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@jonathanpeppers
Last active August 29, 2015 14:18
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Unity iOS IL2CPP build targets in FAKE
Target "ios64-player" (fun () ->
Unity "-executeMethod BuildScript.iOS64"
)
Target "ios64" (fun () ->
DeleteFile "build/YourGame-64.ipa"
CreateDir "build"
Xcode ("-exportArchive -archivePath Scratch/Xcode/YourGame.xcarchive -exportPath build/YourGame-64.ipa -exportProvisioningProfile " + provisioningName)
)
"ios-archive" ==> "ios64"
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