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January 2, 2026 19:18
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Tic Tac Toe
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| let game = createGame(); | |
| const moves = [0, 4, 1, 3, 2]; | |
| for (const index of moves) { | |
| if (game.winner || game.moves >= 9) break; | |
| game = makeMove(game, index); | |
| } | |
| console.log(game); |
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| type Player = "X" | "O"; | |
| type Cell = Player | null; | |
| export type TicTacToeState = { | |
| board: Cell[]; | |
| currentPlayer: Player; | |
| winner: Player | null; | |
| moves: number; | |
| }; | |
| const initialState: TicTacToeState = { | |
| board: Array.from({ length: 9 }, () => null), | |
| currentPlayer: "X", | |
| winner: null, | |
| moves: 0, | |
| }; | |
| // 0 | 1 | 2 | |
| // --------- | |
| // 3 | 4 | 5 | |
| // --------- | |
| // 6 | 7 | 8 | |
| // winningLines encodes: | |
| // - Rows: [0,1,2], [3,4,5], [6,7,8] | |
| // - Columns: [0,3,6], [1,4,7], [2,5,8] | |
| // - Diagonals: [0,4,8], [2,4,6] | |
| const winningLines: [number, number, number][] = [ | |
| [0, 1, 2], | |
| [3, 4, 5], | |
| [6, 7, 8], | |
| [0, 3, 6], | |
| [1, 4, 7], | |
| [2, 5, 8], | |
| [0, 4, 8], | |
| [2, 4, 6], | |
| ]; | |
| export const getWinner = (board: Cell[]): Player | null => { | |
| for (const [a, b, c] of winningLines) { | |
| const cell = board[a]; | |
| if (cell && cell === board[b] && cell === board[c]) { | |
| return cell; | |
| } | |
| } | |
| return null; | |
| }; | |
| export const createGame = (): TicTacToeState => ({ | |
| board: initialState.board.slice(), | |
| currentPlayer: initialState.currentPlayer, | |
| winner: initialState.winner, | |
| moves: initialState.moves, | |
| }); | |
| const isDraw = (state: TicTacToeState): boolean => | |
| state.moves >= 9 && getWinner(state.board) === null; | |
| const togglePlayer = (player: Player): Player => (player === "X" ? "O" : "X"); | |
| const assertValidMove = (state: TicTacToeState, index: number): void => { | |
| if (state.winner) { | |
| throw new Error(`Game is over: ${state.winner} won.`); | |
| } | |
| if (isDraw(state)) { | |
| throw new Error("Game is over: the board is full and it's a draw."); | |
| } | |
| if (index < 0 || index >= state.board.length) { | |
| throw new Error(`Invalid move: index ${index} is out of bounds.`); | |
| } | |
| if (state.board[index] !== null) { | |
| throw new Error(`Invalid move: cell ${index} is already occupied.`); | |
| } | |
| }; | |
| export const makeMove = ( | |
| state: TicTacToeState, | |
| index: number, | |
| ): TicTacToeState => { | |
| assertValidMove(state, index); | |
| const board = state.board.slice(); | |
| board[index] = state.currentPlayer; | |
| const nextWinner = getWinner(board); | |
| const moves = state.moves + 1; | |
| return { | |
| board, | |
| currentPlayer: nextWinner || moves >= 9 | |
| ? state.currentPlayer | |
| : togglePlayer(state.currentPlayer), | |
| winner: nextWinner, | |
| moves, | |
| }; | |
| }; |
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