In order to keep filters up to date, please use this repo.
/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() |
Mute these words in your settings here: https://twitter.com/settings/muted_keywords | |
ActivityTweet | |
generic_activity_highlights | |
generic_activity_momentsbreaking | |
RankedOrganicTweet | |
suggest_activity | |
suggest_activity_feed | |
suggest_activity_highlights | |
suggest_activity_tweet |
This week NN Group released a video by Jakob Nielsen in which he attempts to help designers deal with the problem of customers being resistant to their new site/product redesign. The argument goes thusly:
- Humans naturally resist change
- Your change is for the better
- Customers should just get used to it and stop complaining
There's slightly more to it than that, he caveats his argument with requiring you to have of course followed their best practices on product design, and allows for a period of customers being able to elect to continue to use the old site, although he says this is obviously only a temporary solution as you don't want to support both.
default['sshd']['sshd_config']['AuthenticationMethods'] = 'publickey,keyboard-interactive:pam' | |
default['sshd']['sshd_config']['ChallengeResponseAuthentication'] = 'yes' | |
default['sshd']['sshd_config']['PasswordAuthentication'] = 'no' |
Samsung's otherwise excellent 2016 range of UHD TVs received an update that added advertisements to the UI. This has been complained about at great length on Samsung's forums and repeatedly, Samsung have refused to add an option to remove them.
The ads interrupt the clean UI of the TV and are invasive. Here's an example of how they look:
This guide was originally posted on Samsung's TV forums but unfortunately, that site is a super-slow and barely accessible unusable mess.
There is a nice GIF illustrating a technique called "frustum culling" in this Kotaku article: http://kotaku.com/horizon-zero-dawn-uses-all-sorts-of-clever-tricks-to-lo-1794385026
The interwebs being what they are, this has also led to some controversy.
Some people have interpreted the opening sentence "Every time you move the camera in Horizon Zero Dawn, the game is doing all sorts of under-the-hood calculations, loading and unloading chunks of world to ensure that it all runs properly," as being about the GIF; that's not what frustum culling does, but that's probably not what the article's author meant anyway.
In the beginning there was NPM, and for a time it was good. Packages went forth and multiplied. The New Gods proclaimed the great demon Dependency Management had been slain. But The Old Gods knew better, for they had seen much and knew that the demon can never be killed, only held at bay.
The Old Gods were ignored. In the folly of a young age grew an abundance of packages and with them grew the scourge of dependency. In the depths beneath the earth, in a place beyond memory, the great demon stirred.
The first sign something was wrong was non-deterministic package version mismatches. “This is fine!” The New Gods declared. “A temporary setback, nothing more! We can fix it.” And so they introduced shrinkwrap, a lamp to combat the growing darkness.
But it proved to be too little, too late, and dusk continued to fall. The New Gods suffered their first major defeat at the [Battle of Left-pad](https://www.theregister.co.uk/2016/03/23/npm_left_
The following are examples of the four types rate limiters discussed in the accompanying blog post. In the examples below I've used pseudocode-like Ruby, so if you're unfamiliar with Ruby you should be able to easily translate this approach to other languages. Complete examples in Ruby are also provided later in this gist.
In most cases you'll want all these examples to be classes, but I've used simple functions here to keep the code samples brief.
This uses a basic token bucket algorithm and relies on the fact that Redis scripts execute atomically. No other operations can run between fetching the count and writing the new count.