Created
June 24, 2018 09:36
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var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; | |
const createCam = (debug = false) => { | |
let arr = []; | |
for (let i = 0; i < 6; i++){ | |
let camera = new THREE.PerspectiveCamera( 45, SCREEN_WIDTH / SCREEN_HEIGHT, 100, 2000000 ); | |
arr.push( camera ); | |
if (debug){ | |
camera.updateProjectionMatrix(); | |
var helper = new THREE.CameraHelper( camera ); | |
scene.add( helper ); | |
} | |
} | |
arr[0].lookAt (new THREE.Vector3(1,0,0)); | |
arr[1].lookAt (new THREE.Vector3(0,0,1)); | |
arr[2].lookAt (new THREE.Vector3(-1,0,0)); | |
arr[3].lookAt (new THREE.Vector3(0,0,-1)); | |
arr[4].lookAt (new THREE.Vector3(0,1,1)); | |
arr[5].lookAt (new THREE.Vector3(0,-1,1)); | |
arr[4].rotation.x = 90 * Math.PI / 180; | |
arr[5].rotation.x = -90 * Math.PI / 180; | |
return arr; | |
} | |
const renderCam = () => { | |
// LEFT | |
v = [ 1, 0.33 * SCREEN_HEIGHT + 1, 0.25 * SCREEN_WIDTH - 2, 0.33 * SCREEN_HEIGHT - 2 ] | |
renderer.setViewport(v[0],v[1],v[2],v[3]); | |
renderer.setScissor(v[0],v[1],v[2],v[3]); | |
renderer.setScissorTest(true); | |
cameras[0].updateProjectionMatrix(); | |
renderer.render( scene, cameras[0] ); | |
// MID | |
v = [ 0.25 * SCREEN_WIDTH + 1, 0.33 * SCREEN_HEIGHT + 1, 0.25 * SCREEN_WIDTH - 2, 0.33 * SCREEN_HEIGHT - 2 ] | |
renderer.setViewport(v[0],v[1],v[2],v[3]); | |
renderer.setScissor(v[0],v[1],v[2],v[3]); | |
renderer.setScissorTest(true); | |
cameras[1].updateProjectionMatrix(); | |
renderer.render( scene, cameras[1] ); | |
// RIGHT | |
v = [ 0.5 * SCREEN_WIDTH + 1, 0.33 * SCREEN_HEIGHT + 1, 0.25 * SCREEN_WIDTH - 2, 0.33 * SCREEN_HEIGHT - 2 ] | |
renderer.setViewport(v[0],v[1],v[2],v[3]); | |
renderer.setScissor(v[0],v[1],v[2],v[3]); | |
renderer.setScissorTest(true); | |
cameras[2].updateProjectionMatrix(); | |
renderer.render( scene, cameras[2] ); | |
// BACK | |
v = [ 0.75 * SCREEN_WIDTH + 1, 0.33 * SCREEN_HEIGHT + 1, 0.25 * SCREEN_WIDTH - 2, 0.33 * SCREEN_HEIGHT - 2 ] | |
renderer.setViewport(v[0],v[1],v[2],v[3]); | |
renderer.setScissor(v[0],v[1],v[2],v[3]); | |
renderer.setScissorTest(true); | |
cameras[3].updateProjectionMatrix(); | |
renderer.render( scene, cameras[3] ); | |
// TOP | |
v = [ 0.25 * SCREEN_WIDTH + 1, 0, 0.25 * SCREEN_WIDTH - 2, 0.33 * SCREEN_HEIGHT - 2 ] | |
renderer.setViewport(v[0],v[1],v[2],v[3]); | |
renderer.setScissor(v[0],v[1],v[2],v[3]); | |
renderer.setScissorTest(true); | |
cameras[4].updateProjectionMatrix(); | |
renderer.render( scene, cameras[4] ); | |
// BOTTOM | |
v = [ 0.25 * SCREEN_WIDTH + 1, 0.66 * SCREEN_HEIGHT + 1, 0.25 * SCREEN_WIDTH - 2, 0.33 * SCREEN_HEIGHT - 2 ] | |
renderer.setViewport(v[0],v[1],v[2],v[3]); | |
renderer.setScissor(v[0],v[1],v[2],v[3]); | |
renderer.setScissorTest(true); | |
cameras[5].updateProjectionMatrix(); | |
renderer.render( scene, cameras[5] ); | |
} | |
const cameras = createCam(true); |
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