A contour plot of the height of the bed of a 3d printer.
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3D Printer Contour Plot
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/** | |
* Copyright (c) 2010, Jason Davies. | |
* | |
* All rights reserved. This code is based on Bradley White's Java version, | |
* which is in turn based on Nicholas Yue's C++ version, which in turn is based | |
* on Paul D. Bourke's original Fortran version. See below for the respective | |
* copyright notices. | |
* | |
* See http://local.wasp.uwa.edu.au/~pbourke/papers/conrec/ for the original | |
* paper by Paul D. Bourke. | |
* | |
* The vector conversion code is based on http://apptree.net/conrec.htm by | |
* Graham Cox. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* * Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* * Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* * Neither the name of the <organization> nor the | |
* names of its contributors may be used to endorse or promote products | |
* derived from this software without specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
* ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY | |
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
/* | |
* Copyright (c) 1996-1997 Nicholas Yue | |
* | |
* This software is copyrighted by Nicholas Yue. This code is based on Paul D. | |
* Bourke's CONREC.F routine. | |
* | |
* The authors hereby grant permission to use, copy, and distribute this | |
* software and its documentation for any purpose, provided that existing | |
* copyright notices are retained in all copies and that this notice is | |
* included verbatim in any distributions. Additionally, the authors grant | |
* permission to modify this software and its documentation for any purpose, | |
* provided that such modifications are not distributed without the explicit | |
* consent of the authors and that existing copyright notices are retained in | |
* all copies. Some of the algorithms implemented by this software are | |
* patented, observe all applicable patent law. | |
* | |
* IN NO EVENT SHALL THE AUTHORS OR DISTRIBUTORS BE LIABLE TO ANY PARTY FOR | |
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT | |
* OF THE USE OF THIS SOFTWARE, ITS DOCUMENTATION, OR ANY DERIVATIVES THEREOF, | |
* EVEN IF THE AUTHORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
* | |
* THE AUTHORS AND DISTRIBUTORS SPECIFICALLY DISCLAIM ANY WARRANTIES, | |
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT. THIS SOFTWARE IS | |
* PROVIDED ON AN "AS IS" BASIS, AND THE AUTHORS AND DISTRIBUTORS HAVE NO | |
* OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR | |
* MODIFICATIONS. | |
*/ | |
(function(exports) { | |
exports.Conrec = Conrec; | |
var EPSILON = 1e-10; | |
function pointsEqual(a, b) { | |
var x = a.x - b.x, y = a.y - b.y; | |
return x * x + y * y < EPSILON; | |
} | |
function reverseList(list) { | |
var pp = list.head; | |
while (pp) { | |
// swap prev/next pointers | |
var temp = pp.next; | |
pp.next = pp.prev; | |
pp.prev = temp; | |
// continue through the list | |
pp = temp; | |
} | |
// swap head/tail pointers | |
var temp = list.head; | |
list.head = list.tail; | |
list.tail = temp; | |
} | |
function ContourBuilder(level) { | |
this.level = level; | |
this.s = null; | |
this.count = 0; | |
} | |
ContourBuilder.prototype.remove_seq = function(list) { | |
// if list is the first item, static ptr s is updated | |
if (list.prev) { | |
list.prev.next = list.next; | |
} else { | |
this.s = list.next; | |
} | |
if (list.next) { | |
list.next.prev = list.prev; | |
} | |
--this.count; | |
} | |
ContourBuilder.prototype.addSegment = function(a, b) { | |
var ss = this.s; | |
var ma = null; | |
var mb = null; | |
var prependA = false; | |
var prependB = false; | |
while (ss) { | |
if (ma == null) { | |
// no match for a yet | |
if (pointsEqual(a, ss.head.p)) { | |
ma = ss; | |
prependA = true; | |
} else if (pointsEqual(a, ss.tail.p)) { | |
ma = ss; | |
} | |
} | |
if (mb == null) { | |
// no match for b yet | |
if (pointsEqual(b, ss.head.p)) { | |
mb = ss; | |
prependB = true; | |
} else if (pointsEqual(b, ss.tail.p)) { | |
mb = ss; | |
} | |
} | |
// if we matched both no need to continue searching | |
if (mb != null && ma != null) { | |
break; | |
} else { | |
ss = ss.next; | |
} | |
} | |
// c is the case selector based on which of ma and/or mb are set | |
var c = ((ma != null) ? 1 : 0) | ((mb != null) ? 2 : 0); | |
switch(c) { | |
case 0: // both unmatched, add as new sequence | |
var aa = {p: a, prev: null}; | |
var bb = {p: b, next: null}; | |
aa.next = bb; | |
bb.prev = aa; | |
// create sequence element and push onto head of main list. The order | |
// of items in this list is unimportant | |
ma = {head: aa, tail: bb, next: this.s, prev: null, closed: false}; | |
if (this.s) { | |
this.s.prev = ma; | |
} | |
this.s = ma; | |
++this.count; // not essential - tracks number of unmerged sequences | |
break; | |
case 1: // a matched, b did not - thus b extends sequence ma | |
var pp = {p: b}; | |
if (prependA) { | |
pp.next = ma.head; | |
pp.prev = null; | |
ma.head.prev = pp; | |
ma.head = pp; | |
} else { | |
pp.next = null; | |
pp.prev = ma.tail; | |
ma.tail.next = pp; | |
ma.tail = pp; | |
} | |
break; | |
case 2: // b matched, a did not - thus a extends sequence mb | |
var pp = {p: a}; | |
if (prependB) { | |
pp.next = mb.head; | |
pp.prev = null; | |
mb.head.prev = pp; | |
mb.head = pp; | |
} else { | |
pp.next = null; | |
pp.prev = mb.tail; | |
mb.tail.next = pp; | |
mb.tail = pp; | |
} | |
break; | |
case 3: // both matched, can merge sequences | |
// if the sequences are the same, do nothing, as we are simply closing this path (could set a flag) | |
if (ma === mb) { | |
var pp = {p: ma.tail.p, next: ma.head, prev: null}; | |
ma.head.prev = pp; | |
ma.head = pp; | |
ma.closed = true; | |
break; | |
} | |
// there are 4 ways the sequence pair can be joined. The current setting of prependA and | |
// prependB will tell us which type of join is needed. For head/head and tail/tail joins | |
// one sequence needs to be reversed | |
switch((prependA ? 1 : 0) | (prependB ? 2 : 0)) { | |
case 0: // tail-tail | |
// reverse ma and append to mb | |
reverseList(ma); | |
// fall through to head/tail case | |
case 1: // head-tail | |
// ma is appended to mb and ma discarded | |
mb.tail.next = ma.head; | |
ma.head.prev = mb.tail; | |
mb.tail = ma.tail; | |
//discard ma sequence record | |
this.remove_seq(ma); | |
break; | |
case 3: // head-head | |
// reverse ma and append mb to it | |
reverseList(ma); | |
// fall through to tail/head case | |
case 2: // tail-head | |
// mb is appended to ma and mb is discarded | |
ma.tail.next = mb.head; | |
mb.head.prev = ma.tail; | |
ma.tail = mb.tail; | |
//discard mb sequence record | |
this.remove_seq(mb); | |
break; | |
} | |
} | |
} | |
/** | |
* Implements CONREC. | |
* | |
* @param {function} drawContour function for drawing contour. Defaults to a | |
* custom "contour builder", which populates the | |
* contours property. | |
*/ | |
function Conrec(drawContour) { | |
if (!drawContour) { | |
var c = this; | |
c.contours = {}; | |
/** | |
* drawContour - interface for implementing the user supplied method to | |
* render the countours. | |
* | |
* Draws a line between the start and end coordinates. | |
* | |
* @param startX - start coordinate for X | |
* @param startY - start coordinate for Y | |
* @param endX - end coordinate for X | |
* @param endY - end coordinate for Y | |
* @param contourLevel - Contour level for line. | |
*/ | |
this.drawContour = function(startX, startY, endX, endY, contourLevel, k) { | |
var cb = c.contours[k]; | |
if (!cb) { | |
cb = c.contours[k] = new ContourBuilder(contourLevel); | |
} | |
cb.addSegment({x: startX, y: startY}, {x: endX, y: endY}); | |
} | |
this.contourList = function() { | |
var l = []; | |
var a = c.contours; | |
for (var k in a) { | |
var s = a[k].s; | |
var level = a[k].level; | |
while (s) { | |
var h = s.head; | |
var l2 = []; | |
l2.level = level; | |
l2.k = k; | |
while (h && h.p) { | |
l2.push(h.p); | |
h = h.next; | |
} | |
l.push(l2); | |
s = s.next; | |
} | |
} | |
l.sort(function(a, b) { return a.k - b.k }); | |
return l; | |
} | |
} else { | |
this.drawContour = drawContour; | |
} | |
this.h = new Array(5); | |
this.sh = new Array(5); | |
this.xh = new Array(5); | |
this.yh = new Array(5); | |
} | |
/** | |
* contour is a contouring subroutine for rectangularily spaced data | |
* | |
* It emits calls to a line drawing subroutine supplied by the user which | |
* draws a contour map corresponding to real*4data on a randomly spaced | |
* rectangular grid. The coordinates emitted are in the same units given in | |
* the x() and y() arrays. | |
* | |
* Any number of contour levels may be specified but they must be in order of | |
* increasing value. | |
* | |
* | |
* @param {number[][]} d - matrix of data to contour | |
* @param {number} ilb,iub,jlb,jub - index bounds of data matrix | |
* | |
* The following two, one dimensional arrays (x and y) contain | |
* the horizontal and vertical coordinates of each sample points. | |
* @param {number[]} x - data matrix column coordinates | |
* @param {number[]} y - data matrix row coordinates | |
* @param {number} nc - number of contour levels | |
* @param {number[]} z - contour levels in increasing order. | |
*/ | |
Conrec.prototype.contour = function(d, ilb, iub, jlb, jub, x, y, nc, z) { | |
var h = this.h, sh = this.sh, xh = this.xh, yh = this.yh; | |
var drawContour = this.drawContour; | |
this.contours = {}; | |
/** private */ | |
var xsect = function(p1, p2){ | |
return (h[p2]*xh[p1]-h[p1]*xh[p2])/(h[p2]-h[p1]); | |
} | |
var ysect = function(p1, p2){ | |
return (h[p2]*yh[p1]-h[p1]*yh[p2])/(h[p2]-h[p1]); | |
} | |
var m1; | |
var m2; | |
var m3; | |
var case_value; | |
var dmin; | |
var dmax; | |
var x1 = 0.0; | |
var x2 = 0.0; | |
var y1 = 0.0; | |
var y2 = 0.0; | |
// The indexing of im and jm should be noted as it has to start from zero | |
// unlike the fortran counter part | |
var im = [0, 1, 1, 0]; | |
var jm = [0, 0, 1, 1]; | |
// Note that castab is arranged differently from the FORTRAN code because | |
// Fortran and C/C++ arrays are transposed of each other, in this case | |
// it is more tricky as castab is in 3 dimensions | |
var castab = [ | |
[ | |
[0, 0, 8], [0, 2, 5], [7, 6, 9] | |
], | |
[ | |
[0, 3, 4], [1, 3, 1], [4, 3, 0] | |
], | |
[ | |
[9, 6, 7], [5, 2, 0], [8, 0, 0] | |
] | |
]; | |
for (var j=(jub-1);j>=jlb;j--) { | |
for (var i=ilb;i<=iub-1;i++) { | |
var temp1, temp2; | |
temp1 = Math.min(d[i][j],d[i][j+1]); | |
temp2 = Math.min(d[i+1][j],d[i+1][j+1]); | |
dmin = Math.min(temp1,temp2); | |
temp1 = Math.max(d[i][j],d[i][j+1]); | |
temp2 = Math.max(d[i+1][j],d[i+1][j+1]); | |
dmax = Math.max(temp1,temp2); | |
if (dmax>=z[0]&&dmin<=z[nc-1]) { | |
for (var k=0;k<nc;k++) { | |
if (z[k]>=dmin&&z[k]<=dmax) { | |
for (var m=4;m>=0;m--) { | |
if (m>0) { | |
// The indexing of im and jm should be noted as it has to | |
// start from zero | |
h[m] = d[i+im[m-1]][j+jm[m-1]]-z[k]; | |
xh[m] = x[i+im[m-1]]; | |
yh[m] = y[j+jm[m-1]]; | |
} else { | |
h[0] = 0.25*(h[1]+h[2]+h[3]+h[4]); | |
xh[0]=0.5*(x[i]+x[i+1]); | |
yh[0]=0.5*(y[j]+y[j+1]); | |
} | |
if (h[m]>EPSILON) { | |
sh[m] = 1; | |
} else if (h[m]<-EPSILON) { | |
sh[m] = -1; | |
} else | |
sh[m] = 0; | |
} | |
// | |
// Note: at this stage the relative heights of the corners and the | |
// centre are in the h array, and the corresponding coordinates are | |
// in the xh and yh arrays. The centre of the box is indexed by 0 | |
// and the 4 corners by 1 to 4 as shown below. | |
// Each triangle is then indexed by the parameter m, and the 3 | |
// vertices of each triangle are indexed by parameters m1,m2,and | |
// m3. | |
// It is assumed that the centre of the box is always vertex 2 | |
// though this isimportant only when all 3 vertices lie exactly on | |
// the same contour level, in which case only the side of the box | |
// is drawn. | |
// | |
// | |
// vertex 4 +-------------------+ vertex 3 | |
// | \ / | | |
// | \ m-3 / | | |
// | \ / | | |
// | \ / | | |
// | m=2 X m=2 | the centre is vertex 0 | |
// | / \ | | |
// | / \ | | |
// | / m=1 \ | | |
// | / \ | | |
// vertex 1 +-------------------+ vertex 2 | |
// | |
// | |
// | |
// Scan each triangle in the box | |
// | |
for (m=1;m<=4;m++) { | |
m1 = m; | |
m2 = 0; | |
if (m!=4) { | |
m3 = m+1; | |
} else { | |
m3 = 1; | |
} | |
case_value = castab[sh[m1]+1][sh[m2]+1][sh[m3]+1]; | |
if (case_value!=0) { | |
switch (case_value) { | |
case 1: // Line between vertices 1 and 2 | |
x1=xh[m1]; | |
y1=yh[m1]; | |
x2=xh[m2]; | |
y2=yh[m2]; | |
break; | |
case 2: // Line between vertices 2 and 3 | |
x1=xh[m2]; | |
y1=yh[m2]; | |
x2=xh[m3]; | |
y2=yh[m3]; | |
break; | |
case 3: // Line between vertices 3 and 1 | |
x1=xh[m3]; | |
y1=yh[m3]; | |
x2=xh[m1]; | |
y2=yh[m1]; | |
break; | |
case 4: // Line between vertex 1 and side 2-3 | |
x1=xh[m1]; | |
y1=yh[m1]; | |
x2=xsect(m2,m3); | |
y2=ysect(m2,m3); | |
break; | |
case 5: // Line between vertex 2 and side 3-1 | |
x1=xh[m2]; | |
y1=yh[m2]; | |
x2=xsect(m3,m1); | |
y2=ysect(m3,m1); | |
break; | |
case 6: // Line between vertex 3 and side 1-2 | |
x1=xh[m3]; | |
y1=yh[m3]; | |
x2=xsect(m1,m2); | |
y2=ysect(m1,m2); | |
break; | |
case 7: // Line between sides 1-2 and 2-3 | |
x1=xsect(m1,m2); | |
y1=ysect(m1,m2); | |
x2=xsect(m2,m3); | |
y2=ysect(m2,m3); | |
break; | |
case 8: // Line between sides 2-3 and 3-1 | |
x1=xsect(m2,m3); | |
y1=ysect(m2,m3); | |
x2=xsect(m3,m1); | |
y2=ysect(m3,m1); | |
break; | |
case 9: // Line between sides 3-1 and 1-2 | |
x1=xsect(m3,m1); | |
y1=ysect(m3,m1); | |
x2=xsect(m1,m2); | |
y2=ysect(m1,m2); | |
break; | |
default: | |
break; | |
} | |
// Put your processing code here and comment out the printf | |
//printf("%f %f %f %f %f\n",x1,y1,x2,y2,z[k]); | |
drawContour(x1,y1,x2,y2,z[k],k); | |
} | |
} | |
} | |
} | |
} | |
} | |
} | |
} | |
})(typeof exports !== "undefined" ? exports : window); |
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var data = [ | |
[0.29, | |
0.34, | |
0.38, | |
0.43, | |
0.43, | |
0.44, | |
10.2], | |
[0.37, | |
0.42, | |
0.47, | |
-0.07, | |
-0.03, | |
5.43, | |
10.0], | |
[0.47, | |
0.53, | |
-0.06, | |
0.59, | |
0.6, | |
0.79, | |
5.08], | |
[-0.1, | |
0.58, | |
5.56, | |
0.62, | |
0.04, | |
0.66, | |
0.08], | |
[0.38, | |
-0.01, | |
0.57, | |
-0.0, | |
0.61, | |
0.01, | |
0.68], | |
[0.86, | |
0.56, | |
0.25, | |
0.5, | |
-0.05, | |
0.51, | |
1.07], | |
[0.67, | |
0.52, | |
0.38, | |
0.31, | |
0.28, | |
0.24, | |
0.41] | |
]; |
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<title>3D Printer Contour Plot</title> | |
<body> | |
<style> | |
svg { | |
font: 10px sans-serif; | |
} | |
path.line { | |
fill: none; | |
stroke: #666; | |
stroke-width: 1.5px; | |
} | |
path.area { | |
fill: #e7e7e7; | |
} | |
.axis { | |
shape-rendering: crispEdges; | |
} | |
.x.axis line { | |
stroke: #fff; | |
} | |
.x.axis .minor { | |
stroke-opacity: .5; | |
} | |
.x.axis path { | |
display: none; | |
} | |
.y.axis line, | |
.y.axis path { | |
fill: none; | |
stroke: #000; | |
} | |
</style> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.17/d3.min.js"></script> | |
<script src="conrec.js"></script> | |
<script src="data.js"></script> | |
<script> | |
// Add a "cliff edge" to force contour lines to close along the border. | |
var cliff = -1000; | |
data.push(d3.range(data[0].length).map(function() { return cliff; })); | |
data.unshift(d3.range(data[0].length).map(function() { return cliff; })); | |
data.forEach(function(d) { | |
d.push(cliff); | |
d.unshift(cliff); | |
}); | |
var margin = {top: 40, right: 40, bottom: 40, left: 40}, | |
width = 500 - margin.left - margin.right, | |
height = 500 - margin.top - margin.bottom; | |
var c = new Conrec, | |
xs = d3.range(0, data.length), | |
ys = d3.range(0, data[0].length), | |
zs = d3.range(-2, 12, 1), | |
x = d3.scale.linear().range([0, width]).domain([1, data.length - 2]), | |
y = d3.scale.linear().range([height, 0]).domain([1, data[0].length - 2]), | |
colours = d3.scale.linear().domain([0, data.length]).interpolate(d3.interpolateHcl).range([d3.rgb("#007AFF"), d3.rgb('#FFF500')]); | |
var xAxis = d3.svg.axis() | |
.scale(x); | |
var yAxis = d3.svg.axis() | |
.scale(y) | |
.orient("right"); | |
c.contour(data, 0, xs.length - 1, 0, ys.length - 1, xs, ys, zs.length, zs); | |
var svg = d3.select("body").append("svg") | |
.attr("width", width + margin.left + margin.right) | |
.attr("height", height + margin.top + margin.bottom) | |
.append("g") | |
.attr("transform", "translate(" + margin.left + "," + margin.top + ")"); | |
svg.selectAll("path") | |
.data(c.contourList()) | |
.enter().append("path") | |
.style("fill",function(d) { return colours(d.level);}) | |
.style("stroke","black") | |
.attr("d", d3.svg.line() | |
.x(function(d) { return x(d.x); }) | |
.y(function(d) { return y(d.y); })); | |
svg.append("g") | |
.attr("class", "x axis") | |
.attr("transform", "translate(0," + height + ")") | |
.call(xAxis); | |
svg.append("g") | |
.attr("class", "y axis") | |
.attr("transform", "translate(" + width + ",0)") | |
.call(yAxis); | |
</script> |
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Hi, Just wandering if you could help me or direct me where I could learn how to read and write a G-Code like the one you put up as I really want to know how to wright one or alter an existing G-Code, this is the only thing that's holding me back on build my own 3d printer.
Thanks