Created
          August 26, 2016 09:58 
        
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  | AVROculusTimeline timeline; | |
| AVROculus * main_loop; | |
| // add main_loop to the AVROculusTimeline object. | |
| // add | |
| // give the main oculus object a vector (and hold on to the vector to keep it alive) | |
| // and a timeline. Add a method to populate both. | |
| // write the transitionTo function | |
| // add stub translateTo | |
| // add stub rotateTo | |
| // add stub switchToFreeMode | |
| for (auto & event : vector) { | |
| timeline.append(event.type(), event.time, &event); | |
| } | |
| void AVROculusTimeline::callback(timeline_entry &entry, double timepoint){ | |
| if (event.type==EVENT_TYPE_TRANSITION){ | |
| OculusTransition * transition = (OculusTransition*) entry.data; | |
| oculus->transitionTo(transition->target); | |
| } else if (event.type==EVENT_TYPE_TRANSLATION){ | |
| OculusTransition * translation = (OculusTranslation *) entry.data; | |
| main_loop->translateTo(transition.x, transition.y, transition.z); | |
| } else if (event.type==EVENT_TYPE_ROTATION){ | |
| OculusRotation * rotation = (OculusRotation *) entry.data; | |
| oculus->rotateTo(transition->theta, transition->phi); | |
| } | |
| } | |
| void AVROculusTimeline::finished(double timepoint){ | |
| // Not sure what we should do here. | |
| // End the tour? Switch to free mode? | |
| // The latter | |
| oculus->switchToFreeMode(); | |
| } | 
  
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