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July 2, 2023 10:37
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The main map-matching data processing loop.
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| def main(): | |
| tiles = './valhalla/custom_files/valhalla_tiles.tar' | |
| config = get_config(tile_extract=tiles, verbose=True) | |
| max_traj_id = get_max_traj_id() | |
| max_match = get_max_match() | |
| for traj_id in range(max_match + 1, max_traj_id + 1): | |
| actor = Actor(config) | |
| print(traj_id) | |
| try: | |
| traj_df = load_trajectory_points(traj_id) | |
| geometry = map_match(actor, traj_df) | |
| insert_geometry(traj_id, geometry) | |
| if geometry is not None: | |
| line = decode_polyline(geometry)[1:-1] | |
| hex_list = [h3.geo_to_h3(lat, lng, 15) for lng, lat in line] | |
| insert_h3(traj_id, hex_list) | |
| insert_h3_nodes(list(zip(hex_list, line))) | |
| triples = generate_triples(hex_list) | |
| if len(triples): | |
| insert_triples(traj_id, triples) | |
| except RuntimeError as e: | |
| insert_error(traj_id, str(e)) | |
| print(e) |
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