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bl_info = { | |
"name": "Dump Sexp (.lisp)", | |
"author": "John Connors (ZabaQ)", | |
"version": (0, 7), | |
"blender": (2, 5, 4), | |
"api": 33047, | |
"location": "File > Export", | |
"description": "Dump Blender Data To Sexp (.lisp)", | |
"warning": "", |
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bl_info = { | |
"name": "Dump Sexp (.lisp)", | |
"author": "John Connors (ZabaQ)", | |
"version": (0, 7), | |
"blender": (2, 5, 4), | |
"api": 33047, | |
"location": "File > Export", | |
"description": "Dump Blender Data To Sexp (.lisp)", | |
"warning": "", |
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#ifndef H_LISP_OBJ | |
#define H_LISP_OBJ | |
#include <cassert> | |
#include <ostream> | |
#include <vector> | |
#include <map> | |
#include <string> | |
#include <algorithm> |
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bl_info = { | |
"name": "Export Scene as Lua (.lua)", | |
"author": "John Connors (ZabaQ)", | |
"version": (0, 7), | |
"blender": (2, 5, 4), | |
"api": 33047, | |
"location": "File > Export", | |
"description": "Blender Scene To Lua (.lua)", | |
"warning": "", |
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import re | |
bvh_file = "Example1.bvh" | |
def identifier(scanner, token): return "IDENT", token | |
def operator(scanner, token): return "OPERATOR", token | |
def digit(scanner, token): return "DIGIT", token | |
def open_brace(scanner, token): return "OPEN_BRACE", token | |
def close_brace(scanner, token): return "CLOSE_BRACE", token |
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import os | |
import tempfile | |
import shlex | |
import subprocess | |
import sys | |
vars = Variables() | |
vars.Add(BoolVariable('SYNTAX', 'Set to 1 for a syntax check',0)) | |
vars.Add(BoolVariable('DUMPENV', 'Set to 1 to dump environment',0)) |
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(defun flymake-get-scons-cmdline (source base-dir) | |
(list "scons" | |
(list "-suC" | |
(expand-file-name base-dir) | |
"SYNTAX=1" | |
(concat (file-name-sans-extension source) ".o")))) | |
(defun flymake-master-scons-init (get-incl-dirs-f master-file-masks include-regexp) | |
"Create make command line for a source file checked via master file compilation." | |
(let* ((make-args nil) |
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(defcustom udk-location "C:\\UDK\\UDK-2012-05\\" | |
"Directory where udk executables are found" | |
:type 'directory | |
:group 'udk) | |
(defun flymake-unrealscript-init () | |
(setq flymake-base-dir udk-location) | |
(list (concat udk-location "\\Binaries\\Win32\\UDK.com") '("make" "-debug"))) | |
(defun flymake-unrealscript-cleanup () |
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import fbx | |
import sys | |
import math | |
############################################################### | |
# Helper Function(s). # | |
############################################################### | |
def makeMaterial( pScene, materialName, **kwargs ): | |
global fbxManager |