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Recettear characters vs force layout
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<!DOCTYPE html> | |
<html> | |
<head id="head"> | |
<meta http-equiv="Content-Type" content="text/html;charset=utf-8"/> | |
<title>Recettear characters</title> | |
<script type="text/javascript" src="http://mbostock.github.com/d3/d3.js"></script> | |
<script type="text/javascript" src="http://mbostock.github.com/d3/d3.geom.js"></script> | |
<script type="text/javascript" src="http://mbostock.github.com/d3/d3.layout.js"></script> | |
<style type="text/css"> | |
body,html { margin: 0; } | |
rect { | |
fill: white; | |
} | |
circle.fly { | |
stroke: #000; | |
stroke-opacity: .5; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="body"> | |
<div id="chart"></div> | |
</div> | |
<script src="index.js"></script> | |
</body> | |
</html> |
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var w = 960 | |
, h = 500 | |
, svg = d3.select("#chart").append("svg:svg") | |
.attr("width", w) | |
.attr("height", h) | |
, defs = svg.append('svg:defs') | |
, pref = 'file:' === location.protocol ? '' : 'http://bl.ocks.org/d/1306472/' | |
, load = new Image // preload the images | |
, surl = load.src = pref + 'sprites.png' | |
, char_radius = 33 | |
, char_img_width = 80 | |
, sprite_w = 1025 | |
, sprite_h = 208 | |
, nodes, force | |
, data, items; | |
svg.append("svg:rect") | |
.attr("width", w) | |
.attr("height", h); | |
d3.json(pref + 'recettear-items.json', function(json) { items = json; }); | |
d3.json(pref + 'recettear-data.json', function(json) { data = json; | |
var offs = data.sprites | |
, n = data.characters.length + 1 | |
; | |
svg.selectAll('circle.character') | |
.data(data.characters) | |
.enter() | |
.append('svg:circle') | |
.attr('cx', function(d, i) { return Math.round((i + 1) * (w / n)); }) | |
.attr('cy', function(d, i) { | |
return Math.round((i & 1) * (h / 3) + (h / 3)); | |
}) | |
.attr('r', char_img_width >> 1) | |
.attr('fill', function(d) { return 'url(#'+ d.id +')'; }) | |
.attr('xlink:href', function(d) { return '#'+ d.name; }) | |
.attr('class', 'character') | |
.each(function(d) { | |
defSprite(surl, sprite_w, sprite_h, offs[d.id], d.id); | |
}); | |
start(); | |
}); | |
function defSprite(url, w, h, o, id) { | |
defs.append('svg:pattern') | |
.attr('id', id) | |
.attr('width', o.w) | |
.attr('height', o.h) | |
.append('svg:svg') | |
.attr('width', o.w) | |
.attr('height', o.h) | |
.attr('viewBox', [o.x, o.y, o.w, o.h].join(' ')) | |
.append('svg:image') | |
.attr('width', w) | |
.attr('height', h) | |
.attr('xlink:href', url); | |
} | |
function color(i) { | |
return data.characters[i].color; | |
} | |
function start() { | |
nodes = d3.range(8).map(function(i) { | |
return { type: Math.random() * 8 | 0 | |
, radius: char_radius | |
, fixed: true | |
, type: i | |
, x: (i + 1) * (w / 9) | |
, y: (i & 1) * (h / 3) + (h / 3) | |
}; | |
}); | |
// color = d3.scale.category10(); | |
force = d3.layout.force() | |
.gravity(0) | |
.charge(0) | |
.nodes(nodes) | |
.size([w, h]); | |
force.start(); | |
force.on("tick", function(e) { | |
var q = d3.geom.quadtree(nodes), | |
k = e.alpha * .1, | |
i = 0, | |
n = nodes.length, | |
o, c; | |
while (++i < n) { | |
o = nodes[i]; | |
if (o.fixed) continue; | |
c = nodes[o.type]; | |
o.x += (c.x - o.x) * k; | |
o.y += (c.y - o.y) * k; | |
q.visit(collide(o)); | |
} | |
svg.selectAll("circle.fly") | |
.attr("cx", function(d) { return d.x; }) | |
.attr("cy", function(d) { return d.y; }); | |
}); | |
var p0; | |
svg.on("mousemove", function() { | |
var p1 = d3.svg.mouse(this) | |
, node = { radius: Math.random() * 12 + 4 | |
, type: Math.random() * 8 | 0 | |
, x: p1[0] | |
, y: p1[1] | |
, px: (p0 || (p0 = p1))[0] | |
, py: p0[1] | |
}; | |
p0 = p1; | |
svg.append("svg:circle") | |
.data([node]) | |
.attr('class', 'fly') | |
.attr("cx", function(d) { return d.x; }) | |
.attr("cy", function(d) { return d.y; }) | |
.attr("r", function(d) { return d.radius - 2; }) | |
.style("fill", function(d) {return color(d.type);}) | |
.transition() | |
.delay(3000) | |
.attr("r", 1e-6) | |
.each("end", function() { nodes.splice(8, 1); }) | |
.remove(); | |
nodes.push(node); | |
force.resume(); | |
}); | |
} | |
function collide(node) { | |
var r = node.radius + 16, | |
nx1 = node.x - r, | |
nx2 = node.x + r, | |
ny1 = node.y - r, | |
ny2 = node.y + r; | |
return function(quad, x1, y1, x2, y2) { | |
if (quad.point && (quad.point !== node)) { | |
var x = node.x - quad.point.x, | |
y = node.y - quad.point.y, | |
l = Math.sqrt(x * x + y * y), | |
r = node.radius + quad.point.radius; | |
if (l < r) { | |
l = (l - r) / l * .5; | |
node.px += x * l; | |
node.py += y * l; | |
} | |
} | |
return x1 > nx2 | |
|| x2 < nx1 | |
|| y1 > ny2 | |
|| y2 < ny1; | |
}; | |
} |
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