This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[ | |
{ "id": "vscode.bat", "state": false }, | |
{ "id": "vscode.clojure", "state": false }, | |
{ "id": "vscode.coffeescript", "state": false }, | |
{ "id": "vscode.configuration-editing", "state": true }, | |
{ "id": "vscode.cpp", "state": false }, | |
{ "id": "vscode.csharp", "state": false }, | |
{ "id": "vscode.css", "state": false }, | |
{ "id": "vscode.css-language-features", "state": false }, | |
{ "id": "vscode.dart", "state": false }, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[gcode_macro BED_MESH_CALIBRATE] | |
rename_existing: _BED_MESH_CALIBRATE | |
### This section allows control of status LEDs your printer may have. | |
variable_led_enable: False # Enables/disables the use of status LEDs in this macro. | |
variable_status_macro: 'status_meshing' # If you have status LEDs in your printer (StealthBurner), you can use the macro that changes their status here. | |
### This section configures mesh point fuzzing, which allows probe points to be varied slightly if printing multiples of the same G-code file. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/zsh | |
# set -euxo | |
# Text modifiers | |
RED='\033[0;31m' | |
GREEN='\033[0;32m' | |
BLUE='\033[0;34m' | |
CYAN='\033[0;36m' | |
YELLOW='\033[1;33m' | |
NC='\033[0m' |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifdef OLED_ENABLE | |
// Rotate OLED | |
oled_rotation_t oled_init_user(oled_rotation_t rotation) { | |
return OLED_ROTATION_90; | |
} | |
// Animation parameters | |
#define FRAME_DURATION 333 // How long each frame lasts in milliseconds |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
hint_activation_key: M-R | |
activation_key: M-I | |
grid_activation_key: M-G | |
exit: tab | |
hint_exit: tab | |
left: n | |
right: o | |
up: e | |
down: i |