Created
January 19, 2021 00:17
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if (energy <= 0) { | |
return false; | |
} | |
updateVisibility(); | |
var candidates = <Agent>[]; | |
var friends = <Agent>[]; | |
for (var agent in stage.agents) { | |
if (agent is Tombstone) { | |
continue; | |
} | |
if (visibility[agent.logicalPosition]) { | |
if (isHostileTo(agent)) { | |
candidates.add(agent); | |
} else { | |
friends.add(agent); | |
} | |
} | |
} | |
if (candidates.isEmpty && _lastHostileLocation == null) { | |
return false; | |
} | |
Path? path; | |
Agent? target; | |
for (var candidate in candidates) { | |
path = const Pathfinder().findPath( | |
logicalPosition, | |
candidate.logicalPosition, | |
stage.board, | |
maxCost: 20, | |
); | |
if (path != null) { | |
target = candidate; | |
_lastHostileLocation = candidate.logicalPosition; | |
_lastHostileAgent = candidate; | |
break; | |
} | |
} | |
if ((path == null || target == null) && _lastHostileLocation != null) { | |
path = const Pathfinder().findPath( | |
logicalPosition, | |
_lastHostileLocation!, | |
stage.board, | |
maxCost: 20, | |
); | |
} | |
// If the agent has reached the last known hostile location | |
// and not found a foe, then cheat a bit and check if the | |
// foe is within 3 tiles. If so, pathfind as long as the | |
// cost is similar. If this is not the case, radio other | |
// friendlies to ask for a _lastKnownLocation. | |
if (_lastHostileLocation == logicalPosition) { | |
if (_lastHostileAgent!.logicalPosition.octileDistance(logicalPosition) < | |
3.5) { | |
path = const Pathfinder().findPath( | |
logicalPosition, | |
_lastHostileAgent!.logicalPosition, | |
stage.board, | |
maxCost: 3.5, | |
); | |
if (path != null) { | |
_lastHostileLocation = _lastHostileAgent!.logicalPosition; | |
} | |
} else { | |
for (var friend in friends) { | |
if (friend is SimulatedAgent && | |
friend._lastHostileLocation != _lastHostileLocation) { | |
_lastHostileLocation = friend._lastHostileLocation; | |
path = const Pathfinder().findPath( | |
logicalPosition, | |
_lastHostileAgent!.logicalPosition, | |
stage.board, | |
maxCost: 20, | |
); | |
break; | |
} | |
} | |
} | |
} | |
if (path == null) { | |
return false; | |
} | |
if (target != null && path.point == target.logicalPosition) { | |
addEvent(AttackEvent(this, target)); | |
energy = 0; | |
return true; | |
} | |
var nextPath = path.child!; | |
var delta = nextPath.point - logicalPosition; | |
var swapAgent = stage.board[nextPath.point].agent; | |
if (swapAgent != null && !swapAgent.isHostileTo(this)) { | |
energy = 0; | |
return true; | |
} | |
addEvent(MoveStartEvent(delta, this)); | |
energy = 0; | |
return true; | |
} |
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