https://softwareupdate.vmware.com/cds/vmw-desktop/player/
# BUGGY | |
# This make docker host resolvd failed | |
# see: https://github.com/angristan/wireguard-install/issues/458 | |
services: | |
adguard: | |
image: adguard/adguardhome:latest | |
restart: unless-stopped | |
volumes: | |
- ./data/work:/opt/adguardhome/work | |
- ./data/conf:/opt/adguardhome/conf |
Description for and list of popular special files like README/CHANGELOG/LICENSE and others.
The ReadMe is usually the first document people will see of your project. Depending on your project it should give a short introduction and usage/build examples. It should only contain the information you expect users to read. It is usually possible to link to other documentation files using the markdown syntax which gets rendered as html by popular repository hosting platforms.
mirror of The Ultimate Beginner's Guide to GPU Passthrough (Proxmox, Windows 10) by /u/cjalas
>Welcome all, to the first installment of my Idiot Friendly tutorial series! I'll be guiding you through the process of configuring GPU Passthrough for your Proxmox Virtual Machine Guests. This guide is aimed at beginners to virtualization, particularly for Proxmox users. It is intended as an overall guide for passing through a GPU (or multiple GPUs) to your Virtual Machine(s). It is not intended as an all-exhaustive how-to guide; however, I will do my best to provide you with all the necessary resources and sources for the passthrough process, from start to finish. If something doesn't work properly, please check /r/Proxmox, /r/Homelab, /r/VFIO, or
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
Writing an apt proxy conf file /etc/apt/apt.conf.d/proxy.conf
as below.
Acquire::http::Proxy "socks5h://127.0.0.1:1080";
Acquire::https::Proxy "socks5h://127.0.0.1:1080";
Acquire::socks::Proxy "socks5h://127.0.0.1:1080";
And the proxy settings will be applied the next time we run apt.
# Script found at https://superuser.com/a/997448 | |
# Swap details found at https://www.mavjs.org/post/swap-ctrl-and-capslock-on-windows | |
# Improvement provided by Davido264 in comment below | |
$hexified = "00,00,00,00,00,00,00,00,03,00,00,00,1d,00,3a,00,3a,00,1d,00".Split(',') | % { "0x$_"}; | |
$kbLayout = 'HKLM:\System\CurrentControlSet\Control\Keyboard Layout'; | |
$scancodeMap = Get-ItemProperty -Path $kbLayout -Name "Scancode Map" -ErrorAction Ignore | |
if ( -not $scancodeMap ) | |
{ |
We did it! We broke gist.github.com ;) So head over to the new home! Thank you all!
2021.10.20: https://github.com/AveYo/MediaCreationTool.bat now open for interaction
Not just an Universal MediaCreationTool wrapper script with ingenious support for business editions,
A powerful yet simple windows 10 / 11 deployment automation tool as well!
- Download FFmpeg
- Extract it and save it to C drive ( choose any location - it's optional )
- Set environment variable - copy the location of bin folder which is inside the extracted file and set the location on system path variable.
- Done!