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@jonathanlarsen
Created October 25, 2012 15:37
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Barbarian
1 Bash | Primary | Generate: 8 Fury per attackBrutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
6 Clobber | Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
13 Onslaught | Add 2 reverberations that cause 25% weapon damage per strike. Removes the chance for Knockback.
26 Punish | Increases the damage of your skills by 8% for 5 seconds after using Bash. This effect stacks up to 3 times.
44 Instigation | Generate 4 additional Fury per attack.
52 Pulverize | Cause a shockwave that inflicts 38% weapon damage to enemies in a 26 yard line behind the targeted enemy.
2 Hammer of the Ancients | Secondary | Cost: 20 FuryCall forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
7 Rolling Thunder | Create a shockwave that deals 275% weapon damage to all enemies within 22 yards in front of you.
15 Smash | Strike a smaller area for 406% weapon damage.
27 The Devil's Anvil | Create a tremor at the point of impact for 2 seconds that slows the movement speed of enemies by 80%.
39 Thunderstrike | Whenever you kill an enemy with Hammer of the Ancients every other enemy within 10 yards is stunned for 3 seconds.
53 Birthright | Critical Hits have a 10% chance to cause enemies to drop treasure or health globes.
3 Cleave | Primary | Generate: 5 Fury per attackSwing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
9 Rupture | Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
18 Reaping Swing | Generate 3 additional Fury per enemy hit.
30 Scattering Blast | On Critical Hits, knock enemies back 9 yards and inflict 60% weapon damage to enemies where they land.
47 Broad Sweep | Increase damage to 175% weapon damage.
55 Gathering Storm | Enemies cleaved have their movement speed reduced by 80% for 1 seconds.
4 Ground Stomp | Defensive | Generate: 15 FuryCooldown: 12 secondsSmash the ground, stunning all enemies within 12 yards for 4 seconds.
12 Deafening Crash | Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
18 Wrenching Smash | Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
28 Trembling Stomp | Enemies in the area also take 76% weapon damage.
40 Foot of the Mountain | Increase Fury gained to 30.
54 Avalanche | Enemies are knocked back 9 yards and inflict 55% weapon damage to enemies in the landing area.
5 Rend | Secondary | Cost: 20 FuryA sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
11 Ravage | Increase the range of Rend to hit all enemies within 17 yards.
19 Blood Lust | Gain 9% of the damage done by Rend as Life.
33 Lacerate | Increase damage to 903% weapon damage as Physical over 5 seconds.
45 Mutilate | Affected enemies also have their movement speed reduced by 60%.
56 Bloodbath | Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage as Physical over 5 seconds.
8 Leap | Defensive | Generate: 15 FuryCooldown: 10 secondsLeap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
14 Iron Impact | Gain 100% additional Armor per enemy hit for 3 seconds after landing.
21 Launch | Jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
32 Toppling Impact | Send enemies hurtling away from where you land.
44 Call of Arreat | Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
60 Death from Above | Land with such force that enemies have a 100% chance to be stunned for 3 seconds.
9 Ancient Spear | Might | Generate: 15 FuryCooldown: 10 secondsThrow a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
15 Grappling Hooks | Throw 3 spears. Each spear will pull back the enemy that it hits.
23 Skirmish | Increases Fury gained to 30.
32 Dread Spear | Gain Life equal to 60% of the damage inflicted.
39 Harpoon | Pierce through multiple enemies in a straight line and drag them all back.
49 Rage Flip | Enemies hit with Ancient Spear are pulled in the opposite direction and damage is increased to 213% weapon damage.
11 Frenzy | Primary | Generate: 3 Fury per attackSwing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
17 Sidearm | Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
22 Triumph | Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
34 Vanguard | While under the effects of Frenzy, you gain 15% increased movement speed.
51 Smite | Add a 20% chance to call down a bolt of lightning from above, stunning your target for 1.5 seconds.
59 Maniac | Each Frenzy effect also increases your damage by 4%.
12 Seismic Slam | Secondary | Cost: 30 FurySlam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
18 Stagger | Add a 70% chance of stunning enemies for 1.5 seconds.
25 Shattered Ground | Increase damage to 288% weapon damage and increases Knockback distance by 100%.
35 Rumble | The ground continues to shudder after the initial strike, damaging enemies in the area for 60% weapon damage as Physical over 2 seconds.
48 Strength from Earth | Reduce Fury cost to 15 Fury.
57 Cracking Rift | Focus the seismic shockwaves along a narrow path to inflict 340% weapon damage to targets along a 42 yard path.
13 Revenge | Might | Revenge has a 15% chance to become active each time you are hit.Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
19 Vengeance Is Mine | Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
25 Best Served Cold | After using Revenge, your Critical Hit Chance is increased by 10% for 12 seconds.
36 Retribution | Increase damage to 286% weapon damage.
41 Grudge | Knocks enemies back 24 yards whenever Revenge is used.
52 Provocation | Increases the chance Revenge will become active to 30% each time you are hit by an attack.
14 Weapon Throw | Tactics | Cost: 10 FuryHurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
21 Mighty Throw | Increase thrown weapon damage to 169% weapon damage.
25 Ricochet | Cause the weapon to ricochet and hit up to 3 targets within 20 yards of each other.
33 Throwing Hammer | Hurl a hammer with a 50% chance to Stun the target for 1.5 seconds.
42 Stupefy | Aim for the head, gaining a 20% chance of causing your target to be Confused and attack other enemies for 6 seconds.
54 Dread Bomb | Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target.
16 Sprint | Defensive | Cost: 20 FuryIncrease movement speed by 40% for 3 seconds.
23 Rush | Increases Dodge Chance by 12% while sprinting.
29 Run Like the Wind | Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
38 Marathon | Increases the movement speed bonus to 50% for 5 seconds.
46 Gangway | Slams through enemies, knocking them back and inflicting 25% weapon damage.
53 Forced March | Increase the movement speed of allies within 50 yards by 20% for 3 seconds.
17 Threatening Shout | Tactics | Generate: 15 FuryCooldown: 10 secondsShout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
23 Intimidate | Affected enemies also have their movement speed reduced by 30%.
28 Falter | Affected enemies also have their attack speed reduced by 15% for 5 seconds.
37 Grim Harvest | Enemies are badly shaken and have a 15% chance to drop additional treasure or health globes.
43 Demoralize | Affected enemies are also taunted to attack you for 3 seconds.
57 Terrify | Enemies are severely demoralized. Each enemy has a 35% chance to flee for 2.5 seconds.
19 Earthquake | Rage | Cost: 50 FuryCooldown: 120 secondsShake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
24 Giant's Stride | Secondary tremors follow your movement and inflict 65% weapon damage as Fire.
29 Chilling Earth | Creates an icy patch, causing Earthquake's damage to turn Cold and Slow the movement of enemies by 80%.
39 The Mountain's Call | Removes the Fury cost and reduces the cooldown to 105 seconds.
50 Aftershocks | Secondary tremors knock enemies back and inflict 65% weapon damage as Fire.
56 Path of Fire | Project secondary tremors up to 12 yards ahead of you that inflict 65% weapon damage as Fire.
20 Whirlwind | Secondary | Cost: 10 FuryDeliver multiple attacks to everything in your path for 145% weapon damage.
24 Dust Devils | Generate harsh tornadoes that inflict 40% weapon damage to enemies in their path.
29 Hurricane | Allows you to move at your movement speed while using Whirlwind.
37 Blood Funnel | Critical Hits restore 2.0% of your maximum Life.
44 Wind Shear | Gain 1 Fury for every enemy struck.
59 Volcanic Eruption | Turns Whirlwind into a torrent of magma that inflicts 189% weapon damage as Fire.
21 Furious Charge | Might | Generate: 15 FuryCooldown: 10 secondsRush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
27 Battering Ram | Increase damage at the destination to 283% weapon damage.
33 Merciless Assault | Cooldown is reduced by 2 seconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.
38 Stamina | Generate 8 additional Fury for each target hit while charging.
47 Bull Rush | Any targets who are critically hit by Furious Charge will be stunned for 2.5 seconds.
56 Dreadnought | Regain 8% of your maximum Life for each target hit by Furious Charge.
22 Ignore Pain | Defensive | Cooldown: 30 secondsReduces all damage taken by 65% for 5 seconds.
26 Bravado | When activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them.
31 Iron Hide | Increases duration to 7 seconds.
36 Ignorance is Bliss | While Ignore Pain is active, gain 20% of all damage dealt as Life.
43 Mob Rule | Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds.
58 Contempt for Weakness | Reflects 50% of ignored damage back at the enemy.
22 Battle Rage | Tactics | Cost: 20 FuryEnter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
26 Marauder's Rage | Increase damage bonus to 30%.
31 Ferocity | While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
38 Swords to Ploughshares | While under the effects of Battle Rage, Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.
46 Into the Fray | While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
54 Bloodshed | While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
25 Call of the Ancients | Rage | Cost: 50 FuryCooldown: 120 secondsSummon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities. Talic wields a sword and shield and uses the Whirlwind skill. Korlic wields a massive polearm and uses the Cleave skill. Madawc dual-wields axes and uses the Weapon Throw skill.
31 The Council Rises | The Ancients inflict 66% weapon damage with each attack and have 100% additional Armor.
37 Duty to the Clan | Increase duration to 20 seconds.
45 Korlic's Might | Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.
51 Madawc's Madness | Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.
58 Talic's Anger | Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.
26 Overpower | Might | Cooldown: 12 secondsDeal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
29 Storm of Steel | Throw up to 3 axes at nearby enemies which inflict 50% weapon damage each.
34 Killing Spree | Your Critical Hit Chance is increased by 10% for 6 seconds.
42 Crushing Advance | Redirect 35% of incoming melee and ranged damage for 4 seconds after Overpower is activated.
48 Momentum | Generate 12 Fury for each enemy hit by Overpower.
59 Revel | Heal 8% of your maximum Life for every enemy hit.
28 War Cry | Tactics | Generate: 20 FuryCooldown: 20 secondsUnleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
32 Hardened Wrath | Increases the Armor bonus to 40%.
35 Charge! | Increases Fury gained to 40.
41 Invigorate | Increases maximum Life by 10% and regenerates 310 Life per second while affected by War Cry.
49 Veteran's Warning | War Cry also grants a 15% bonus to Dodge Chance.
60 Impunity | All of your resistances are increased by 20% while affected by War Cry.
30 Wrath of the Berserker | Rage | Cost: 50 Fury Cooldown: 120 secondsEnter a berserker rage which raises several attributes for 15 seconds.Critical Hit Chance: 10%Attack Speed: 25%Dodge Chance: 20%Movement Speed: 20%
36 Arreat's Wail | Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them.
40 Insanity | While active your damage is also increased by 100%.
46 Slaughter | While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.
52 Striding Giant | Increases bonus to Dodge Chance to 60%.
60 Thrive on Chaos | Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
10 Pound of Flesh | Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes.
10 Ruthless | Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%.Many skills and runes rely on Critical Hits to trigger their effects.
13 Nerves Of Steel | Your Armor is increased by 100% of your Vitality.
16 Weapons Master | Gain a bonus based on the weapon type of your main hand weapon:Swords/Daggers: 15% increased damageMaces/Axes: 10% Critical Hit ChancePolearms/Spears: 10% attack speedMighty Weapons: 3 Fury per hit
20 Inspiring Presence | The duration of your shouts is doubled. After using a shout you regenerate 2% of your maximum Life per second for 60 seconds.Your shouts are: Battle Rage Threatening Shout War Cry
20 Berserker Rage | You inflict an additional 25% damage while at maximum Fury.
24 Bloodthirst | Gain 3% of all damage done as Life.
27 Animosity | Increases Fury generation by 20% and maximum Fury is increased by 20.Fury is used to fuel your most powerful attacks.
30 Superstition | Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.
30 Tough as Nails | Increases Armor by 25%.Thorns damage dealt increased by 50%.
35 No Escape | Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury.
40 Relentless | While below 20% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%.
45 Brawler | As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.
50 Juggernaut | The duration of control impairing effects on you is reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.
55 Unforgiving | You no longer degenerate Fury. Instead, you gain 2 Fury every 1 seconds.
60 Boon of Bul-Kathos | The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.
Demon Hunter
1 Hungering Arrow | Primary | Generate: 3 HatredFire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
6 Puncturing Arrow | Increase the chance for the arrow to pierce to 50%.
17 Cinder Arrow | Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.
26 Shatter Shot | If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
42 Devouring Arrow | Each consecutive pierce increases the damage of the arrow by 70%.
52 Spray of Teeth | Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.
2 Impale | Secondary | Cost: 25 HatredImpale a target for 265% weapon damage.
7 Impact | Impale causes Knockback and has a 65% chance to Stun enemies for 1.5 seconds.
15 Chemical Burn | Your target will also Bleed for 220% weapon damage as Physical over 2 seconds.
28 Overpenetration | The knife will pierce through all enemies in a straight line.
53 Awareness | After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
58 Grievous Wounds | Critical Hits cause 100% additional damage.
3 Entangling Shot | Primary | Generate: 3 HatredImbue an arrow with shadow energy that deals 90% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
9 Chain Gang | Hit up to 4 targets.
18 Shock Collar | Strike targets with electrified chains that do an additional 70% weapon damage as Lightning over 2 seconds.
34 Heavy Burden | Increase the movement slow duration to 4 seconds.
47 Justice is Served | Increase the Hatred generated to 6 per shot.
54 Bounty Hunter | Gain 6% of the damage dealt as Life.
4 Caltrops | Defensive | Cost: 6 DisciplineLay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
12 Hooked Spines | Increase the slowing amount to 80%.
18 Torturous Ground | When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
28 Jagged Spikes | Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
41 Carved Stakes | Reduces the cost of Caltrops to 4 Discipline.
54 Bait the Trap | Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
5 Rapid Fire | Secondary | Cost: 20 Hatred initially, and an additional 10 Hatred while channelingRapidly fire for 276% weapon damage as Physical.
11 Withering Fire | Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
19 Web Shot | Slows the movement of affected targets by 80% for 1 seconds.
32 Fire Support | While channeling Rapid Fire, launch 2 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
45 High Velocity | Fire poison arrows that have a 40% chance to pierce through enemies.
56 Bombardment | Rapidly fire grenades that explode for 345% weapon damage as Fire to all enemies within a 4 yard radius.
8 Smoke Screen | Defensive | Cost: 14 DisciplineVanish behind a wall of smoke, becoming momentarily invisible for 1 seconds.
14 Displacement | Gain 35% movement speed when activated.
23 Lingering Fog | Increase the duration of the effect to 1.5 seconds.
33 Breathe Deep | While invisible you gain 12 Hatred per second.
44 Special Recipe | Reduce the cost to 12 Discipline.
59 Choking Gas | Leave behind a cloud of gas that deals 700% weapon damage as Physical to enemies in the area over 5 seconds.
9 Vault | Hunting | Cost: 8 DisciplineTumble acrobatically 35 yards.
16 Action Shot | As you travel, shoot arrows for 75% weapon damage at nearby targets.
23 Rattling Roll | All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
33 Tumble | After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
38 Acrobatics | Removes the Discipline cost but adds a 10 second cooldown.
49 Trail of Cinders | Leave a trail of fire in your wake that inflicts 300% weapon damage as Fire over 3 seconds.
11 Bola Shot | Primary | Generate: 3 HatredShoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
14 Volatile Explosives | Increase the explosion radius to 20 yards.
24 Thunder Ball | When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
37 Acid Strike | Shoot 3 bolas that each deal 160% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
51 Bitter Pill | When the bola explodes, you have a 15% chance to gain 2 Discipline.
57 Imminent Doom | Augment the bola to deal 216% weapon damage as Arcane to the target and 149% weapon damage as Arcane to all other targets within 14 yards, but increases the explosion delay to 2 seconds.
12 Chakram | Secondary | Cost: 10 HatredFire a swirling Chakram that does 170% weapon damage as Physical to enemies along its path.
18 Twin Chakrams | A second Chakram mirrors the first. Each Chakram deals 114% weapon damage as Physical.
26 Serpentine | The Chakram follows a slow curve, dealing 230% weapon damage as Poison to enemies along the path.
34 Razor Disk | The Chakram spirals out from the targeted location dealing 187% weapon damage as Arcane to enemies along the path.
48 Boomerang | The Chakram path turns into a loop, dealing 230% weapon damage as Lightning to enemies along the path.
57 Shuriken Cloud | Surround yourself with spinning Chakrams for 120 seconds, dealing 34% weapon damage per second as Physical to nearby enemies.
13 Preparation | Hunting | Cooldown: 45 secondsInstantly restore all Discipline.
19 Invigoration | Increase maximum Discipline by 10 for 5 seconds when using Preparation.
25 Punishment | Restore all Hatred for 25 Discipline. Preparation has no cooldown.
35 Battle Scars | Gain 60% Life after using Preparation.
44 Focused Mind | Gain 45 Discipline over 15 seconds instead of restoring it immediately.
52 Backup Plan | There is a 30% chance that Preparation's cooldown will not be triggered.
14 Evasive Fire | Devices | Generate: 4 HatredCost: 4 Discipline if you backflipShoot for 130% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
21 Hardened | Instead of backflipping, your Armor is increased by 25% for 3 seconds. This does not cost Discipline.
26 Parting Gift | Whenever a backflip is triggered, leave a poison bomb behind that explodes for 55% weapon damage as Poison in a 12 yard radius after 0.6 seconds. Turns Evasive Fire into Poison damage.
34 Covering Fire | Shoot a spread of bolts that hit up to 3 targets for 130% weapon damage each.
42 Displace | Increase the distance of the backflip to 30 yards.
53 Surge | Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.
15 Grenades | Primary | Generate: 3 HatredThrow out three grenades that explode for 95% weapon damage as Fire each.
22 Tinkerer | Increases Hatred generation to 6 Hatred.
32 Cluster Grenades | Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
40 Fire Bomb | Throw a single grenade that deals 124% weapon damage as Fire.
48 Stun Grenades | Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds.
60 Gas Grenades | Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
16 Shadow Power | Defensive | Cost: 14 DisciplineDraw in the power of the shadows, gaining 15% of all damage done as Life for 5 seconds.
21 Night Bane | Gain an additional 3 Hatred per second while Shadow Power is active.
29 Blood Moon | Increases damage done as Life to 25%.
37 Well of Darkness | Decreases the Discipline cost to 12.
51 Gloom | Reduce incoming damage by 35% while Shadow Power is active.
58 Shadow Glide | Gain 30% bonus to movement speed while Shadow Power is active.
17 Fan of Knives | Devices | Cost: 20 HatredCooldown: 10 secondsThrow knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
23 Crippling Razors | Increase the amount enemies are slowed to 80% for 2 seconds.
32 Retaliate | Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
38 Hail of Knives | Increase the radius to damage all enemies within 20 yards.
44 Fan of Daggers | Imbue your knives with a 65% chance to Stun enemies for 2 seconds.
59 Assassin's Knives | Throw long-range knives that deal 70% weapon damage to 5 additional targets.
17 Companion | Hunting | Cost: 10 DisciplineCooldown: 30 secondsSummon a raven companion. Your raven companion will periodically peck at enemies for 38% of your weapon damage as Physical.
22 Spider Companion | Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
29 Bat Companion | Summon a bat instead of a raven. The bat grants you 3 Hatred per second.
41 Boar Companion | Summon a boar instead of a raven. The boar increases your Life regeneration by 155 per second. In addition the boar increases your resistances to all damage types by 15%.
46 Ferret Companion | Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
59 Wolf Companion | Summon a wolf instead of a raven. The wolf attacks for 94% of your weapon damage as Physical.
19 Strafe | Archery | Cost: 12 HatredShoot at random nearby enemies for 156% weapon damage while moving at 75% of normal movement speed.
24 Emberstrafe | Leave a trail of fire in your wake that inflicts 65% weapon damage as Fire over 2 seconds.
29 Drifting Shadow | Movement speed increased to 100% of normal running speed while strafing.
37 Stinging Steel | Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
50 Rocket Storm | In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
56 Demolition | Throw out bouncy grenades that explode for 187% weapon damage to targets within 9 yards.
20 Elemental Arrow | Secondary | Cost: 10 HatredShoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
24 Ball Lightning | Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
29 Frost Arrow | Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 seconds.
36 Screaming Skull | Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.
43 Lightning Bolts | Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
59 Nether Tentacles | Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.
21 Marked for Death | Hunting | Cost: 3 DisciplineMarks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.
27 Contagion | When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
31 Valley of Death | Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
39 Grim Reaper | An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
48 Mortal Enemy | Attacks you make against the marked target generate 3 Hatred.
60 Death Toll | Heal attackers for 1% of the damage done to the marked target.
22 Multishot | Archery | Cost: 30 HatredFire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.
26 Fire at Will | Cost reduced to 15 Hatred. Deals 165% weapon damage as Lightning.
31 Burst Fire | Every time you fire, generate a shock pulse that damages nearby enemies for 65% weapon damage as Arcane.
39 Suppression Fire | Every enemy hit grants 1 Discipline.
46 Full Broadside | Increase the damage of Multishot to 215% weapon damage.
55 Arsenal | Every use also fires 3 rockets at nearby enemies that deal 60% weapon damage as Fire each.
22 Spike Trap | Devices | Cost: 30 HatredLay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.You can have a maximum of 3 Spike Traps active at one time.
27 Echoing Blast | Your Spike Traps can explode up to 3 times, dealing 275% weapon damage as Poison to all enemies within 8 yards each time.
30 Sticky Trap | Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 16 yards.
39 Long Fuse | Increases the arming time to 2 seconds but increases damage to 371% weapon damage.
46 Lightning Rod | When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.
55 Scatter | Simultaneously place all 3 traps.
25 Sentry | Devices | Cost: 30 HatredCooldown: 8 secondsDrop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
28 Spitfire Turret | The turret will also fire homing rockets aimed at random nearby targets for 30% weapon damage as Fire.
36 Vigilant Watcher | Reduces the cooldown of Sentry to 6 seconds.
45 Chain of Torment | Create a tether between you and the Sentry that does 125% weapon damage every second to every enemy it touches.
52 Aid Station | Heals nearby allies for 1.0% of their maximum Life per second.
60 Guardian Turret | The turret also creates a shield that reduces damage taken by allies by 15%.
27 Cluster Arrow | Archery | Cost: 50 HatredFire a cluster arrow that explodes for 225% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
33 Dazzling Arrow | Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical.
36 Shooting Stars | Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
41 Maelstrom | Instead of releasing grenades, the cluster releases shadow energy that deals 165% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
49 Cluster Bombs | Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
58 Loaded for Bear | Increases the damage of the explosion at the impact location to 304% weapon damage as Fire.
30 Rain of Vengeance | Archery | Cooldown: 30 secondsFire a massive volley of arrows around you. Arrows fall from the sky dealing 715% weapon damage over 5 seconds to all enemies in the area.
35 Dark Cloud | Launch a massive volley of guided arrows that rain down on enemies for 792% weapon damage over 12 seconds.
40 Beastly Bombs | Summon 20 Shadow Beasts to drop bombs on enemies, dealing 245% weapon damage each.
47 Stampede | Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 120% weapon damage each.
54 Anathema | Summon a Shadow Beast that drops grenades from the sky dealing 3300% weapon damage over 15 seconds.
60 Flying Strike | A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 100% weapon damage each and stunning enemies for 2 seconds.
10 Thrill of the Hunt | Every 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds.
10 Tactical Advantage | Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
13 Vengeance | Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
16 Steady Aim | As long as there are no enemies within 10 yards, all damage is increased by 20%.
20 Cull the Weak | Damage against slowed enemies increased by 15%.
20 Night Stalker | Critical Hits have a chance to restore 1 Discipline.Discipline is used to fuel many of your tactical and defensive skills.
25 Brooding | You gain 1% of your maximum Life per second.
27 Hot Pursuit | Whenever you are at full Hatred, movement speed is increased by 15%.
30 Archery | Gain a bonus based on the weapon type of your main hand weapon:Bow: 15% increased damageCrossbow: 50% Critical Hit DamageHand Crossbow: 10% Critical Hit Chance
30 Numbing Traps | Enemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds.
35 Perfectionist | Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%.Discipline is used to fuel many of your tactical and defensive skills.
40 Custom Engineering | The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.Increases the maximum number of Sentries to 3 and Spike Traps to 6.
45 Grenadier | Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
50 Sharpshooter | Gain 3% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.
55 Ballistics | Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects.
Monk
1 Fists of Thunder | Primary | Generate: 6 Spirit per attackUnleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
6 Thunderclap | Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
14 Lightning Flash | Increases your chance to Dodge by 16% for 2 seconds.
30 Static Charge | Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
42 Quickening | Critical Hits generate an additional 15 Spirit for each target hit.
52 Bounding Light | Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as Lightning.
2 Lashing Tail Kick | Secondary | Cost: 30 SpiritUnleash a deadly roundhouse kick that knocks enemies back and deals 235% weapon damage.
7 Vulture Claw Kick | Release a torrent of fire that burns nearby enemies for 259% weapon damage as Fire and causes Knockback.
15 Sweeping Armada | Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.
28 Spinning Flame Kick | Hurl a column of fire that burns through enemies, causing 294% weapon damage as Fire to each enemy it strikes.
38 Scorpion Sting | Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
52 Hand of Ytar | Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.
3 Deadly Reach | Primary | Generate: 6 Spirit per attackProject lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.
9 Piercing Trident | Increases the area of effect of the second and third strikes.
18 Keen Eye | The third strike increases your Armor by 50% for 4 seconds.
34 Scattered Blows | The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
47 Strike from Beyond | Critical Hits generate an additional 10 Spirit for each target hit.
54 Foresight | The third strike increases the damage of all attacks by 18% for 30 seconds.
4 Blinding Flash | Defensive | Cost: 10 SpiritCooldown: 15 secondsCreate a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
12 Self Reflection | Increases the duration enemies are blinded to 4 seconds.
19 Blinded and Confused | Blinded enemies have a 25% chance to attack each other.
28 Blinding Echo | 6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
41 Searing Light | Increases the chance elite enemies will miss attacks to 60%.
55 Faith in the Light | For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
5 Tempest Rush | Secondary | Cost: 15 Spirit plus an additional 10 Spirit while channelingCharge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85% weapon damage while running.
11 Northern Breeze | Reduces the channeling cost of Tempest Rush to 8 Spirit.
20 Tailwind | Increases the movement speed of Tempest Rush by 25%.
33 Flurry | Increases the potency of the hobbling effect, slowing enemy movement by 80%.
45 Slipstream | Reduces damage taken while running by 25%.
56 Bluster | Enemies knocked back have their damage reduced by 20% for the duration of the effect.
8 Breath of Heaven | Defensive | Cost: 25 SpiritCooldown: 15 secondsA blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life.
14 Circle of Scorn | Breath of Heaven also sears enemies for 80% weapon damage as Holy.
21 Circle of Life | Increases the healing power of Breath of Heaven to 8063 - 9675 Life.
32 Blazing Wrath | Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
44 Infused with Light | Gain 8 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
59 Penitent Flame | Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.
9 Dashing Strike | Techniques | Cost: 25 SpiritQuickly dash at the targeted enemy or location, striking for 160% weapon damage and rooting the target for 1 second.
15 Way of the Falling Star | After striking an enemy, your movement speed is increased 25% for 3 seconds.
23 Flying Side Kick | Perform a flying kick that has a 60% chance to Stun your target for 1.5 seconds.
32 Quicksilver | Reduces the cost of Dashing Strike to 10 Spirit.
39 Soaring Skull | Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.
49 Blinding Speed | Receive a 20% increased chance to Dodge for 3 seconds.
11 Crippling Wave | Primary | Generate: 7 Spirit per attackUnleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
17 Mangle | Increase damage to 143% weapon damage.
26 Concussion | Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
36 Rising Tide | Critical Hits generate an additional 5 Spirit for each target hit.
51 Tsunami | The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.
57 Breaking Wave | Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.
12 Wave of Light | Secondary | Cost: 75 SpiritFocuses a wave of light that crushes enemies for 390% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
18 Wall of Light | Increases damage of the initial strike to 566% weapon damage as Holy.
25 Explosive Light | Release bursts of energy that deal 430% weapon damage as Holy to nearby enemies.
35 Empowered Wave | Reduces the cost of Wave of Light to 40 Spirit.
49 Blinding Light | Critical Hits Stun enemies for 3 seconds.
57 Pillar of the Ancients | Summon an ancient pillar that deals 280% weapon damage followed by an additional 280% weapon damage after 2 seconds.
13 Exploding Palm | Techniques | Cost: 40 SpiritCause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.
18 The Flesh is Weak | Also causes the target to take 12% additional damage for 9 seconds.
25 Strong Spirit | If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
36 Creeping Demise | Also reduces your target's movement speed by 80% for 3 seconds.
44 Impending Doom | Increases the duration of the Bleed effect to deal 745% weapon damage as Physical over 15 seconds.
51 Essence Burn | Instead of bleeding, the target will burn for 745% weapon damage as Fire over 9 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
14 Cyclone Strike | Focus | Cost: 50 SpiritPull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.
21 Eye of the Storm | Reduces the Spirit cost of Cyclone Strike to 30 Spirit.
25 Implosion | Increases the distance enemies will be pulled towards you to 34 yards.
34 Sunburst | Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
41 Wall of Wind | After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
55 Soothing Breeze | Cyclone Strike heals you and all allies within 24 yards for 1240 Life.
15 Way of the Hundred Fists | Primary | Generate: 8 Spirit per attackUnleash a rapid series of punches that strikes enemies for 140% weapon damage.
24 Hands of Lightning | Increases the number of hits in the second strike from 7 to 10.
32 Blazing Fists | Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
40 Fists of Fury | Affected targets will take an additional 100% weapon damage as Holy over 5 seconds. Also adds a short dash to the first strike.
48 Spirited Salvo | Every activation of the skill has a 15% chance to generate 15 additional Spirit.
60 Windforce Flurry | The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
16 Serenity | Defensive | Cost: 10 SpiritCooldown: 20 secondsYou are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
23 Peaceful Repose | When activated, Serenity heals you for 6202 - 7752 Life.
29 Reap What Is Sown | When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
39 Tranquility | Extends the protective shield to allies within 45 yards for 1 seconds, and makes them immune to control impairing effects like Slow and Frozen.
47 Ascension | Increases the duration of Serenity to 4 seconds.
54 Instant Karma | While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.
17 Seven-Sided Strike | Focus | Cost: 50 SpiritCooldown: 30 secondsDash rapidly between nearby enemies, dealing 1777% weapon damage over 7 hits.
23 Sudden Assault | Teleport to the target, increasing damage done to 2310% weapon damage over 7 strikes.
29 Several-Sided Strike | Increases the number of strikes to 9.
37 Pandemonium | Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.
43 Sustained Attack | Reduces the cooldown of Seven-Sided Strike to 23 seconds.
60 Fulminating Onslaught | Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the target.
19 Mantra of Evasion | Mantras | Cost: 50 SpiritRecite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.This is a Mantra. You can only have one Mantra active at a time.
24 Hard Target | Mantra of Evasion also increases Armor by 20%.
33 Divine Protection | When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing damage taken by 80% for 3 seconds. Each target can be protected at most once every 90 seconds by this effect.
40 Wind through the Reeds | Mantra of Evasion also increases movement speed by 8%.
50 Perseverance | Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
58 Backlash | Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.
21 Sweeping Wind | Techniques | Cost: 75 SpiritSurround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.
27 Master of Wind | Increases the duration of the vortex to 20 seconds.
33 Blade Storm | Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.
38 Fire Storm | Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
46 Inner Storm | As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
56 Cyclone | While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
21 Mantra of Retribution | Mantras | Cost: 50 SpiritRecite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.This is a Mantra. You can only have one Mantra active at a time.
28 Retaliation | Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
36 Transgression | Increases attack speed for you and your allies by 8%.
41 Indignation | When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
56 Against All Odds | When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.
59 Collateral Damage | An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
22 Inner Sanctuary | Defensive | Cost: 30 SpiritCooldown: 20 secondsCreate a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies.
26 Safe Haven | You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.
31 Sanctified Ground | When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.
37 Consecration | Increases the duration of Inner Sanctuary to 7 seconds.
43 Circle of Protection | You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
58 Forbidden Palace | You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.
22 Mystic Ally | Focus | Cost: 25 SpiritSummon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
27 Water Ally | Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.
31 Fire Ally | Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
39 Air Ally | Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
46 Eternal Ally | Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
53 Earth Ally | Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
26 Mantra of Healing | Mantras | Cost: 50 SpiritRecite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.This is a Mantra. You can only have one Mantra active at a time.
31 Sustenance | Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.
38 Circular Breathing | Mantra of Healing also regenerates 3 Spirit per second.
42 Boon of Inspiration | Mantra of Healing also heals 186 Life when hitting an enemy.
48 Heavenly Body | Mantra of Healing also increases Vitality by 10%.
53 Time of Need | Mantra of Healing also increases resistances to all damage types by 20%.
30 Mantra of Conviction | Mantras | Cost: 50 SpiritRecite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.For 3 seconds after activation, the effect is increased to 24% additional damage.This is a Mantra. You can only have one Mantra active at a time.
35 Overawe | Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
44 Intimidation | Enemies affected by Mantra of Conviction deal 10% less damage.
47 Dishearten | Slows the movement of enemies within 20 yards by 30%.
55 Reclamation | You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
60 Submission | Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.
10 Resolve | Damage you deal reduces enemy damage by 20% for 2.5 seconds.
10 Fleet Footed | Increases movement speed by 10%.
13 Exalted Soul | Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second.Spirit fuels your defensive and offensive abilities.
16 Transcendence | Every point of Spirit spent heals you for 62.0 Life.
20 Chant of Resonance | Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
20 Seize the Initiative | Your Armor is increased by 50% of your Dexterity.
24 The Guardian's Path | While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%.
27 Sixth Sense | Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
30 Pacifism | While you are under a Stun, Fear, Immobilize or Charm effect, all damage taken is reduced by 75%.
35 Beacon of Ytar | Reduces all cooldowns by 20%.
40 Guiding Light | Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
45 One With Everything | Your resistance to all elements is equal to your highest elemental resistance.
50 Combination Strike | Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
58 Near Death Experience | When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.This effect cannot occur more than once every 60 seconds.
Witch Doctor
1 Poison Dart | Primary | Cost: 10 ManaShoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
6 Splinters | Shoot 3 Poison Darts that deal 60% weapon damage as Poison each.
13 Numbing Dart | Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds.
25 Spined Dart | Gain 29 Mana every time a Poison Dart hits an enemy.
43 Flaming Dart | Ignite the dart so that it deals 180% weapon damage as Fire at once.
52 Snake to the Face | Transform your Poison Dart into a snake that has a 30% chance to Stun the enemy for 1.5 seconds.
2 Grasp of the Dead | Secondary | Cost: 123 ManaCooldown: 8 secondsGhoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 320% weapon damage as Physical over 8 seconds.
7 Unbreakable Grasp | Increases the Slow amount to 80%.
15 Groping Eels | Increases the damage done to 416% weapon damage as Physical.
25 Death Is Life | Enemies who die while in the area of Grasp of the Dead have a 10% chance to produce a health globe or summon a Zombie Dog.
28 Desperate Grasp | Reduces the cooldown of Grasp of the Dead to 6 seconds.
53 Rain of Corpses | Corpses fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies.
3 Corpse Spiders | Primary | Cost: 5 ManaThrow a jar with 4 spiders that attack nearby enemies for a total of 120% weapon damage as Physical before dying.
9 Leaping Spiders | Summon jumping spiders that leap up to 25 yards to reach their target and attack for a total of 144% weapon damage as Physical.
18 Spider Queen | Summon a spider queen that births spiderlings, dealing 630% weapon damage as Poison over 15 seconds.You may only have one spider queen summoned at a time.
33 Widowmakers | Summon widowmaker spiders that return 4 Mana to you per hit.
45 Medusa Spiders | Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack.
55 Blazing Spiders | Summon fire spiders that deal a total of 156% weapon damage as Fire.
4 Summon Zombie Dogs | Defensive | Cost: 49 ManaCooldown: 45 secondsSummon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
12 Rabid Dogs | Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
19 Final Gift | Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.
28 Life Link | Your Zombie Dogs absorb 10% of all damage done to you.
40 Burning Dogs | Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire every second.
54 Leeching Beasts | Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you.
5 Firebats | Secondary | Cost: 98 ManaCall forth a swarm of fiery bats to burn enemies in front of you for 180% weapon damage as Fire.
11 Dire Bats | Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.
19 Vampire Bats | Gain 2.5% of damage done by the bats as Life.
29 Plague Bats | Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 270% weapon damage as Poison.
45 Hungry Bats | Rapidly summon bats that seek out nearby enemies for 350% weapon damage as Fire.
56 Cloud of Bats | Call forth a swirl of bats that damage nearby enemies for 234% weapon damage as Fire. The damage of the bats increases by 20% every second, up to a maximum of 100%.
8 Horrify | Defensive | Cost: 37 ManaCooldown: 16 secondsDon a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
14 Phobia | Increases the duration horrified enemies run in Fear to 6 seconds.
21 Stalker | Increases movement speed by 20% for 4 seconds after casting Horrify.
34 Face of Death | Increases the radius of Horrify to 24 yards.
44 Frightening Aspect | Gain 100% additional Armor for 8 seconds after casting Horrify.
56 Ruthless Terror | Gain 27 Mana for every horrified enemy.
9 Soul Harvest | Terror | Cost: 59 ManaCooldown: 15 secondsFeed on the life force of up to 5 enemies within 16 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds.
15 Swallow Your Soul | Gain 39 Mana for every enemy harvested.
21 Siphon | Gain 2171 Life for every enemy harvested.
32 Languish | Reduces the movement speed of harvested enemies by 80% for 3 seconds.
39 Soul to Waste | Increase the duration of Soul Harvest's effect to 60 seconds.
49 Vengeful Spirit | Harvested enemies also take 230% weapon damage as Physical.
11 Plague of Toads | Primary | Cost: 12 ManaRelease a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
17 Explosive Toads | Mutate to fire bullfrogs that explode for 169% weapon damage as Fire.
24 Toad of Hugeness | Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.
35 Rain of Toads | Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds.
51 Addling Toads | Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
54 Toad Affinity | Removes the Mana cost of Plague of Toads.
12 Haunt | Secondary | Cost: 98 ManaHaunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 6 seconds. If the target dies, the spirit will haunt another nearby enemy.
18 Consuming Spirit | The spirit returns 155 Life per second.
23 Resentful Spirit | Summon a vengeful spirit that does 383% weapon damage as Arcane over 2 seconds.
35 Lingering Spirit | If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies.
48 Grasping Spirit | Slow the movement of haunted targets by 30%.
57 Draining Spirit | The spirit returns 20.4 Mana per second.
13 Sacrifice | Terror | Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards.
18 Black Blood | Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.
24 Next of Kin | Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.
36 Pride | Regain 294 Mana for each Zombie Dog you sacrifice.
41 For the Master | Gain 6202 Life for each Zombie Dog you sacrifice.
51 Provoke the Pack | Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds.
14 Zombie Charger | Decay | Cost: 140 ManaCall forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.
21 Leperous Zombie | The Zombie Charger leaves behind a cloud of noxious vapors that deals 240% weapon damage as Poison over 3 seconds to enemies caught in it.
27 Undeath | If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times.
33 Wave of Zombies | Summon 3 Zombie Chargers that each deal 115% weapon damage as Poison.
42 Explosive Beast | Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
54 Zombie Bears | Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.
16 Spirit Walk | Defensive | Cost: 49 ManaCooldown: 15 secondsLeave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.
23 Jaunt | Increases the duration of Spirit Walk to 3 seconds.
29 Honored Guest | Gain 15% of your maximum Mana every second while Spirit Walk is active.
38 Umbral Shock | When Spirit Walk ends, your physical body erupts for 310% weapon damage as Fire to all enemies within 10 yards.
47 Severance | Damage enemies you walk through in spirit form for 225% weapon damage as Physical every second for 2 seconds.
53 Healing Journey | Gain 7% of your maximum Life every second while Spirit Walk is active.
17 Spirit Barrage | Decay | Cost: 108 ManaBombard a target with a spirit blast that deals 230% weapon damage as Physical.
23 The Spirit Is Willing | Gain 44 Mana every time Spirit Barrage hits.
32 Well of Souls | An additional 3 spirits seek out other targets and deal 65% weapon damage as Physical.
37 Phantasm | Summon a spectre that deals 225% weapon damage as Physical over 5 seconds to all enemies within 10 yards.
44 Phlebotomize | Regain 3% of damage dealt with Spirit Barrage as Life.
59 Manitou | Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 1667% weapon damage as Physical over 20 seconds.
19 Gargantuan | Voodoo | Cost: 147 ManaCooldown: 60 secondsSummon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% of your weapon damage as Physical.
22 Humongoid | The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 130% of your weapon damage as Physical.
29 Restless Giant | When the Gargantuan encounters an elite enemy or is near 5 enemies, it enrages for 15 seconds gaining: 20% movement speed 35% attack speed 200% Physical damageThis effect cannot occur more than once every 120 seconds. Elite enemies include champions, rares, bosses, and other players.
39 Wrathful Protector | Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 110% of your weapon damage as Fire and knocking enemies back.
48 Big Stinker | The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.
56 Bruiser | The Gargantuan gains the ability to periodically slam enemies, dealing 200% of your weapon damage as Physical and stunning them for 3 seconds.
21 Locust Swarm | Secondary | Cost: 196 ManaUnleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
27 Pestilence | Locust Swarm has a 100% chance to jump to two additional targets instead of one.
33 Devouring Swarm | Gain 37 Mana for every enemy affected by the swarm.
37 Cloud of Insects | Increases the duration of the swarm to 10 seconds.
42 Diseased Swarm | Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 75% weapon damage as Poison over 3 seconds to enemies who stand in the area.
59 Searing Locusts | Engulf the target with burning locusts that deal 468% weapon damage as Fire over 8 seconds.
21 Firebomb | Primary | Cost: 10 ManaLob an explosive skull that deals 110% weapon damage as Fire to all enemies within 8 yards.
28 Flash Fire | Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce.
31 Roll the Bones | Allows the skull to bounce up to 2 times.
38 Fire Pit | The explosion creates a pool of fire that deals 36% weapon damage as Fire over 3 seconds.
47 Pyrogeist | Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds. You may only have one Pyrogeist active at a time.
60 Ghost Bomb | In addition to the base explosion, the skull creates a larger blast that deals an additional 30% weapon damage as Fire to all enemies within 28 yards.
22 Hex | Defensive | Cost: 49 ManaCooldown: 15 secondsSummon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
26 Hedge Magic | The Fetish Shaman will periodically heal allies for 1861 Life.
31 Jinx | Hexed targets take 20% additional damage.
36 Angry Chicken | Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards.
43 Painful Transformation | Hex causes the target to Bleed for 12% weapon damage as Physical.
58 Unstable Form | Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
22 Acid Cloud | Decay | Cost: 172 ManaCause acid to rain down, dealing an initial 115% weapon damage as Poison, followed by 150% weapon damage as Poison over 3 seconds to enemies who remain in the area.
26 Acid Rain | Increases the initial area of effect of Acid Cloud to 24 yards.
30 Lob Blob Bomb | The acid on the ground forms into a slime that irradiates nearby enemies for 250% weapon damage as Poison over 5 seconds.
39 Slow Burn | Increases the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.
46 Kiss of Death | Spit a cloud of acid that inflicts 127% weapon damage as Poison, followed by 165% weapon damage as Poison over 3 seconds.
55 Corpse Bomb | Raise a corpse from the ground that explodes for 230% weapon damage as Poison to enemies in the area.
22 Mass Confusion | Terror | Cost: 74 ManaCooldown: 60 secondsIncite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
26 Unstable Realm | Reduces the cooldown of Mass Confusion to 45 seconds.
34 Devolution | Enemies killed while Confused have a 50% chance of spawning a Zombie Dog.
43 Mass Hysteria | Up to 6 enemies who aren't Confused are Stunned for 3 seconds.
46 Paranoia | All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
54 Mass Hallucination | Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.
25 Big Bad Voodoo | Voodoo | Cooldown: 120 secondsConjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.
31 Jungle Drums | Increases the duration of the ritual to 30 seconds.
37 Rain Dance | The ritual restores 123 Mana per second while standing in the ritual area.
44 Slam Dance | The Fetish increases the damage of all nearby allies by 30%.
50 Ghost Trance | The ritual heals all nearby allies for 5% of their maximum Life per second.
58 Boogie Man | Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.
28 Wall of Zombies | Decay | Cost: 103 ManaCooldown: 20 secondsRaise a line of zombies from the ground that attacks nearby enemies for 800% weapon damage as Physical over 5 seconds.
32 Barricade | Increases the width of the Wall of Zombies.
35 Unrelenting Grip | Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds.
41 Creepers | Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack.
49 Pile On | Summon a tower of zombies that falls over, dealing 550% weapon damage as Physical to any enemies it hits and knocks them back. Reduces the cooldown to 10 seconds.
60 Dead Rush | Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.
30 Fetish Army | Voodoo | Cooldown: 120 secondsSummon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
34 Fetish Ambush | Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.
40 Devoted Following | Decreases the cooldown of Fetish Army to 90 seconds.
46 Legion of Daggers | Increases number of dagger-wielding Fetishes summoned by 3.
52 Tiki Torchers | Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.
60 Head Hunters | Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.
10 Jungle Fortitude | Reduces all damage taken by you and your pets by 15%.
10 Circle of Life | Whenever an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
13 Spiritual Attunement | Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.Mana is the fuel you use to cast offensive and defensive skills.
16 Gruesome Feast | Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
20 Blood Ritual | 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
20 Bad Medicine | Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
24 Zombie Handler | You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%.
27 Pierce the Veil | All of your damage is increased by 20%, but your Mana costs are increased by 30%.
30 Spirit Vessel | Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once every 90 seconds.
30 Fetish Sycophants | Whenever you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.Physical realm spells are: Poison Dart Plague of Toads Zombie Charger Corpse Spiders Firebats Firebomb Locust Swarm Acid Cloud Wall of Zombies
36 Rush of Essence | Spirit spells return 49 Mana over 10 seconds.Spirit spells are: Haunt Horrify Mass Confusion Soul Harvest Spirit Barrage Spirit Walk
40 Vision Quest | When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds.
45 Fierce Loyalty | All your pets get 100% of the benefit of your Thorns and Life regeneration items.
50 Grave Injustice | Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
55 Tribal Rites | The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25%.
Wizard
1 Magic Missile | Primary | This is a Signature spell. Signature spells are free to cast.Launch a missile of magic energy, causing 125% weapon damage as Arcane.
6 Charged Blast | Increases the damage of Magic Missile to 163% weapon damage as Arcane.
13 Split | Fire 3 missiles that each deal 56% weapon damage as Arcane.
31 Penetrating Blast | Missiles have a 100% chance to pierce through their target and hit additional enemies.
42 Attunement | Whenever Magic Missile hits a target you gain 4 Arcane Power.
52 Seeker | Missiles track the nearest enemy and their damage is increased to 138% weapon damage as Arcane.
2 Ray of Frost | Secondary | Cost: 16 Arcane PowerProject a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 60% for 4 seconds.
7 Numb | Increase the amount the target's movement is slowed to 80% for 4 seconds.
15 Snow Blast | Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.
28 Cold Blood | Reduce casting cost to 10 Arcane Power.
38 Sleet Storm | Create a swirling storm around you, dealing 280% weapon damage as Cold to all enemies caught within it.
53 Black Ice | Enemies killed with Ray of Frost leave behind a patch of ice that deals 387% weapon damage as Cold to enemies moving through it over 3 seconds.
3 Shock Pulse | Primary | This is a Signature spell. Signature spells are free to cast.Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
9 Explosive Bolts | Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
18 Fire Bolts | Cast bolts of fire that each deal 152% weapon damage as Fire.
33 Piercing Orb | Merge the bolts in a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
47 Lightning Affinity | Every target hit by a pulse restores 3 Arcane Power.
54 Living Lightning | Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.
4 Frost Nova | Defensive | Cooldown: 12 secondsBlast nearby enemies with an explosion of ice and freeze them for 3 seconds.
12 Shatter | A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.
18 Cold Snap | Reduce cooldown of Frost Nova to 9 seconds.
28 Frozen Mist | Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
41 Deep Freeze | If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
51 Bone Chill | Enemies take 15% more damage while frozen or chilled by Frost Nova.
5 Arcane Orb | Secondary | Cost: 35 Arcane PowerHurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
11 Obliteration | Increase the damage of the explosion to deal 228% weapon damage as Arcane.
20 Arcane Orbit | Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.
32 Arcane Nova | Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.
45 Tap the Source | Reduce casting cost to 20 Arcane Power.
55 Celestial Orb | The orb will pierce through targets, damaging any enemy it passes through.
8 Diamond Skin | Defensive | Cooldown: 15 secondsTransform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
14 Crystal Shell | Increases the maximum amount of damage absorbed to 21707 damage.
20 Prism | Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active.
32 Mirror Skin | Reflects 100% of damage absorbed back at the attacker.
44 Enduring Skin | Increases the duration of Diamond Skin to 9 seconds.
56 Diamond Shards | When Diamond Skin wears off, diamond shards explode in all directions dealing 210% weapon damage as Physical to nearby enemies.
9 Wave of Force | Force | Cost: 25 Arcane PowerCooldown: 12 secondsDischarge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
15 Impactful Wave | Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
22 Force Affinity | Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 9 seconds.
32 Forceful Wave | Increases damage to 260% weapon damage as Physical, but reduces Knockback.
39 Teleporting Wave | Enemies caught in the wave are teleported to a random location.
49 Exploding Wave | Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.
11 Spectral Blade | Primary | This is a Signature spell. Signature spells are free to cast.Summon a spectral blade that strikes all enemies in your path for 165% weapon damage.
19 Deep Cuts | Enemies hit by the blade will Bleed for an additional 45% weapon damage over 3 seconds.
24 Impactful Blades | Hits Slow the movement of enemies by 80% for 1 second.
35 Siphoning Blade | Every enemy hit grants 3 Arcane Power.
51 Healing Blades | Whenever the blades do damage, you are healed for 5% of the damage done.
57 Thrown Blade | Extends the reach of Spectral Blade to 20 yards.
12 Arcane Torrent | Secondary | Cost: 16 Arcane PowerHurl a barrage of arcane projectiles that deal 210% weapon damage as Arcane to all enemies near the impact location.
18 Disruption | Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
25 Death Blossom | Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
34 Arcane Mines | Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 180% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
49 Power Stone | Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
57 Cascade | Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 210% weapon damage as Arcane.
13 Energy Twister | Force | Cost: 35 Arcane PowerUnleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
19 Mistral Breeze | Reduces casting cost of Energy Twister to 20 Arcane Power.
24 Gale Force | Increases the damage of Energy Twister to 468% weapon damage as Arcane.
36 Raging Storm | When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
41 Wicked Wind | Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
52 Storm Chaser | Casting Energy Twister grants you a Wind Charge. You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 75% weapon damage as Arcane per Wind Charge.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute
14 Ice Armor | Conjuration | Cost: 25 Arcane PowerSurround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time.
21 Chilling Aura | Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
31 Crystallize | Whenever you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect can stack up to 3 times.
42 Jagged Ice | Melee attackers also take 130% weapon damage as Cold.
49 Ice Reflect | Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
53 Frozen Storm | A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.
15 Electrocute | Primary | This is a Signature spell. Signature spells are free to cast.Lightning arcs from your fingertips, dealing 90% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
22 Chain Lightning | Increases the maximum number of enemies that can be electrocuted to 6.
29 Forked Lightning | Critical Hits release 4 charged bolts in random directions, dealing 55% weapon damage as Lightning to any targets hit.
36 Lightning Blast | Create streaks of lightning that pierce through targets, hitting all enemies for 86% weapon damage as Lightning.
44 Surge of Power | Gain 1 Arcane Power for every enemy hit by Electrocute.
59 Arc Lightning | Blast a cone of lightning that causes 115% weapon damage as Lightning to all affected targets.
16 Slow Time | Defensive | Cooldown: 15 secondsInvoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the movement of enemy projectiles by 90%.
23 Miasma | Slow Time effects cling to enemies for 3 seconds after they have left the bubble.
29 Time Warp | Enemies caught in the bubble of warped time take 20% more damage.
39 Time Shell | Increases the potency of the movement speed reduction to 80%.
47 Perpetuity | Reduces the cooldown of Slow Time to 12 seconds.
53 Stretch Time | Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
17 Storm Armor | Conjuration | Cost: 25 Arcane PowerBathe yourself in electrical energy, periodically shocking a nearby enemy for 100% weapon damage as Lightning. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time.
23 Reactive Armor | Ranged and melee attackers are shocked for 70% weapon damage as Lightning.
33 Power of the Storm | Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
37 Thunder Storm | Increase the damage of the shock to 130% weapon damage as Lightning.
43 Scramble | Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
58 Shocking Aspect | Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.
19 Explosive Blast | Mastery | Cost: 20 Arcane PowerCooldown: 6 secondsGather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards.
24 Unleashed | Reduces the casting cost of Explosive Blast to 10 Arcane Power.
29 Time Bomb | Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 315% weapon damage as Physical.
39 Short Fuse | Immediately release the energy of Explosive Blast for 225% weapon damage as Physical.
50 Obliterate | Increases the explosion radius to 18 yards for 225% weapon damage as Physical.
56 Chain Reaction | A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical.
20 Magic Weapon | Conjuration | Cost: 25 Arcane PowerImbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.
27 Electrify | Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
35 Force Weapon | Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
38 Conduit | Attacks have a chance to restore 1 Arcane Power.
46 Venom | Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
55 Blood Magic | Attacks recover 1.5% of damage caused as Life.
21 Hydra | Force | Cost: 15 Arcane PowerSummon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
26 Arcane Hydra | Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 60% weapon damage as Arcane to enemies near the explosion.
33 Lightning Hydra | Summon a Lightning Hydra that electrocutes enemies for 64% weapon damage as Lightning.
38 Venom Hydra | Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.
46 Frost Hydra | Summon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.
56 Mammoth Hydra | Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 67% weapon damage per second as Fire to enemies caught on the burning ground.
21 Disintegrate | Secondary | Cost: 18 Arcane PowerThrust a beam of pure energy forward, dealing 170% weapon damage as Arcane and disintegrating enemies it kills.
26 Convergence | Increase the width of the beam allowing it to hit more enemies.
30 Chaos Nexus | When casting the beam you become charged with energy that spits out at nearby enemies doing 44% weapon damage as Arcane.
39 Volatility | Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
48 Entropy | The beam fractures into a short-ranged cone that deals 196% weapon damage as Arcane.
59 Intensify | Damage increases slowly over time to inflict a maximum of 221% weapon damage as Arcane.
22 Familiar | Conjuration | Cost: 20 Arcane PowerSummon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.
30 Sparkflint | Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active.
40 Vigoron | While the Familiar is active, you regenerate 310 Life per second.
44 Ancient Guardian | Summon a protective Familiar. When you are below 50% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
50 Arcanot | While the Familiar is active, you regenerate 2 Arcane Power per second.
57 Cannoneer | The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
22 Teleport | Defensive | Cost: 15 Arcane PowerCooldown: 16 secondsTeleport through the ether to the selected location up to 35 yards away.
26 Safe Passage | For 4 seconds after you Teleport, you will take 30% less damage.
31 Wormhole | After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
37 Reversal | Casting Teleport again within 8 seconds will instantly return you to your original location.
43 Fracture | Summon 2 decoys for 8 seconds after teleporting.
59 Calamity | Casts a low power Wave of Force upon arrival, dealing 265% weapon damage as Physical to all nearby enemies.
25 Mirror Image | Mastery | Cooldown: 15 secondsSummon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
31 Simulacrum | Increase the Life of your Mirror Images to 100% of your own.
37 Duplicates | Summon 5 Mirror Images that have 25% of your Life each.
45 Mocking Demise | When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
51 Extension of Will | The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.
58 Mirror Mimics | Spells cast by your Mirror Images will do 10% of the damage of your own spells.
25 Meteor | Force | Cost: 50 Arcane PowerSummon an immense Meteor that plummets from the sky, causing 260% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
29 Molten Impact | Increases the damage of the Meteor impact to 390% weapon damage as Fire and the molten fire to 90% weapon damage as Fire over 3 seconds.
34 Star Pact | Reduces the casting cost of Meteor to 35 Arcane Power and the damage type to Arcane.
43 Meteor Shower | Unleash a volley of 7 smaller Meteors that each strike for 104% weapon damage as Fire.
48 Comet | Transforms the Meteor to ice that deals 312% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
58 Liquefy | If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds.
27 Blizzard | Force | Cost: 40 Arcane PowerCall down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
35 Grasping Chill | After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
42 Frozen Solid | Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
47 Snowbound | Reduces the casting cost of Blizzard to 20 Arcane Power.
54 Stark Winter | Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds.
60 Unrelenting Storm | Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds.
28 Energy Armor | Conjuration | Cost: 25 Arcane PowerFocus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.This is an Armor spell. Only one Armor spell can be active at a time.
32 Absorption | You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
41 Pinpoint Barrier | Increases your chance to critically hit by 5% while Energy Armor is active.
48 Energy Tap | Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
54 Force Armor | While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
60 Prismatic Armor | Increases all of your resistances by 25% while Energy Armor is active.
30 Archon | Mastery | Cost: 25 Arcane PowerCooldown: 120 secondsTransform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 seconds to the duration of Archon.
36 Arcane Destruction | An explosion erupts around you when you transform, causing 1600% weapon damage as Arcane to all enemies within 15 yards.
40 Teleport | Archon form can now cast Teleport with a cooldown of 10 seconds.
46 Pure Power | Decreases the cooldown of Archon to 100 seconds.
52 Slow Time | Archon form can cast Slow Time that lasts for 15 seconds.
60 Improved Archon | Increases the damage of all Archon abilities by 25%.
10 Power Hungry | Gain 30 Arcane Power whenever you are healed by a health globe.
10 Blur | Decreases melee damage taken by 20%.
13 Evocation | Reduces all cooldowns by 15%.
16 Glass Cannon | Increases all damage done by 15%, but decreases Armor and resistances by 10%.
20 Prodigy | When you deal damage with a Signature spell, you gain 4 Arcane Power.The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute
24 Astral Presence | Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
27 Illusionist | Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
30 Cold Blooded | All damage dealt to chilled and frozen targets is increased by 20%.
34 Conflagration | Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
37 Paralysis | Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds.
40 Galvanizing Ward | Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.The following skills are improved: Energy Armor Ice Armor Storm Armor
45 Temporal Flux | Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
50 Critical Mass | Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
55 Arcane Dynamo | When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute
60 Unstable Anomaly | When reduced below 30% Life, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once every 60 seconds.
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