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using UnityEngine; | |
using System.Collections; | |
public class vProjectile : MonoBehaviour | |
{ | |
public GameObject particleOnCollision; | |
public float speed = 10f; | |
void Start() | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class vFireProjectile : MonoBehaviour | |
{ | |
public Transform spawnPoint; | |
public GameObject fireProjectile; | |
private vMeleeManager manager; | |
void Start() |