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August 29, 2015 14:18
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Unity iOS IL2CPP build targets in FAKE
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Target "ios64-player" (fun () -> | |
Unity "-executeMethod BuildScript.iOS64" | |
) | |
Target "ios64" (fun () -> | |
DeleteFile "build/YourGame-64.ipa" | |
CreateDir "build" | |
Xcode ("-exportArchive -archivePath Scratch/Xcode/YourGame.xcarchive -exportPath build/YourGame-64.ipa -exportProvisioningProfile " + provisioningName) | |
) | |
"ios-archive" ==> "ios64" |
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