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January 12, 2022 08:21
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import SwiftUI | |
private struct OffsetPreferenceKey: PreferenceKey { | |
static var defaultValue: CGFloat = .zero | |
static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) {} | |
} | |
struct CustomScrollView<Content: View>: View { | |
private let content: () -> Content | |
@Environment(\.refresh) var refreshAction: RefreshAction? | |
@StateObject private var manager = CustomScrollViewManager() | |
@State private var isRefreshing = false | |
init(@ViewBuilder content: @escaping () -> Content) { | |
self.content = content | |
} | |
var body: some View { | |
GeometryReader { geometry in | |
ScrollView(showsIndicators: true) { | |
VStack { | |
refresher() | |
content() | |
} | |
.padding(.bottom, 50) | |
.background(Color.groupedTableViewBackground.frame(height: 99999999)) | |
.anchorPreference(key: OffsetPreferenceKey.self, value: .top) { | |
geometry[$0].y | |
} | |
} | |
.onPreferenceChange(OffsetPreferenceKey.self) { | |
if refreshAction != nil, !isRefreshing, manager.canRefresh(for: $0) { | |
Task { | |
isRefreshing = true | |
await refreshAction?() | |
manager.isStarting = false | |
isRefreshing = false | |
} | |
} | |
} | |
} | |
} | |
private func refresher() -> some View { | |
Group { | |
if manager.isStarting { | |
if isRefreshing { | |
ProgressView() | |
.padding(.top) | |
}else { | |
Image(systemName: "circlebadge.fill") | |
.padding(.top) | |
.foregroundColor(.secondary) | |
} | |
} | |
} | |
} | |
} | |
class CustomScrollViewManager: ObservableObject { | |
enum Direction { | |
case top, bottom, stop | |
} | |
private let threshold: CGFloat = 150 | |
private let limit = 30 | |
private var counter = 0 | |
private var scrollDirection = Direction.stop | |
private var progress = CGFloat.zero | |
var isStarting = false { | |
willSet { | |
guard newValue != isStarting else { return } | |
withAnimation(.interactiveSpring()) { | |
objectWillChange.send() | |
} | |
} | |
} | |
func canRefresh(for value: CGFloat) -> Bool { | |
let newProgress = value.rounded() | |
if isStarting { | |
if newProgress < 2 { | |
return true | |
} | |
return false | |
}else if newProgress > threshold { | |
isStarting = true | |
Vibration.medium.vibrate() | |
}else { | |
isStarting = false | |
progress = newProgress | |
} | |
return false | |
} | |
func changedDirection(for value: CGFloat) -> Direction? { | |
let oldProgress = self.progress | |
let newProgress = value.rounded() | |
let difference = abs(abs(newProgress) - abs(oldProgress)) | |
let newDirection = difference < 3 ? CustomScrollViewManager.Direction.stop : (newProgress > oldProgress ? CustomScrollViewManager.Direction.top : .bottom) | |
if isStableDirection(newDirection: newDirection) { | |
return newDirection | |
} | |
scrollDirection = newDirection | |
return nil | |
} | |
private func isStableDirection(newDirection: Direction) -> Bool { | |
if scrollDirection == newDirection { | |
counter += 1 | |
} else { | |
counter = 0 | |
} | |
return counter == limit | |
} | |
} |
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