Created
December 5, 2015 17:20
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| New player state - Persisted | |
| Persisted state has custom push notifications: | |
| - Player state change -> :persisted -> :accepted | |
| => "You've been added to the next game of #{event.name}" | |
| - Player state change -> :persisted -> :declined | |
| => No Push notification sent | |
| - Player state change -> :persisted -> :unsure | |
| => "You've been invited to the next game of #{event.name}" | |
| - events/mine.json should filter :persisted players | |
| - :persisted players are considered in an unplayable state | |
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