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@joemccann
Created August 21, 2011 22:04
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vintage javascript filter
/**
* vintageJS is a jQuery plugin that uses the HTML5 canvas element to add a vintage look to images
*
* Dual licensed under the MIT (http://www.opensource.org/licenses/mit-license.php)
* and GPL (http://www.opensource.org/licenses/gpl-license.php) licenses.
*
* Built on top of the jQuery library
* http://jquery.com
*
*
* @author Robert Fleischmann
* @version 1.1.0
*/
jQuery.fn.vintage = function(options) {
/**
* RGB-Curves for vintage effect
*/
var r = [0, 0, 0, 1, 1, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 12, 12, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 17, 18, 19, 19, 20, 21, 22, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 39, 40, 41, 42, 44, 45, 47, 48, 49, 52, 54, 55, 57, 59, 60, 62, 65, 67, 69, 70, 72, 74, 77, 79, 81, 83, 86, 88, 90, 92, 94, 97, 99, 101, 103, 107, 109, 111, 112, 116, 118, 120, 124, 126, 127, 129, 133, 135, 136, 140, 142, 143, 145, 149, 150, 152, 155, 157, 159, 162, 163, 165, 167, 170, 171, 173, 176, 177, 178, 180, 183, 184, 185, 188, 189, 190, 192, 194, 195, 196, 198, 200, 201, 202, 203, 204, 206, 207, 208, 209, 211, 212, 213, 214, 215, 216, 218, 219, 219, 220, 221, 222, 223, 224, 225, 226, 227, 227, 228, 229, 229, 230, 231, 232, 232, 233, 234, 234, 235, 236, 236, 237, 238, 238, 239, 239, 240, 241, 241, 242, 242, 243, 244, 244, 245, 245, 245, 246, 247, 247, 248, 248, 249, 249, 249, 250, 251, 251, 252, 252, 252, 253, 254, 254, 254, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255],
g = [0, 0, 1, 2, 2, 3, 5, 5, 6, 7, 8, 8, 10, 11, 11, 12, 13, 15, 15, 16, 17, 18, 18, 19, 21, 22, 22, 23, 24, 26, 26, 27, 28, 29, 31, 31, 32, 33, 34, 35, 35, 37, 38, 39, 40, 41, 43, 44, 44, 45, 46, 47, 48, 50, 51, 52, 53, 54, 56, 57, 58, 59, 60, 61, 63, 64, 65, 66, 67, 68, 69, 71, 72, 73, 74, 75, 76, 77, 79, 80, 81, 83, 84, 85, 86, 88, 89, 90, 92, 93, 94, 95, 96, 97, 100, 101, 102, 103, 105, 106, 107, 108, 109, 111, 113, 114, 115, 117, 118, 119, 120, 122, 123, 124, 126, 127, 128, 129, 131, 132, 133, 135, 136, 137, 138, 140, 141, 142, 144, 145, 146, 148, 149, 150, 151, 153, 154, 155, 157, 158, 159, 160, 162, 163, 164, 166, 167, 168, 169, 171, 172, 173, 174, 175, 176, 177, 178, 179, 181, 182, 183, 184, 186, 186, 187, 188, 189, 190, 192, 193, 194, 195, 195, 196, 197, 199, 200, 201, 202, 202, 203, 204, 205, 206, 207, 208, 208, 209, 210, 211, 212, 213, 214, 214, 215, 216, 217, 218, 219, 219, 220, 221, 222, 223, 223, 224, 225, 226, 226, 227, 228, 228, 229, 230, 231, 232, 232, 232, 233, 234, 235, 235, 236, 236, 237, 238, 238, 239, 239, 240, 240, 241, 242, 242, 242, 243, 244, 245, 245, 246, 246, 247, 247, 248, 249, 249, 249, 250, 251, 251, 252, 252, 252, 253, 254, 255],
b = [53, 53, 53, 54, 54, 54, 55, 55, 55, 56, 57, 57, 57, 58, 58, 58, 59, 59, 59, 60, 61, 61, 61, 62, 62, 63, 63, 63, 64, 65, 65, 65, 66, 66, 67, 67, 67, 68, 69, 69, 69, 70, 70, 71, 71, 72, 73, 73, 73, 74, 74, 75, 75, 76, 77, 77, 78, 78, 79, 79, 80, 81, 81, 82, 82, 83, 83, 84, 85, 85, 86, 86, 87, 87, 88, 89, 89, 90, 90, 91, 91, 93, 93, 94, 94, 95, 95, 96, 97, 98, 98, 99, 99, 100, 101, 102, 102, 103, 104, 105, 105, 106, 106, 107, 108, 109, 109, 110, 111, 111, 112, 113, 114, 114, 115, 116, 117, 117, 118, 119, 119, 121, 121, 122, 122, 123, 124, 125, 126, 126, 127, 128, 129, 129, 130, 131, 132, 132, 133, 134, 134, 135, 136, 137, 137, 138, 139, 140, 140, 141, 142, 142, 143, 144, 145, 145, 146, 146, 148, 148, 149, 149, 150, 151, 152, 152, 153, 153, 154, 155, 156, 156, 157, 157, 158, 159, 160, 160, 161, 161, 162, 162, 163, 164, 164, 165, 165, 166, 166, 167, 168, 168, 169, 169, 170, 170, 171, 172, 172, 173, 173, 174, 174, 175, 176, 176, 177, 177, 177, 178, 178, 179, 180, 180, 181, 181, 181, 182, 182, 183, 184, 184, 184, 185, 185, 186, 186, 186, 187, 188, 188, 188, 189, 189, 189, 190, 190, 191, 191, 192, 192, 193, 193, 193, 194, 194, 194, 195, 196, 196, 196, 197, 197, 197, 198, 199];
/**
* default options
*/
var defaultOptions = {
//effect settings
curves: false,
screen: false,
blur: false,
desaturate: false,
vignette: false,
noise: false,
viewFinder: false,
//general settings
allowMultiEffect: true,
mime: 'image/jpeg',
callback: false
};
/**
* Load default preset options or custom configuration
*/
options = jQuery.extend(defaultOptions, options) || defaultOptions;
return this.each(function() {
var obj = jQuery(this),
ctx, canvas, loader, imageData, stack = new Array();
/**
* Check if the object is an image
*/
if (!obj.is('img')) {
return;
}
/**
* Set Flag if allowMultiEffect is false and stop script if it was executed before and allowMultiEffect is false
*/
if (options.allowMultiEffect === false) {
if (obj.data('vintage-applied') !== true) {
obj.data('vintage-applied', true);
} else {
return;
}
}
/**
* Add loader on top of the image and start the image manipulation routine
*/
var initVintage = function() {
var pos = obj.offset();
pos.top += Math.round(obj.height() / 2);
pos.left += Math.round(obj.width() / 2);
loader = jQuery('<div class="vintage-loader">Loading&hellip;</div>');
loader.css('top', pos.top + 'px').css('left', pos.left + 'px').hide().appendTo('body').fadeTo(0, 0.8, function() {
process();
});
};
/**
* The image manipulation routine:
* At first a canvas element will be created and the source image is drawn on it.
* After that all the effects are applied to the canvas as defined in the options object.
* To finish the process, the image data is converted into a base64 string which will overwrite the src attribute of the source image
*/
var process = function() {
canvas = jQuery('<canvas></canvas>').get(0);
if (!canvas.getContext) {
loader.addClass('error').html('Your browser does not support the canvas element.').animate({
opacity: '+=0'
}, 3000, function() {
$(this).fadeOut(300, function() {
$(this).remove();
});
});
} else {
ctx = canvas.getContext('2d');
//create image object
var image = new Image();
//set image source
image.src = obj.data('vintageSource') || obj.attr('src');
//bind onload function to manipulate the image
image.onload = function() {
//resize canvas
canvas.width = this.width;
canvas.height = this.height;
//draw image
ctx.drawImage(this, 0, 0, this.width, this.height, 0, 0, canvas.width, canvas.height);
imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
//prepare routine
if (options.curves !== false) {
stack.push(adjustCurves);
}
if (options.screen !== false) {
stack.push(screenLayer);
}
if (options.blur !== false) {
stack.push(blurImage);
}
if (options.desaturate !== false) {
stack.push(desaturate);
}
if (options.vignette !== false) {
stack.push(addVignette);
}
if (options.noise !== false) {
stack.push(addNoise);
}
if (options.viewFinder !== false) {
stack.push(addViewfinder);
}
if (options.finalize !== false) {
stack.push(function() {
ctx.putImageData(imageData, 0, 0);
//replace source with BASE64 code
obj.attr('src', canvas.toDataURL(options.mime));
loader.remove();
runFunctions();
});
}
if (options.callback !== false) {
stack.push(options.callback);
}
runFunctions();
};
}
};
var adjustCurves = function() {
for (var i = 0; i < imageData.data.length; i += 4) {
imageData.data[i] = r[imageData.data[i]];
imageData.data[i + 1] = g[imageData.data[i + 1]];
imageData.data[i + 2] = b[imageData.data[i + 2]];
}
runFunctions();
}
var screenLayer = function() {
for (var i = 0; i < imageData.data.length; i += 4) {
imageData.data[i] = 255 - ((255 - imageData.data[i]) * (255 - options.screen.red * options.screen.strength) / 255);
imageData.data[i + 1] = 255 - ((255 - imageData.data[i + 1]) * (255 - options.screen.green * options.screen.strength) / 255);
imageData.data[i + 2] = 255 - ((255 - imageData.data[i + 2]) * (255 - options.screen.blue * options.screen.strength) / 255);
}
runFunctions();
}
var blurImage = function() {
ctx.putImageData(imageData, 0, 0);
var bluredImageData = imageData;
var maxDistance = Math.sqrt(Math.pow(canvas.width / 2, 2) + Math.pow(canvas.height / 2, 2));
for (var y = 0; y < canvas.height; y++) {
for (var x = 0; x < canvas.width; x++) {
var blur = Math.sqrt(Math.pow(x - canvas.width / 2, 2) + Math.pow(y - canvas.height / 2, 2)) / maxDistance;
//i want a 9x9 matrix or smaller on edges
var px = x - 2,
py = y - 2,
dx = 5,
dy = 5;
if (px < 0) {
dx += px;
px = 0;
}
if (py < 0) {
dy += py;
py = 0;
}
if ((px + dx) > canvas.width) {
dx += canvas.width - (px + dx);
}
if ((py + dy) > canvas.height) {
dy += canvas.height - (py + dy);
}
var partialData = ctx.getImageData(px, py, dx, dy);
//get median
var pixelData = [0, 0, 0];
for (var j = 0; j < partialData.data.length; j += 4) {
pixelData[0] += partialData.data[j] / (partialData.data.length / 4);
pixelData[1] += partialData.data[j + 1] / (partialData.data.length / 4);
pixelData[2] += partialData.data[j + 2] / (partialData.data.length / 4);
}
var idx = (y * canvas.width + x) * 4;
bluredImageData.data[idx] = Math.floor(blur * pixelData[0] + (1 - blur) * imageData.data[idx]);
bluredImageData.data[idx + 1] = Math.floor(blur * pixelData[1] + (1 - blur) * imageData.data[idx + 1]);
bluredImageData.data[idx + 2] = Math.floor(blur * pixelData[2] + (1 - blur) * imageData.data[idx + 2]);
}
}
imageData = bluredImageData;
ctx.putImageData(imageData, 0, 0);
runFunctions();
}
var desaturate = function() {
for (var i = 0; i < imageData.data.length; i += 4) {
var average = (imageData.data[i] + imageData.data[i + 1] + imageData.data[i + 2]) / 3;
imageData.data[i] += Math.round((average - imageData.data[i]) * options.desaturate);
imageData.data[i + 1] += Math.round((average - imageData.data[i + 1]) * options.desaturate);
imageData.data[i + 2] += Math.round((average - imageData.data[i + 2]) * options.desaturate);
}
runFunctions();
}
/**
* Adds a vignette effect to the canvas with a lighten effect in the middle and a darken effect on the edges
*/
var addVignette = function() {
var gradient;
var outerRadius = Math.sqrt(Math.pow(canvas.width / 2, 2) + Math.pow(canvas.height / 2, 2));
ctx.putImageData(imageData, 0, 0);
ctx.globalCompositeOperation = 'source-over';
gradient = ctx.createRadialGradient(canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, outerRadius);
gradient.addColorStop(0, 'rgba(0,0,0,0)');
gradient.addColorStop(0.5, 'rgba(0,0,0,0)');
gradient.addColorStop(1, 'rgba(0,0,0,' + options.vignette.black + ')');
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.globalCompositeOperation = 'lighter';
gradient = ctx.createRadialGradient(canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, outerRadius);
gradient.addColorStop(0, 'rgba(255,255,255,' + options.vignette.white + ')');
gradient.addColorStop(0.5, 'rgba(255,255,255,0)');
gradient.addColorStop(1, 'rgba(0,0,0,0)');
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, canvas.width, canvas.height);
imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
runFunctions();
};
var addNoise = function() {
for (var i = 0; i < imageData.data.length; i += 4) {
var noise = Math.round(options.noise - Math.random() * options.noise / 2);
var dblHlp = 0;
for (var k = 0; k < 3; k++) {
dblHlp = noise + imageData.data[i + k];
imageData.data[i + k] = ((dblHlp > 255) ? 255 : ((dblHlp < 0) ? 0 : dblHlp));
}
}
runFunctions();
}
var addViewfinder = function() {
var img = new Image();
img.src = options.viewFinder;
img.onload = function() {
var viewFinderCanvas = jQuery('<canvas></canvas>').get(0);
var viewFinderCtx = viewFinderCanvas.getContext('2d');
viewFinderCanvas.width = canvas.width;
viewFinderCanvas.height = canvas.height;
viewFinderCtx.drawImage(this, 0, 0, this.width, this.height, 0, 0, canvas.width, canvas.height);
var viewFinderImageData = viewFinderCtx.getImageData(0, 0, canvas.width, canvas.height);
for (var a = 0; a < imageData.data.length; a += 4) {
//red channel
var red = (imageData.data[a] * viewFinderImageData.data[a]) / 255;
imageData.data[a] = red > 255 ? 255 : red < 0 ? 0 : red;
//green channel
var green = (imageData.data[a + 1] * viewFinderImageData.data[a + 1]) / 255;
imageData.data[a + 1] = green > 255 ? green : green < 0 ? 0 : green;
//blue channel
var blue = (imageData.data[a + 2] * viewFinderImageData.data[a + 2]) / 255;
imageData.data[a + 2] = blue > 255 ? 255 : blue < 0 ? 0 : blue;
}
runFunctions();
}
}
var runFunctions = function() {
if (stack.length <= 0) {
return;
}
var leFunction = stack[0];
stack.splice(0, 1);
leFunction();
}
/**
* Run vintage effec
*/
initVintage();
});
};
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