Created
May 21, 2014 19:33
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FadeCandy IO C#
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#region usings | |
using System; | |
using System.ComponentModel.Composition; | |
using VVVV.PluginInterfaces.V1; | |
using VVVV.PluginInterfaces.V2; | |
using VVVV.Utils.VColor; | |
using VVVV.Utils.VMath; | |
using VVVV.Core.Logging; | |
#endregion usings | |
using System.Net; | |
using System.IO; | |
using System.Text; | |
using System.Net.Sockets; | |
namespace VVVV.Nodes | |
{ | |
#region PluginInfo | |
[PluginInfo(Name = "ColorToOPC", Category = "Color", Help = "Basic template with one color in/out", Tags = "", AutoEvaluate = true)] | |
#endregion PluginInfo | |
public class ColorColorToOPCNode : IPluginEvaluate | |
{ | |
#region fields & pins | |
[Input("Colors", DefaultColor = new double[] { | |
0.1, | |
0.2, | |
0.3, | |
1.0 | |
})] | |
public ISpread<RGBAColor> FInput; | |
[Input("Host", IsSingle = true, DefaultString = "")] | |
public ISpread<string> FHost; | |
[Input("Port", IsSingle = true)] | |
public ISpread<int> FPort; | |
[Import()] | |
public ILogger Flogger; | |
#endregion fields & pins | |
string host = "localhost"; | |
int port = 0; | |
TcpClient tcpClient = null; | |
public void Connect(string h, int p) | |
{ | |
try { | |
Flogger.Log(LogType.Debug, "Trying to connect"); | |
host = h; port = p; | |
if (tcpClient != null) | |
tcpClient.Close(); | |
tcpClient = new TcpClient(); | |
tcpClient.Connect(host, port); | |
Flogger.Log(LogType.Debug, "Connected"); | |
} | |
catch (Exception e) { | |
Flogger.Log(LogType.Debug, "Connection error" + e.ToString()); | |
tcpClient = null; | |
} | |
} | |
public void Evaluate(int SpreadMax) | |
{ | |
if (host != FHost[0] || port != FPort[0]) | |
Connect(FHost[0], FPort[0]); | |
// we have a tcp client, send our colors via OPC | |
if (tcpClient != null) | |
{ | |
Stream stm = tcpClient.GetStream(); | |
int numBytes = 3 * FInput.SliceCount; | |
int packetLen = 4 + numBytes; | |
byte[] packetData = new byte[packetLen]; | |
packetData[0] = 0; // Channel | |
packetData[1] = 0; // Command (Set pixel colors) | |
packetData[2] = (byte)(numBytes >> 8); | |
packetData[3] = (byte)(numBytes & 0xFF); | |
for (int i=0; i < FInput.SliceCount; i++) | |
{ | |
packetData[i*3 + 4] = (byte)((int)(FInput[i].R * 256) >> 16); | |
packetData[i*3 + 5] = (byte)((int)(FInput[i].G * 256) >> 8); | |
packetData[i*3 + 6] = (byte)((int)(FInput[i].B * 256)); | |
} | |
stm.Write(packetData, 0, packetData.Length); | |
} | |
} | |
} | |
} |
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