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May 18, 2015 10:24
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CSSE2010 Makefile
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# Name: Makefile | |
# Author: Joel Addison | |
# This is a prototype Makefile. Modify it according to your needs. | |
# You should at least check the settings for | |
# DEVICE ....... The AVR device you compile for | |
# CLOCK ........ Target AVR clock rate in Hertz | |
# OBJECTS ...... The object files created from your source files. This list is | |
# usually the same as the list of source files with suffix ".o". | |
# PROGRAMMER ... Options to avrdude which define the hardware you use for | |
# uploading to the AVR and the interface where this hardware | |
# is connected. We recommend that you leave it undefined and | |
# add settings like this to your ~/.avrduderc file: | |
# default_programmer = "stk500v2" | |
# default_serial = "avrdoper" | |
# FUSES ........ Parameters for avrdude to flash the fuses appropriately. | |
# Use atmega324pa, as it is available for programming (324a is not available). | |
DEVICE = atmega324pa | |
CLOCK = 8000000 | |
PROGRAMMER = -c avrispmkII -P usb | |
OBJECTS = project.o buttons.o game.o ledmatrix.o scrolling_char_display.o serialio.o spi.o terminalio.o timer0.o score.o lives.o ssd.o | |
FUSES = -U hfuse:w:0xd9:m -U lfuse:w:0x24:m | |
# ATMega8 fuse bits used above (fuse bits for other devices are different!): | |
# Example for 8 MHz internal oscillator | |
# Fuse high byte: | |
# 0xd9 = 1 1 0 1 1 0 0 1 <-- BOOTRST (boot reset vector at 0x0000) | |
# ^ ^ ^ ^ ^ ^ ^------ BOOTSZ0 | |
# | | | | | +-------- BOOTSZ1 | |
# | | | | +---------- EESAVE (set to 0 to preserve EEPROM over chip erase) | |
# | | | +-------------- CKOPT (clock option, depends on oscillator type) | |
# | | +---------------- SPIEN (if set to 1, serial programming is disabled) | |
# | +------------------ WDTON (if set to 0, watchdog is always on) | |
# +-------------------- RSTDISBL (if set to 0, RESET pin is disabled) | |
# Fuse low byte: | |
# 0x24 = 0 0 1 0 0 1 0 0 | |
# ^ ^ \ / \--+--/ | |
# | | | +------- CKSEL 3..0 (8M internal RC) | |
# | | +--------------- SUT 1..0 (slowly rising power) | |
# | +------------------ BODEN (if 0, brown-out detector is enabled) | |
# +-------------------- BODLEVEL (if 0: 4V, if 1: 2.7V) | |
# | |
# For computing fuse byte values for other devices and options see | |
# the fuse bit calculator at http://www.engbedded.com/fusecalc/ | |
# Tune the lines below only if you know what you are doing: | |
# Force programming (-F), as we have the atmega324a, not the 324pa | |
AVRDUDE = avrdude $(PROGRAMMER) -p $(DEVICE) -F | |
# Remove clock speed, as it is defined in source code. Use c99 mode. | |
COMPILE = avr-gcc -std=c99 -Wall -Os -mmcu=$(DEVICE) | |
# COMPILE = avr-gcc -Wall -Os -DF_CPU=$(CLOCK) -mmcu=$(DEVICE) | |
# symbolic targets: | |
all: project.hex | |
.c.o: | |
$(COMPILE) -c $< -o $@ | |
.S.o: | |
$(COMPILE) -x assembler-with-cpp -c $< -o $@ | |
# "-x assembler-with-cpp" should not be necessary since this is the default | |
# file type for the .S (with capital S) extension. However, upper case | |
# characters are not always preserved on Windows. To ensure WinAVR | |
# compatibility define the file type manually. | |
.c.s: | |
$(COMPILE) -S $< -o $@ | |
flash: all | |
$(AVRDUDE) -U flash:w:project.hex:i | |
fuse: | |
$(AVRDUDE) $(FUSES) | |
# Xcode uses the Makefile targets "", "clean" and "install" | |
# install: flash fuse | |
install: flash | |
# if you use a bootloader, change the command below appropriately: | |
load: all | |
bootloadHID project.hex | |
clean: | |
rm -f project.hex project.elf $(OBJECTS) | |
# file targets: | |
project.elf: $(OBJECTS) | |
$(COMPILE) -o project.elf $(OBJECTS) | |
project.hex: project.elf | |
rm -f project.hex | |
avr-objcopy -j .text -j .data -O ihex project.elf project.hex | |
avr-size --format=avr --mcu=$(DEVICE) project.elf | |
# If you have an EEPROM section, you must also create a hex file for the | |
# EEPROM and add it to the "flash" target. | |
# Targets for code debugging and analysis: | |
disasm: project.elf | |
avr-objdump -d project.elf | |
cpp: | |
$(COMPILE) -E project.c |
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