Last active
January 1, 2016 15:28
-
-
Save johnwalker/8163939 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(ns peg-game.core | |
(:require | |
[cljs.core.async :as async | |
:refer [<! >! chan close! sliding-buffer put! alts! timeout]] | |
[jayq.core :refer [$ append ajax inner css $deferred | |
when done resolve pipe on bind attr | |
offset] :as jq] | |
[goog.dom :as dom] | |
[goog.events :as events] | |
[monet.canvas :as monet]) | |
(:require-macros [cljs.core.async.macros :as m :refer [go]])) | |
(defn log [& items] | |
(.log js/console (apply pr-str items))) | |
(defn generate-triangular-slots [length] | |
(into #{} | |
(for [y (range length) | |
x (range (- length y)) ] | |
[x y]))) | |
(defn mouse-chan [] | |
(let [c (chan)] | |
(events/listen js/window "click" #(put! c %)) | |
c)) | |
(defn draw! [ctx slots color radius lt1 lt2] | |
(doseq [[x y id] slots] | |
(monet/fill-style ctx color) | |
(monet/circle ctx {:r radius | |
:x (lt1 x) | |
:y (lt2 y)}))) | |
(defn listen-chan [el type] | |
(let [out (chan)] | |
(events/listen el type (fn [e] (log e) (put! out e))) | |
out)) | |
(defn ^:export init [] | |
(let [canvas (.getElementById js/document "peg") | |
ctx (.getContext canvas "2d") | |
width (.-width canvas) | |
height (.-height canvas)] | |
(.scale ctx 1 -1) | |
(.translate ctx 0 (- height)) | |
(log "width" width "height" height) | |
(let [mouse (mouse-chan)] | |
(go | |
(loop [pegs (generate-triangular-slots 5) | |
holes #{}] | |
(draw! ctx pegs "orange" 9 | |
#(+ (* 20 %) 20) | |
#(+ (* 20 %) 20)) | |
(draw! ctx holes "black" 9 | |
#(+ (* 20 %) 20) | |
#(+ (* 20 %) 20)) | |
(<! mouse) | |
(let [choice (first pegs)] | |
(recur (disj pegs choice) | |
(conj holes choice)))))))) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment