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Unity GameObject Clone Extension
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/* | |
* https://gist.github.com/johnsoncodehk/6da46453ce2f870b6f87f431bb267b9c | |
*/ | |
using UnityEngine; | |
public static class CloneExtension { | |
public static GameObject Clone (this GameObject gameObject) { | |
GameObject newGameObject = Object.Instantiate (gameObject); | |
newGameObject.transform.SetParent (gameObject.transform.parent, false); | |
newGameObject.SetActive (true); | |
return newGameObject; | |
} | |
public static T Clone<T> (this T component) where T : Component { | |
T newComponent = Object.Instantiate (component); | |
newComponent.transform.SetParent (component.transform.parent, false); | |
newComponent.gameObject.SetActive (true); | |
return newComponent; | |
} | |
} |
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