vec3.subtract(reflection, pointToLinePoint1, projection); | |
vec3.scale(reflection, reflection, -1); | |
vec3.add(reflection, reflection, projection); | |
// Add the start of the line to the reflection to get the | |
// absolute position of the reflection | |
const absoluteReflection = vec3.add(vec3.create(), linePoint1, reflection); | |
return absoluteReflection; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment