Skip to content

Instantly share code, notes, and snippets.

@joe-bro-1
Created May 2, 2023 21:40
Show Gist options
  • Save joe-bro-1/5eba6e8fef342af514c552c1ef04b3b8 to your computer and use it in GitHub Desktop.
Save joe-bro-1/5eba6e8fef342af514c552c1ef04b3b8 to your computer and use it in GitHub Desktop.
๐Ÿ”บ Rainbow Tunnel ๐Ÿ”บ
<canvas></canvas>
<script>
// http://www.cssplant.com/clip-path-generator
p = [
[389,246,0],
[410,255,20],
[413,268,7],
[431,261,12],
[418,244,30],
[416,217,25],
[420,205,8],
[427,227,-20],
[432,236,5],
[444,228,12],
[451,232,41],
[446,246,72],
[443,264,96],
[446,278,65],
[463,267,20],
[460,258,-10],
[464,243,-20],
[459,233,0],
[475,225,22],
[484,225,29],
[490,214,51],
[476,202,55],
[462,202,55],
[446,205,42],
[440,192,42],
[430,183,72],
[413,184,58],
[406,191,32],
[406,207,0],
[402,220,0],
[390,222,20],
[385,228,10],
[389,246,0]
];
</script>
var w = window.innerWidth, h = window.innerHeight;
window.onresize = function(){
var w = window.innerWidth, h = window.innerHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize( w, h );
}
cameraSpeed = .00015;
lightSpeed = .001;
tubularSegments = 1000;
radialSegments = 3;
tubeRadius = 2;
ambientLight = 0x222222;
lightColor = 0xffffff;
lightIntensity = 1;
lightDistance = 20;
hs = 0; // Hue-Start
he = 360; // Hue-End
var renderer = new THREE.WebGLRenderer({
canvas: document.querySelector("canvas"),
antialias: true,
});
renderer.setSize(w, h);
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, w / h, .001, 1000);
var starsGeometry = new THREE.Geometry();
for(i=0; i<3000; i++){
var star = new THREE.Vector3();
star.x = THREE.Math.randFloatSpread(1500);
star.y = THREE.Math.randFloatSpread(1500);
star.z = THREE.Math.randFloatSpread(1500);
starsGeometry.vertices.push(star);
}
var starsMaterial = new THREE.PointsMaterial({color: 0xffffff});
var starField = new THREE.Points(starsGeometry,starsMaterial);
scene.add(starField);
for (i=0; i<p.length; i++) {
var x = p[i][0];
var y = p[i][2];
var z = p[i][1];
p[i] = new THREE.Vector3(x,y,z);
}
var path = new THREE.CatmullRomCurve3(p);
var geometry = new THREE.TubeGeometry(path,tubularSegments,tubeRadius,radialSegments,true);
hue = hs;
hup = true;
for(i=0; i<geometry.faces.length; i++){
hup==1?hue++:hue--;
hue==he?hup=false:(hue==hs)?hup=true:0;
geometry.faces[i].color = new THREE.Color("hsl("+hue+",100%,50%)");
}
var material = new THREE.MeshLambertMaterial({
side: THREE.BackSide,
vertexColors: THREE.FaceColors,
wireframe: true
});
var tube = new THREE.Mesh(geometry, material);
scene.add(tube);
var light = new THREE.PointLight(0xffffff, 1, 50);
scene.add(light);
var light2 = new THREE.AmbientLight(ambientLight);
scene.add(light2);
var l1 = new THREE.PointLight(lightColor, lightIntensity, lightDistance);
scene.add(l1);
var l2 = new THREE.PointLight(lightColor, lightIntensity, lightDistance);
scene.add(l2);
var l3 = new THREE.PointLight(lightColor, lightIntensity, lightDistance);
scene.add(l3);
var l4 = new THREE.PointLight(lightColor, lightIntensity, lightDistance);
scene.add(l4);
var l5 = new THREE.PointLight(lightColor, lightIntensity, lightDistance);
scene.add(l5);
var pct = 0;
var pct2 = 0;
function render(){
pct += cameraSpeed
pct2 += lightSpeed;
var pt1 = path.getPointAt(pct%1);
var pt2 = path.getPointAt((pct + .01)%1);
camera.position.set(pt1.x,pt1.y,pt1.z);
camera.lookAt(pt2);
light.position.set(pt2.x, pt2.y, pt2.z);
l1.position.set(path.getPointAt((pct2+.0)%1).x, path.getPointAt((pct2+.0)%1).y, path.getPointAt((pct2+.0)%1).z);
l2.position.set(path.getPointAt((pct2+.2)%1).x, path.getPointAt((pct2+.2)%1).y, path.getPointAt((pct2+.2)%1).z);
l3.position.set(path.getPointAt((pct2+.4)%1).x, path.getPointAt((pct2+.4)%1).y, path.getPointAt((pct2+.4)%1).z);
l4.position.set(path.getPointAt((pct2+.6)%1).x, path.getPointAt((pct2+.6)%1).y, path.getPointAt((pct2+.6)%1).z);
l5.position.set(path.getPointAt((pct2+.8)%1).x, path.getPointAt((pct2+.8)%1).y, path.getPointAt((pct2+.8)%1).z);
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/101/three.min.js"></script>
body{
overflow: hidden;
margin:0;
}
canvas{
position: absolute;
top: 0;
left: 0;
width: 100%;
height:100%;
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment