七月底,臺灣出現一批 AI 詐騙受害者。據媒體報導,許多粉專被詐騙集團標注在貼文裡,其中三千多個臉書粉專擁有者,往往剛試著移除標註,就被臉書演算法自動判定為詐騙共犯,帳號永久停權。
這些帳號背後,是一個個真實的人,花了多年心血,才點點滴滴,逐漸擁有數十萬追蹤者。面對 AI 時代的詐騙型態,社群平台無差別打詐,竟讓使用者的累積一夕消失。
這暴露出,在數位時代,我們在各個社群平台上建立的人脈、社交足跡,其實,並不真的屬於我們。只要平台演算法一改,你的正常使用很可能會被誤判成詐騙或惡意帳號;它更可以任意限制你與其他人的觸及率、降流量,而我們無能為力。
要如何改變這種困境?關鍵在於保障「數位遷徙自由」。目前大多數社群平台,使用者都沒有資料自主權,只能由平台決定你的資料可以怎麼用。即使對平台不滿意、想跳槽,卻因為原有的人際網絡無法帶離,過往的使用足跡只保留在該平台,而被長久困住。 >
| # BUGGY | |
| # This make docker host resolvd failed | |
| # see: https://github.com/angristan/wireguard-install/issues/458 | |
| services: | |
| adguard: | |
| image: adguard/adguardhome:latest | |
| restart: unless-stopped | |
| volumes: | |
| - ./data/work:/opt/adguardhome/work | |
| - ./data/conf:/opt/adguardhome/conf |
Description for and list of popular special files like README/CHANGELOG/LICENSE and others.
The ReadMe is usually the first document people will see of your project. Depending on your project it should give a short introduction and usage/build examples. It should only contain the information you expect users to read. It is usually possible to link to other documentation files using the markdown syntax which gets rendered as html by popular repository hosting platforms.
mirror of The Ultimate Beginner's Guide to GPU Passthrough (Proxmox, Windows 10) by /u/cjalas
>Welcome all, to the first installment of my Idiot Friendly tutorial series! I'll be guiding you through the process of configuring GPU Passthrough for your Proxmox Virtual Machine Guests. This guide is aimed at beginners to virtualization, particularly for Proxmox users. It is intended as an overall guide for passing through a GPU (or multiple GPUs) to your Virtual Machine(s). It is not intended as an all-exhaustive how-to guide; however, I will do my best to provide you with all the necessary resources and sources for the passthrough process, from start to finish. If something doesn't work properly, please check /r/Proxmox, /r/Homelab, /r/VFIO, or
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
Writing an apt proxy conf file /etc/apt/apt.conf.d/proxy.conf as below.
Acquire::http::Proxy "socks5h://127.0.0.1:1080";
Acquire::https::Proxy "socks5h://127.0.0.1:1080";
Acquire::socks::Proxy "socks5h://127.0.0.1:1080";
And the proxy settings will be applied the next time we run apt.
| # Script found at https://superuser.com/a/997448 | |
| # Swap details found at https://www.mavjs.org/post/swap-ctrl-and-capslock-on-windows | |
| # Improvement provided by Davido264 in comment below | |
| $hexified = "00,00,00,00,00,00,00,00,03,00,00,00,1d,00,3a,00,3a,00,1d,00".Split(',') | % { "0x$_"}; | |
| $kbLayout = 'HKLM:\System\CurrentControlSet\Control\Keyboard Layout'; | |
| $scancodeMap = Get-ItemProperty -Path $kbLayout -Name "Scancode Map" -ErrorAction Ignore | |
| if ( -not $scancodeMap ) | |
| { |
We did it! We broke gist.github.com ;) So head over to the new home! Thank you all!
2021.10.20: https://github.com/AveYo/MediaCreationTool.bat now open for interaction
Not just an Universal MediaCreationTool wrapper script with ingenious support for business editions,
A powerful yet simple windows 10 / 11 deployment automation tool as well!

