Created
December 3, 2014 12:08
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Simple RPG in python
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from random import randint | |
class Character: | |
def __init__(self): | |
self.name = "" | |
self.health = 1 | |
self.health_max = 1 | |
def do_damage(self, enemy): | |
damage = min( | |
max(randint(0, self.health) - randint(0, enemy.health), 0), | |
enemy.health) | |
enemy.health = enemy.health - damage | |
if damage == 0: print "%s evades %s's attack." % (enemy.name, self.name) | |
else: print "%s hurts %s!" % (self.name, enemy.name) | |
return enemy.health <= 0 | |
class Enemy(Character): | |
def __init__(self, player): | |
Character.__init__(self) | |
self.name = 'a goblin' | |
self.health = randint(1, player.health) | |
class Player(Character): | |
def __init__(self): | |
Character.__init__(self) | |
self.state = 'normal' | |
self.health = 10 | |
self.health_max = 10 | |
def quit(self): | |
print "%s can't find the way back home, and dies of starvation.\nR.I.P." % self.name | |
self.health = 0 | |
def help(self): print Commands.keys() | |
def status(self): print "%s's health: %d/%d" % (self.name, self.health, self.health_max) | |
def tired(self): | |
print "%s feels tired." % self.name | |
self.health = max(1, self.health - 1) | |
def rest(self): | |
if self.state != 'normal': print "%s can't rest now!" % self.name; self.enemy_attacks() | |
else: | |
print "%s rests." % self.name | |
if randint(0, 1): | |
self.enemy = Enemy(self) | |
print "%s is rudely awakened by %s!" % (self.name, self.enemy.name) | |
self.state = 'fight' | |
self.enemy_attacks() | |
else: | |
if self.health < self.health_max: | |
self.health = self.health + 1 | |
else: print "%s slept too much." % self.name; self.health = self.health - 1 | |
def explore(self): | |
if self.state != 'normal': | |
print "%s is too busy right now!" % self.name | |
self.enemy_attacks() | |
else: | |
print "%s explores a twisty passage." % self.name | |
if randint(0, 1): | |
self.enemy = Enemy(self) | |
print "%s encounters %s!" % (self.name, self.enemy.name) | |
self.state = 'fight' | |
else: | |
if randint(0, 1): self.tired() | |
def flee(self): | |
if self.state != 'fight': print "%s runs in circles for a while." % self.name; self.tired() | |
else: | |
if randint(1, self.health + 5) > randint(1, self.enemy.health): | |
print "%s flees from %s." % (self.name, self.enemy.name) | |
self.enemy = None | |
self.state = 'normal' | |
else: print "%s couldn't escape from %s!" % (self.name, self.enemy.name); self.enemy_attacks() | |
def attack(self): | |
if self.state != 'fight': print "%s swats the air, without notable results." % self.name; self.tired() | |
else: | |
if self.do_damage(self.enemy): | |
print "%s executes %s!" % (self.name, self.enemy.name) | |
self.enemy = None | |
self.state = 'normal' | |
if randint(0, self.health) < 10: | |
self.health = self.health + 1 | |
self.health_max = self.health_max + 1 | |
print "%s feels stronger!" % self.name | |
else: self.enemy_attacks() | |
def enemy_attacks(self): | |
if self.enemy.do_damage(self): print "%s was slaughtered by %s!!!\nR.I.P." %(self.name, self.enemy.name) | |
Commands = { | |
'quit': Player.quit, | |
'help': Player.help, | |
'status': Player.status, | |
'rest': Player.rest, | |
'explore': Player.explore, | |
'flee': Player.flee, | |
'attack': Player.attack, | |
} | |
p = Player() | |
p.name = raw_input("What is your character's name? ") | |
print "(type help to get a list of actions)\n" | |
print "%s enters a dark cave, searching for adventure." % p.name | |
while(p.health > 0): | |
line = raw_input("> ") | |
args = line.split() | |
if len(args) > 0: | |
commandFound = False | |
for c in Commands.keys(): | |
if args[0] == c[:len(args[0])]: | |
Commands[c](p) | |
commandFound = True | |
break | |
if not commandFound: | |
print "%s doesn't understand the suggestion." % p.name |
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