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# Kabo (Son of Tell) | |
## High Elf Wizard (Blade Singer) | |
Background: Criminal | |
Alignment: True Neutral | |
Age: 100 | |
Height: 5'6 | |
Weight: 135lbs | |
Size: Medium | |
Speed: 30ft (40ft) in bladesong | |
Languages: Common, Elven, Dwarven | |
Money: 650gp - 100 (silvered whip) | |
Level: 10 | |
Experience: { FILL } | |
## HP: | |
* Total: 52 (7 + 5x9) | |
* Current: 52 | |
## AC: 16 (12 + 4) | |
## Prof Bonus: +4 | |
## Blade Song | |
## Stats: | |
* =====================|===points & description================================== | |
* STR | 9 | -1 | 9 | |
* * DEX | 20 | +5 | 18 +2 (High Elf) | |
* CON | 12 | +1 | 12 | |
* INT | 19 | +4 | 13 +1 (High Elf), (+ 2 Ability Score) (Helm of Intellect) | |
* WIS | 12 | +1 | 12 | |
* * CHA | 12 | +1 | 12 | |
## Traits / Abilities / Feats / Boons / Etc | |
* Keen Senses (Elf) -> You have proficiency in the Perception skill. | |
* Fey Ancestry (Elf) -> You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep. | |
* Languages (Elf) -> Languages: You can speak, read, and write Common and Elvish. | |
* Trance (Elf) -> Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. | |
* Elf Weapon Training (H.Elf) -> You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow. | |
* Cantrip (H.Elf) -> You know one cantrip of your choice from the Wizard spell list.(Minor Illusion) Intelligence is your Spellcasting ability for it. | |
* Extra Language (H.Elf) -> You can speak, read, and write one extra language of your choice (Dwarven) | |
* Criminal Contact (Criminal) -> You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. | |
* Spell Sniper (Wizard) -> extra cantrip (Eldrtich Blast), can double the range of a magical attack. | |
* Training in War & Song (Blade Singer) -> When you adopt this tradition at 2nd level, you gain proficiency with light armour, and you gain proficiency with one type of one-handed melee weapon of your choice. You also gain proficiency in the Persuasion skill if you don't already have it. | |
* Song of Defense (Blade Singer) -> Beginning at 10th level, you can direct your magic to absorb damage while your Bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level. | |
* Blade Song (Blade Singer) -> ** | |
Starting at 2nd level, you can invoke a secret magic called the Bladesong, provided that you aren't wearing medium or heavy armour or using a shield. It graces you with supernatural speed, agility, and focus. You can use a half action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armour or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose (no action required). | |
While your Bladesong is active, you gain the following benefits: | |
You gain a bonus to your ER equal to your Intelligence modifier (minimum of+ 1). | |
Your walking speed increases by 4 metres. | |
You have advantage on Acrobatics checks. | |
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1). | |
You can use this feature twice. You regain all ex-pended uses of it when you finish a short or long rest. | |
## Skills (Jack of all trades -> Half prof bonus on all skills that don't already use prof bonus) | |
* +5 | DEX | Acrobatics | |
* +1 | WIS | Animal Handling | |
* p +8 | INT | Arcana | |
* -1 | STR | Athletics | |
* p +5 | CHA | Deception | |
* +4 | INT | History | |
* +1 | WIS | Insight | |
* +1 | CHA | Intimidation | |
* p +8 | INT | Investigation | |
* +1 | WIS | Medicine | |
* +4 | INT | Nature | |
* p +5 | WIS | Perception | |
* +1 | CHA | Performance | |
* p +5 | CHA | Persuasion | |
* +4 | INT | Religion | |
* +5 | DEX | Sleight of Hand | |
* p +9 | DEX | Stealth | |
* +1 | WIS | Survival | |
## Proficiencies | |
* Armor: Light(Blade Singer), | |
* Weapons: Whip(Blade Singer), daggers, darts, slings, quarterstaffs, light crossbows, Elven Weapon Training, | |
* Tools: Thieves tools. | |
* Wizard Skills (picked two): (Investigation, Arcana) | |
* Background skills: (Deception, Stealth) | |
* Blade Singer skills: (Persuasion) | |
* Elf skills: (Perception) | |
## Attacks | |
Weapon | Attack | Damage | |
==================================================== | |
* Silvered Whip | +8 | 1d4 + 5 | |
* silvered Rapier | +8 | 1d8 + 5 | |
## Inventory | |
* 1x Silvered Whip | |
* 1x Thieves' Tools | |
* 1x Crowbar | |
* 1x A set of dark common clothes including a hood | |
* 1x Helm of Intellect | |
* 3x Caltrops | |
* 1x Adventures Pack | |
## Spells | |
* C: (Booming Blade, Minor Illusion, Eldritch Blast, Green Flame Blade, Mold Earth, Shape Water, Mage hand) | |
* 1st: (Asorb Elements, Detect Magic, Mage Armor, Shield) | |
* 2nd: (Misty Step, Ray of Enfeeblement, Mirror Image) | |
* 3rd: (Counter Spell, Dispel Magic, Fly) | |
* 4th: (Polymorph, Watery Sphere, Greater Invisibility) | |
* 5th: (Animate Objects, Conjure Elemental) | |
## Description | |
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