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// To subscribe to an event, pass this JSON text to the client through the WebSocket: | |
{ | |
"body": { | |
"eventName": "NameOfEvent" // Replace with an event name listed below | |
}, | |
"header": { | |
"requestId": "xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxxxxxxx", // UUID | |
"messagePurpose": "subscribe", | |
"version": 1, // Protocol version (currently 1 as-of 1.0.2) | |
"messageType": "commandRequest" | |
} | |
} |
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====== Event Names ====== | |
Note: I haven't tested many of these. Most seem to work, but a few may not. | |
AdditionalContentLoaded | |
AgentCommand | |
AgentCreated | |
ApiInit | |
AppPaused | |
AppResumed | |
AppSuspended | |
AwardAchievement | |
BlockBroken | |
BlockPlaced | |
BoardTextUpdated | |
BossKilled | |
CameraUsed | |
CauldronUsed | |
ChunkChanged - Does not work in 1.0.2 | |
ChunkLoaded - Does not work in 1.0.2 | |
ChunkUnloaded - Does not work in 1.0.2 | |
ConfigurationChanged | |
ConnectionFailed | |
CraftingSessionCompleted | |
EndOfDay | |
EntitySpawned | |
FileTransmissionCancelled | |
FileTransmissionCompleted | |
FileTransmissionStarted | |
FirstTimeClientOpen | |
FocusGained | |
FocusLost | |
GameSessionComplete | |
GameSessionStart | |
HardwareInfo | |
HasNewContent | |
ItemAcquired | |
ItemCrafted | |
ItemDestroyed | |
ItemDropped | |
ItemEnchanted | |
ItemSmelted | |
ItemUsed | |
JoinCanceled | |
JukeboxUsed | |
LicenseCensus | |
MascotCreated | |
MenuShown | |
MobInteracted | |
MobKilled | |
MultiplayerConnectionStateChanged | |
MultiplayerRoundEnd | |
MultiplayerRoundStart | |
NpcPropertiesUpdated | |
OptionsUpdated | |
performanceMetrics | |
PackImportStage | |
PlayerBounced | |
PlayerDied | |
PlayerJoin | |
PlayerLeave | |
PlayerMessage | |
PlayerTeleported | |
PlayerTransform | |
PlayerTravelled | |
PortalBuilt | |
PortalUsed | |
PortfolioExported | |
PotionBrewed | |
PurchaseAttempt | |
PurchaseResolved | |
RegionalPopup | |
RespondedToAcceptContent | |
ScreenChanged | |
ScreenHeartbeat | |
SignInToEdu | |
SignInToXboxLive | |
SignOutOfXboxLive | |
SpecialMobBuilt | |
StartClient | |
StartWorld | |
TextToSpeechToggled | |
UgcDownloadCompleted | |
UgcDownloadStarted | |
UploadSkin | |
VehicleExited | |
WorldExported | |
WorldFilesListed | |
WorldGenerated | |
WorldLoaded | |
WorldUnloaded |
How do i subscribe to every eventnames?, i want to debug my event listener
How do i subscribe to every eventnames?, i want to debug my event listener
You have to subscribe one by one.
How did you find these event names? Is it in the install directory or something (Windows 10)?
How did you find these event names? Is it in the install directory or something (Windows 10)?
i think it's a packet dump
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jh.socket.on("message", (packet) => {
messageHandler(jh, packet);
});
I am able to connect to PlayerMessage (chat events) like this.
I am trying to connect to PlayerJoin events but I don't know what the keyword is. What should I put for the first argument of socket.on ?
I've tried PlayerJoin, playerJoin, player, join, and Join. none seem to work :(
do you think you can help?