Created
July 14, 2013 16:01
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public class PageUriLocator | |
{ | |
public static string GetUri<T>() where T : Page | |
{ | |
var typeName = typeof(T).Name; | |
var allXamlFiles = ReadAssemblyResource(typeof(T).Assembly); | |
var fileName = new Regex(@"/" + typeName.ToLower() + @"\.xaml"); | |
var uri = (allXamlFiles.Where(xamlFile => fileName.IsMatch(xamlFile.ToLower())) | |
.Select(xamlFile => xamlFile)) | |
.FirstOrDefault(); | |
if (uri == null) | |
{ | |
fileName = new Regex(@"[[\w]*/?]?" + typeName.ToLower() + @"\.xaml"); | |
uri = (allXamlFiles.Where(xamlFile => fileName.IsMatch(xamlFile.ToLower())) | |
.Select(xamlFile => xamlFile)) | |
.FirstOrDefault(); | |
} | |
if (uri != null) | |
return uri.Substring(0, uri.Length - 5); | |
return uri; | |
} | |
private static Dictionary<Assembly, List<string>> assemblyFilenames=new Dictionary<Assembly, List<string>>(); | |
private static List<string> ReadAssemblyResource(Assembly a) | |
{ | |
//Warning: The Assembly needs to contain a app.xaml for this to work!!!! | |
List<string> fn; | |
if (assemblyFilenames.TryGetValue(a, out fn)) | |
return fn; | |
byte[] binaryData = GetResourceInByteArray(a); | |
var fileNames = new List<string>(); | |
// the first x bytes of the resource stream we are not interested in | |
bool start = false; | |
var appXamlName = Encoding.Unicode.GetBytes("app.xaml"); | |
for (int i = 0; i < binaryData.Length; i++) | |
{ | |
if (i < binaryData.Length - 255 && i > 0) | |
{ | |
// 6100700070002E00780061006D006C00 | |
if (!start) | |
{ | |
int x = 0; | |
start = appXamlName.All(b => binaryData[i + x++] == b); | |
// wenn der name "app.xaml" geunden wurde, einfach nochmal 3 byte zurück, damit man normal von vorne die Länge auslesen kann | |
if (start) | |
i = i - 3; | |
} | |
if (start) | |
{ | |
int length = binaryData[i + 1]; | |
if (length == 0) | |
{ | |
length = binaryData[i + 2]; | |
} | |
if (length > 255) | |
return fileNames; // name cannot be longer then 255 characters | |
// wenn der name mit 01 anfängt, muss man um 1 verschieben | |
if (binaryData[i + 3] == 1) | |
i = i + 1; | |
// assemble the filename | |
string fileName = ""; | |
for (int j = 0; j < length; j += 2) | |
{ | |
fileName += Convert.ToChar(binaryData[j + i + 3]); | |
} | |
fileNames.Add(fileName); | |
i += length + 4; | |
} | |
} | |
} | |
assemblyFilenames.Add(a, fileNames); | |
return fileNames; | |
} | |
private static byte[] GetResourceInByteArray(Assembly a) | |
{ | |
// get the assembly name | |
var assemblyName = a.FullName.Split(',')[0]; | |
// a list of resources is saved in an embedded resource file called [AssemblyName].g.resources | |
var resourceName = assemblyName + ".g.resources"; | |
// read binary data from the stream | |
var resourceStream = a.GetManifestResourceStream(resourceName); | |
var streamReader = new BinaryReader(resourceStream); | |
return streamReader.ReadBytes((int)resourceStream.Length); | |
} | |
} |
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