Created
September 4, 2017 19:21
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Example of using MatterJS to draw a cirlce on a canvas.
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function init() { | |
// Matter.js module aliases | |
let Engine = Matter.Engine, | |
World = Matter.World, | |
Composites = Matter.Composites, | |
Bodies = Matter.Bodies; | |
// Particle options | |
let particleOptions = { | |
friction: 0.05, | |
frictionStatic: 0.1, | |
render: { visible: true } | |
}; | |
// Create a Matter.js engine | |
let engine = Engine.create(document.body); | |
// Create two boxes and a ground | |
let canvas = document.getElementById("canvas"); | |
let context = canvas.getContext("2d"); | |
let circleX = 300; | |
let circleY = 300; | |
let circleR = 100; | |
let circleA = 0; | |
let circleI = 2; | |
// Holder for all our objects | |
let objectArray = []; | |
while (circleA<360) { | |
// Get the XY values of the point | |
let x = circleX + circleR * Math.cos(circleA); | |
let y = circleY + circleR * Math.sin(circleA); | |
// Draw the point | |
drawPoint(x, y); | |
// Increase the angle | |
circleA += circleI; | |
// Testing the output | |
objectArray.push(Bodies.rectangle(x, y, 10, 10)); | |
} | |
// Add the ground | |
objectArray.push(Bodies.rectangle(400, 610, 810, 60, { isStatic: true })); | |
objectArray.push(Composites.softBody(250, 400, 2, 2, 0, 0, true, 10, particleOptions)); | |
// Add all of the bodies to the world | |
World.add(engine.world, objectArray); | |
// Run the engine | |
Engine.run(engine); | |
// Draw a static point | |
function drawPoint(px, py) { | |
context.beginPath(); | |
context.arc(px, py, 2, 0, 2 * Math.PI, true); | |
context.fill(); | |
} | |
} |
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