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@jonathanpeppers
Created April 1, 2015 20:29
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Simple Unity3D build script
public class BuildScript
{
static void Android()
{
BuildPipeline.BuildPlayer(GetScenes(), "your.apk", BuildTarget.Android, BuildOptions.None);
}
static string[] GetScenes()
{
return EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray();
}
}
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