Created
January 12, 2023 21:56
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Load a ui.Image from an asset
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import 'dart:async'; | |
import 'dart:ui' as ui; | |
import 'package:flutter/foundation.dart'; | |
import 'package:flutter/material.dart'; | |
import 'package:flutter/services.dart'; | |
Future<ui.Image> loadImageFromAsset(String assetName) async { | |
if (kIsWeb) { | |
WidgetsFlutterBinding.ensureInitialized(); | |
var image = AssetImage(assetName); | |
var key = await image.obtainKey(ImageConfiguration.empty); | |
var stream = image.loadBuffer( | |
key, PaintingBinding.instance.instantiateImageCodecFromBuffer); | |
var completer = Completer<ui.Image>(); | |
stream.addListener(ImageStreamListener((image, synchronousCall) { | |
completer.complete(image.image); | |
})); | |
return completer.future; | |
} | |
var buffer = await ImmutableBuffer.fromAsset(assetName); | |
var codec = await ui.instantiateImageCodecFromBuffer(buffer); | |
var frame = await codec.getNextFrame(); | |
return frame.image; | |
} |
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