I hereby claim:
- I am john45traver on github.
- I am johntraver (https://keybase.io/johntraver) on keybase.
- I have a public key whose fingerprint is 65C0 838E 705F A6C6 49B3 8033 EDA6 10E1 EDC5 46F7
To claim this, I am signing this object:
I hereby claim:
To claim this, I am signing this object:
| define(function(require, exports, module) { | |
| 'use strict'; | |
| var Engine = require('famous/core/Engine'); | |
| var Surface = require('famous/core/Surface'); | |
| var StateModifier = require('famous/modifiers/StateModifier'); | |
| var Transitionable = require('famous/transitions/Transitionable'); | |
| var SnapTransition = require('famous/transitions/SnapTransition'); | |
| Transitionable.registerMethod('snap', SnapTransition); |
| var Engine = require("famous/core/Engine"); | |
| var Surface = require("famous/core/Surface"); | |
| var Scrollview = require('famous/views/Scrollview'); | |
| mainContext = Engine.createContext(); | |
| scrollview = new Scrollview({direction:0}); | |
| var surfaces = []; |
| var Engine = require("famous/core/Engine"); | |
| var Surface = require("famous/core/Surface"); | |
| var Modifier = require('famous/core/Modifier'); | |
| var Transform = require('famous/core/Transform'); | |
| var Easing = require('famous/transitions/Easing'); | |
| var Transitionable = require('famous/transitions/Transitionable'); | |
| var mainContext = Engine.createContext(); |
| define(function(require, exports, module) { | |
| var Engine = require('famous/core/Engine'); | |
| var Surface = require('famous/core/Surface'); | |
| var Scrollview = require('famous/views/Scrollview'); | |
| var SequentialLayout = require('famous/views/SequentialLayout'); | |
| var context = Engine.createContext(); |
| Engine = require 'famous/core/Engine' | |
| Surface = require 'famous/core/Surface' | |
| View = require 'famous/core/View' | |
| Transform = require 'famous/core/Transform' | |
| RenderNode = require 'famous/core/RenderNode' | |
| StateModifier = require 'famous/modifiers/StateModifier' | |
| Easing = require 'famous/transitions/Easing' | |
| Transitionable = require 'famous/transitions/Transitionable' | |
| SpringTransition = require 'famous/transitions/SpringTransition' | |
| WallTransition = require 'famous/transitions/WallTransition' |
| var Engine = require("famous/core/Engine"); | |
| var Surface = require("famous/core/Surface"); | |
| var mainContext = Engine.createContext(); | |
| content = document.createElement('p') | |
| content.innerHTML = "Hello" | |
| content.onclick = function(){console.log("Hello!")} |
| /*global module:false*/ | |
| /*Generated initially from grunt-init, heavily inspired by yo webapp*/ | |
| module.exports = function(grunt) { | |
| 'use strict'; | |
| // Load grunt tasks automatically | |
| require('load-grunt-tasks')(grunt); |
| // Note: Edit to Force.js | |
| // The Engine sends applyForce a list of bodies, even when a single body is attached | |
| // eg.. | |
| // engine.attach(gravity,body) | |
| // DOES NOT WORK | |
| // applyForce to work with the current physics engine must be defined as follows: | |
| // | |
| // Force.prototype.applyForce = function applyForce(bodies) { | |
| // for (var i = 0; i < bodies.length; i++) { |
| var Engine = require("famous/core/Engine"); | |
| var Surface = require("famous/core/Surface"); | |
| var Scrollview = require("famous/views/Scrollview"); | |
| var Transform = require("famous/core/Transform"); | |
| var ContainerSurface = require('famous/surfaces/ContainerSurface'); | |
| var mainContext = Engine.createContext(); | |
| var scrollview = new Scrollview({ |