Created
October 28, 2012 19:27
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Conways Game of Life in CoffeeScript
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# | |
# Utility methods: Uses Underscore.js | |
# | |
flatten_nested_array = (array) -> _.flatten(array, true) # flattens to one level of nesting | |
includes = (target, coll) -> _.any(coll, (item) -> _.isEqual(item, target)) # allows for searching for arrays | |
frequencies = (coll) -> _.countBy(coll, _.identity) # return a map of how many times each element appears in a given list | |
# Javascript only supports strings as keys for associative arrays. This converts a "1,1" into [1,1] | |
key_to_array = (string) -> | |
splitted = string.split(',') | |
[parseInt(splitted[0]), parseInt(splitted[1])] | |
# | |
# Conway's Game of Life | |
# | |
neighbours_of = ([x, y]) -> | |
[[x-1, y+1], [x, y+1], [x+1, y+1], | |
[x-1, y ], [x+1, y ], | |
[x-1, y-1], [x, y-1], [x+1, y-1]] | |
neighbour_frequencies = (world) -> | |
all_neighbours_of_live_cells = (neighbours_of(cell) for cell in world) | |
frequencies(flatten_nested_array(all_neighbours_of_live_cells)) | |
survives = (num_of_neighbours, alive) -> | |
return yes if alive and (num_of_neighbours == 2 or num_of_neighbours == 3) | |
return yes if not alive and num_of_neighbours == 3 | |
no | |
is_alive = (cell, world) -> | |
includes(key_to_array(cell), world) | |
evolve = (world) -> | |
(key_to_array(cell) for cell, count of neighbour_frequencies(world) when survives(count, is_alive(cell, world))) | |
game_loop = (world, times_to_evolve, listener) -> | |
for [1..times_to_evolve] | |
world = evolve(world) | |
listener(world) | |
# world is a set of live cells | |
world = [[0, 1], [1, 1], [2, 1]] | |
game_loop(world, 5, (new_world) -> | |
console.log (cell.toString() for cell in new_world)) | |
# prints | |
# ["1,2", "1,1", "1,0"] | |
# ["0,1", "1,1", "2,1"] | |
# ["1,2", "1,1", "1,0"] | |
# ["0,1", "1,1", "2,1"] | |
# ["1,2", "1,1", "1,0"] |
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<script src="http://code.jquery.com/jquery-1.8.2.min.js"></script> | |
<script src="http://underscorejs.org/underscore-min.js"></script> | |
<script src="game_of_life.js"></script> |
Ah, is it checking if the object has the key candidate_cell
?
Hey, 'of' checks to see if it's a key in the hash
I have to imagine there's a better way to do the frequencies method.
Why not just
for candidate_cell in all_neighbouring_cells frequencies_found[candidate_cell] ||= 0 frequencies_found[candidate_cell]++
^ except with not broken indentation ;)
Very nice. I've changed the frequencies method accordingly!
I've reshaped frequencies into a utility function, which makes it clearer
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Hey @joejag, what's going on in line 32?
if candidate_cell of frequencies_found
I've never seen
of
used like that and can't get my head around it.