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var fog, board; | |
var createFog = function() { | |
var canvas = document.createElement('canvas'); | |
canvas.width = board.width; | |
canvas.height = board.height; | |
var context = canvas.getContext('2d'); | |
context.fill('black', 0, 0, board.width, board.height); | |
fog = canvas; | |
}; | |
var updateFog = function() { | |
var context = canvas.getContext('2d'); | |
context.globalCompositeOperation = 'destination-out'; | |
var radius=100; | |
context.drawCircle('transparent', player.x, player.y, radius); // not sure? | |
}; | |
var renderFog = function() { | |
canvas.drawImage(fog); | |
}; | |
var update = function() { | |
updatePosition(player); | |
updateFog(); | |
}; | |
var render = function() { | |
renderFog(); | |
}; | |
var start = function() { | |
createFog(); | |
while (true) { | |
update(); | |
render(); | |
} | |
}; |
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//var keysDown = {}; | |
//var guy, modifier; | |
var newBoard = function(image) { | |
board = {}; | |
var width = image.width, height=image.height; | |
var canvas = document.createElement('canvas'); | |
canvas.width = width; canvas.height = height; | |
var context = canvas.getContext('2d'); | |
context.putImage(image); | |
var imageData = context.getImageData(0, 0, width, height); | |
board.data = imageData.data; board.width = width; board.height = height; | |
board.isWall = function(x, y) { | |
if (board.data[x + y * board.width] == 'red') { | |
return true; | |
} | |
return false; | |
}; | |
return board; | |
}; | |
var currentBoard = newBoard; | |
var currentBoard = [ | |
[0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], | |
[0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0], | |
[0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0], | |
[0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0], | |
[0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0], | |
[0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0], | |
[0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0], | |
]; | |
var currentLevel = 0, board, level, player, levelChanged; | |
var updateLevel(level) { | |
currentBoard.loadLevel(level); | |
player.position = board.getInitialPosition; | |
} | |
var update = function(){ | |
if (levelChanged) { | |
currentLevel += levelChanged.direction; | |
updateLevel(currentLevel); | |
} | |
}; | |
var checkKeys = function() { | |
if (keysDown[38] === true || keysDown[87] === true) { | |
var nextYPixel = guy.y - guy.speed * modifier; | |
if (!collision(guy.x, nextYPixel)) { | |
guy.y = nextYPixel; | |
} | |
// guy.y -= guy.speed * modifier; | |
// | |
// guy.y = guy.y - guy.speed * modifier; | |
// | |
// nextYPixel = guy.y - guy.speed * modifier; | |
// guy.y = nextYPixel; | |
} | |
}; | |
var collision = function(x, y) { | |
for (var i=x; i < x+30; i++) { | |
for (var j=y; j < y+30; j++) { | |
if (Board.isWall(i, j)) { | |
return true; | |
} | |
} | |
} | |
}; | |
var startgame = function() { | |
var boardImage = new Image(); | |
boardImage.src = 'whereverits'; | |
boardImage.onload = function() { | |
board = new Board(boardImage); | |
}; | |
}; | |
//**************** | |
//**************** | |
//**************** | |
//******xxxxxxxxxx | |
//**************** | |
//**************** | |
//**************** |
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