Skip to content

Instantly share code, notes, and snippets.

@johnsoncodehk
Last active November 10, 2024 05:59
Show Gist options
  • Save johnsoncodehk/2ecb0136304d4badbb92bd0c1dbd8bae to your computer and use it in GitHub Desktop.
Save johnsoncodehk/2ecb0136304d4badbb92bd0c1dbd8bae to your computer and use it in GitHub Desktop.
Unity Clamp Angle
public static float ClampAngle(float angle, float min, float max) {
float start = (min + max) * 0.5f - 180;
float floor = Mathf.FloorToInt((angle - start) / 360) * 360;
return Mathf.Clamp(angle, min + floor, max + floor);
}
@YaroslavFur
Copy link

YaroslavFur commented Apr 24, 2023

<3 (heart)

@Trapperfly
Copy link

You are amazing <3 Thank you

@Vladimir-Maks
Copy link

you helped me solve my problem with clamping angles in godot. Thank you so much.

@SergeiKuznetcov1
Copy link

thanks

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment